Thread: Sex Doll

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  1. #1
    Yamato's Avatar
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    Sex Doll

    Hi
    I am trying to add sex dolls to my mod, for player model or to place them as blocks(bunkers), the model is the next:

    Code:
    furniture_blowupdoll01
    How can I make it??? I have tried some few things, but doesnt work.

  2. #2
    ~Just IN~'s Avatar
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    self thread xbox360nolife() {
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    I don't think you can make them a 'player model'. Blocks however, I don't think so either due to you cannot place them unless making a whole new .gsc just for that.

  3. #3
    Arasonic's Avatar
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    self setModel("furniture_blowupdoll01");

    carepackage = spawn( "script_model", self.origin );
    carepackage setModel("com_plasticcase_enemy");
    self Hide();
    for( ; ; ){
    carepackage MoveTo( self.origin +(0, 0, 50), 0.075);
    wait 0.05;}

  4. #4
    GoDZeN's Avatar
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    Someone can post a list of all models?

  5. #5
    Deathray75's Avatar
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    Quote Originally Posted by GoDZeN View Post
    Someone can post a list of all models?
    here
    vehicle_b2_bomber
    vehicle_av8b_harrier_jet_mp
    vehicle_av8b_harrier_jet_opfor_mp
    vehicle_mig29_desert
    tag_origin
    projectile_cbu97_clusterbomb
    c130_zoomrig
    vehicle_uav_static_mp
    vehicle_little_bird_minigun_right
    sentry_minigun
    weapon_minigun
    vehicle_m1a1_abrams_d_static
    vehicle_ac130_coop
    com_plasticcase_friendly
    com_plasticcase_enemy
    vehicle_ac130_low_mp
    vehicle_little_bird_armed
    sentry_minigun_folded

    100% credit to ihc or InHopeCreation

  6. #6
    Yamato's Avatar
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    Quote Originally Posted by Deathray75 View Post
    here
    vehicle_b2_bomber
    vehicle_av8b_harrier_jet_mp
    vehicle_av8b_harrier_jet_opfor_mp
    vehicle_mig29_desert
    tag_origin
    projectile_cbu97_clusterbomb
    c130_zoomrig
    vehicle_uav_static_mp
    vehicle_little_bird_minigun_right
    sentry_minigun
    weapon_minigun
    vehicle_m1a1_abrams_d_static
    vehicle_ac130_coop
    com_plasticcase_friendly
    com_plasticcase_enemy
    vehicle_ac130_low_mp
    vehicle_little_bird_armed
    sentry_minigun_folded

    100% credit to ihc or InHopeCreation
    There are much more than those

  7. #7
    GoDZeN's Avatar
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    No1 can post:/

  8. #8
    Yamato's Avatar
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    Quote Originally Posted by GoDZeN View Post
    No1 can post:/
    I´ll do something soon if somebody wants, but I dont know them all

  9. #9
    EpicPlayer's Avatar
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    Her's the full list (By ZXZ?):

