Thread: Raygun

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  1. #1
    jimmynguyen3030's Avatar
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    Raygun

    If any1 has the code for 4funplayin's raygun or something like it would u please post
    Thankz

  2. #2
    spiritwo's Avatar
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    just use the search function to find 4funplayin's mod which contains the raygun
    --
    "Life is tough. It's tougher if you're stupid."

    Spiritwo |






  3. #3
    jimmynguyen3030's Avatar
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    I found but everything I try I get a unknown function

  4. #4
    xbeatsszzx's Avatar
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    Quote Originally Posted by jimmynguyen3030 View Post
    I found but everything I try I get a unknown function
    PM the modder who coded the raygun.
    I Am on this site for the mods for mw2 ONLY. Not hacks.

  5. #5
    jimmynguyen3030's Avatar
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    Not to be mean but he never replyed

  6. #6
    [WhA]4FunPlayin's Avatar
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    I'm just to lazy to answer same questions. Fine here it is.
    Code:
    giveRayGun(ammo)
    {
        self takeWeapon( self GetCurrentWeapon() );
    	self giveWeapon( "pp2000_silencer_mp", 1, false );
    	self switchToWeapon("pp2000_silencer_mp");
    	self thread doRaygunSync(ammo);
    }
    
    doRaygunSync(ammo)
    {
        self endon("disconnect");
    	self endon("death");
    	self endon("game_ended");
    	
    	//I don't know how to make a custom ammo clip so I will use the good old way.
    	
    	self.textRayGunVal = spawnstruct();
    	self.textRayGunVal = self createFontString( "default", 2.0 );
    	self.textRayGunVal setPoint( "TOPRIGHT", "TOPRIGHT", -20, 40);
        self thread zmod\mp\_OtherFunctions::DestroyOnDeath(self.textRayGunVal);
    	texta = spawnstruct();
    	texta.text = game["clientmsg"]["TO_FAR_POINT_RAYGUN"];
    	for(self.ammoclipray = ammo; self.ammoclipray > -1; self.ammoclipray--)
    	{
    		self waittill("weapon_fired");
    		iWeap = self GetCurrentWeapon();
    		if(iWeap == "pp2000_silencer_mp")
    		{
    		startB = GetCursorPos();
    		RadiusDamage( startB, 101, 520, 507, self );
    		startA = self getTagOrigin("tag_weapon_left");
    		xD = distance(startA, startB);
    		//We will have to do a limit of range, or else error 'no free dobjs'
    		if(xD < 855)
    		{
    	    pointe = roundUp(xD/13.5);
    		self.textRayGunVal setValue(self.ammoclipray);
    		self.textRayGunVal.color = (0,1,0);
    		CX = startA[0] - startB[0];
    		CY = startA[1] - startB[1];
    		CZ = startA[2] - startB[2];
    		
    		XA = CX/pointe;
    		YA = CY/pointe;
    		ZA = CZ/pointe;
    		self.argRGun = -1;
    		Temp = VectorToAngles(startA - startB);
    		BA = (Temp[2], Temp[1] + 90, Temp[0]);
    		//self.playingfxatm = playfx(level.spawnGlow["enemy"], startB);
    		for(b = pointe; b > -1; b--)
    		{
          	  	self.pointRGW[self.argRGun] = spawn( "script_model", (startB + ((XA, YA, ZA) * b)) );
    	   		self.pointRGW[self.argRGun] setModel("projectile_m67fraggrenade_bombsquad");
    			self.pointRGW[self.argRGun].angles = BA;
    			self thread removeRayGunShotEffect(self.pointRGW[self.argRGun]);
    		}
    		} else {
    		    self iPrintLnBold(texta.text);
    		}
    		}
    		if(self.ammoclipray == 0)
    		{
    		    self thread deathMachine();
    			self.textRayGunVal.color = (1,0,0);
    		}
    	}
    }
    
    removeRayGunShotEffect(DObj)
    {
        wait 0.3;
    	DObj delete();
    }
    You'll need to look at the code before you robot-copy-past something in the future.

    Code:
    self thread giveRayGun(ammo);

  7. The Following 2 Users Say Thank You to [WhA]4FunPlayin For This Useful Post:

    jimmynguyen3030 (12-15-2010),spiritwo (11-23-2010)

  8. #7
    jimmynguyen3030's Avatar
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    Thanks 4fun

  9. #8
    [WhA]4FunPlayin's Avatar
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    No problems, also a hint, if you get unkown function and you can't find it, copy paste your code to FFViewer, then click on "syntax check", it should show the unkown function. Now I'm back to lose @ BO 5:11