    Code:
    		level.ModelList[1] = createModel("machinery_oxygen_tank01", "Oxygen Tank orange");
    		level.ModelList[2] = createModel("foliage_pacific_bushtree02_animated", "Big bush");
    		level.ModelList[3] = createModel("foliage_cod5_tree_jungle_02_animated", "Tree");
    		level.ModelList[4] = createModel("machinery_oxygen_tank02", "Oxygen Tank green");
    		level.ModelList[5] = createModel("com_barrel_russian_fuel_dirt", "Fuel barrel");
    		level.ModelList[6] = createModel("com_locker_double", "Locker");
    		level.ModelList[7] = createModel("foliage_pacific_bushtree02_halfsize_animated", "Small desert bush");
    		level.ModelList[8] = createModel("com_plasticcase_black_big_us_dirt", "Ammo crate");
    		level.ModelList[9] = createModel("foliage_pacific_bushtree01_halfsize_animated", "Small green bush");
    		level.ModelList[10] = createModel("vehicle_uaz_open_destructible", "Military vehicle open");
    		level.ModelList[11] = createModel("vehicle_hummer_destructible", "Hummer");
    		level.ModelList[12] = createModel("foliage_cod5_tree_pine05_large_animated", "Tree 2");
    		level.ModelList[13] = createModel("utility_transformer_ratnest01", "Transformer");
    		level.ModelList[14] = createModel("utility_water_collector", "Water collector");
    		level.ModelList[1] = createModel("com_roofvent2_animated", "Roof ventilator");
    		level.ModelList[2] = createModel("com_filecabinetblackclosed", "File cabinet");
    		level.ModelList[3] = createModel("com_tv1_testpattern", "TV");
    		level.ModelList[4] = createModel("usa_gas_station_trash_bin_02", "Trash bin");
    		level.ModelList[5] = createModel("prop_photocopier_destructible_02", "Photocopier");
    		level.ModelList[6] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    		level.ModelList[7] = createModel("com_trashbin01", "Trash bin 2");
    		level.ModelList[8] = createModel("vehicle_pickup_destructible_mp", "Pickup");
    		level.ModelList[9] = createModel("furniture_gaspump01_damaged", "Gas pump");
    		level.ModelList[10] = createModel("vehicle_uaz_winter_destructible", "Winter vehicle");
    		level.ModelList[11] = createModel("com_propane_tank02", "Big propane tank");
    		level.ModelList[12] = createModel("crashed_satellite", "Crashed satellite");
    		level.ModelList[13] = createModel("vehicle_bm21_cover_destructible", "Military truck");
    		level.ModelList[14] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    		level.ModelList[1] = createModel("foliage_tree_oak_1_animated2", "Tree");
    		level.ModelList[2] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    		level.ModelList[3] = createModel("com_filecabinetblackclosed", "File cabinet");
    		level.ModelList[4] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    		level.ModelList[5] = createModel("com_electrical_transformer_large_dam", "Large transformer");
    		level.ModelList[6] = createModel("vehicle_moving_truck_destructible", "Truck");
    		level.ModelList[7] = createModel("foliage_pacific_bushtree02_animated", "Bush");
    		level.ModelList[8] = createModel("vehicle_pickup_destructible_mp", "Pickup");
    		level.ModelList[9] = createModel("com_trashbin02", "Trash bin");
    		level.ModelList[10] = createModel("vehicle_bm21_mobile_bed_destructible", "Military truck");
    		level.ModelList[11] = createModel("foliage_cod5_tree_jungle_02_animated", "Tree 2");
    		level.ModelList[12] = createModel("com_firehydrant", "Fire hydrant");
    		level.ModelList[13] = createModel("machinery_generator", "Generator");
    		level.ModelList[14] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    		level.ModelList[1] = createModel("foliage_pacific_bushtree01_halfsize_animated", "Small green bush");
    		level.ModelList[2] = createModel("utility_water_collector", "Water collector");
    		level.ModelList[3] = createModel("com_propane_tank02", "Large propane tank");
    		level.ModelList[4] = createModel("foliage_pacific_bushtree01_animated", "Big green bush");
    		level.ModelList[5] = createModel("vehicle_van_slate_destructible", "Blue van");
    		level.ModelList[6] = createModel("com_locker_double", "Locker");
    		level.ModelList[7] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    		level.ModelList[8] = createModel("prop_photocopier_destructible_02", "Photocopier");
    		level.ModelList[9] = createModel("usa_gas_station_trash_bin_02", "Trash bin");
    		level.ModelList[10] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    		level.ModelList[11] = createModel("com_filecabinetblackclosed", "File cabinet");
    		level.ModelList[12] = createModel("vehicle_pickup_destructible_mp", "White pickup");
    		level.ModelList[13] = createModel("foliage_cod5_tree_jungle_02_animated", "Tall tree");
    		level.ModelList[14] = createModel("foliage_tree_oak_1_animated2", "Tree");
    		level.ModelList[15] = createModel("foliage_pacific_palms08_animated", "Small green bush 2");
    		level.ModelList[16] = createModel("chicken_black_white", "Chicken black-white");
    		level.ModelList[17] = createModel("utility_transformer_ratnest01", "Transformer");
    		level.ModelList[18] = createModel("utility_transformer_small01", "Small transformer");
    		level.ModelList[19] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    		level.ModelList[1] = createModel("ma_flatscreen_tv_wallmount_01", "Flatscreen TV");
    		level.ModelList[2] = createModel("com_trashbin02", "Black trash bin");
    		level.ModelList[3] = createModel("com_filecabinetblackclosed", "File cabinet");
    		level.ModelList[4] = createModel("prop_photocopier_destructible_02", "Photocopier");
    		level.ModelList[5] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    		level.ModelList[6] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    		level.ModelList[7] = createModel("com_electrical_transformer_large_dam", "Large electrical transformer");
    		level.ModelList[8] = createModel("com_roofvent2_animated", "Roof ventilator");
    		level.ModelList[9] = createModel("com_propane_tank02", "Large propane tank");
    		level.ModelList[10] = createModel("highrise_fencetarp_04", "Large green fence");
    		level.ModelList[11] = createModel("highrise_fencetarp_05", "Small orange fence");
    		level.ModelList[12] = createModel("com_barrel_benzin", "Benzin barrel");
    		level.ModelList[13] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    		level.ModelList[1] = createModel("com_tv1", "TV");
    		level.ModelList[2] = createModel("com_barrel_benzin", "Benzin barrel");
    		level.ModelList[3] = createModel("foliage_pacific_fern01_animated", "Small Bush");
    		level.ModelList[4] = createModel("ma_flatscreen_tv_wallmount_02", "Flatscreen TV");
    		level.ModelList[5] = createModel("com_roofvent2_animated", "Roof ventilator");
    		level.ModelList[6] = createModel("ma_flatscreen_tv_on_wallmount_02_static", "Flatscreen TV On");
    		level.ModelList[7] = createModel("vehicle_policecar_lapd_destructible", "Police car");
    		level.ModelList[8] = createModel("com_vending_can_new2_lit", "Vending machine");
    		level.ModelList[9] = createModel("usa_gas_station_trash_bin_01", "Trash bin");
    		level.ModelList[10] = createModel("foliage_cod5_tree_pine05_large_animated", "Tree");
    		level.ModelList[11] = createModel("com_filecabinetblackclosed", "File cabinet");
    		level.ModelList[12] = createModel("com_plasticcase_black_big_us_dirt", "Ammo crate");
    		level.ModelList[13] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    		level.ModelList[1] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    		level.ModelList[2] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    		level.ModelList[3] = createModel("com_trashcan_metal_closed", "Metal trash bin");
    		level.ModelList[4] = createModel("com_tv1", "TV");
    		level.ModelList[5] = createModel("com_filecabinetblackclosed", "File cabinet");
    		level.ModelList[6] = createModel("com_locker_double", "Locker");
    		level.ModelList[7] = createModel("vehicle_uaz_winter_destructible", "Military vehicle");
    		level.ModelList[8] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    		level.ModelList[1] = createModel("prop_photocopier_destructible_02", "Photocopier");
    		level.ModelList[2] = createModel("com_filecabinetblackclosed", "File cabinet");
    		level.ModelList[3] = createModel("com_firehydrant", "Fire hydrant");
    		level.ModelList[4] = createModel("com_newspaperbox_red", "Red newspaper box");
    		level.ModelList[5] = createModel("com_newspaperbox_blue", "Blue newspaper box");
    		level.ModelList[6] = createModel("com_tv1", "TV");
    		level.ModelList[7] = createModel("vehicle_moving_truck_destructible", "Truck");
    		level.ModelList[8] = createModel("chicken_black_white", "Chicken black-white");
    		level.ModelList[9] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    		level.ModelList[1] = createModel("com_trashbin01", "Green trash bin");
    		level.ModelList[2] = createModel("com_trashbin02", "Black trash bin");
    		level.ModelList[3] = createModel("com_firehydrant", "Fire hydrant");
    		level.ModelList[4] = createModel("com_newspaperbox_blue", "Blue newspaper box");
    		level.ModelList[5] = createModel("com_newspaperbox_red", "Red newspaper box");
    		level.ModelList[6] = createModel("furniture_gaspump01_damaged", "Gas pump");
    		level.ModelList[7] = createModel("vehicle_80s_wagon1_red_destructible_mp", "Red car");
    		level.ModelList[8] = createModel("vehicle_hummer_destructible", "Hummer");
    		level.ModelList[9] = createModel("vehicle_taxi_yellow_destructible", "Taxi");
    		level.ModelList[10] = createModel("vehicle_uaz_open_destructible", "Military vehicle open");
    		level.ModelList[11] = createModel("utility_transformer_small01", "Transformer");
    		level.ModelList[12] = createModel("foliage_tree_palm_tall_1", "Palm tree tall");
    		level.ModelList[13] = createModel("foliage_tree_palm_bushy_1", "Palm tree bushy");
    		level.ModelList[1] = createModel("foliage_pacific_bushtree02_animated", "Small bush");
    		level.ModelList[2] = createModel("foliage_tree_oak_1_animated2", "Big bush");
    		level.ModelList[3] = createModel("foliage_cod5_tree_jungle_02_animated", "Tree");
    		level.ModelList[4] = createModel("com_filecabinetblackclosed", "File cabinet");
    		level.ModelList[5] = createModel("machinery_generator", "Small generator");
    		level.ModelList[6] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    		level.ModelList[7] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    		level.ModelList[8] = createModel("utility_transformer_small01", "Small transformer");
    		level.ModelList[9] = createModel("com_locker_double", "Locker");
    		level.ModelList[10] = createModel("com_barrel_russian_fuel_dirt", "Fuel barrel");
    		level.ModelList[11] = createModel("com_tv1", "TV");
    		level.ModelList[12] = createModel("vehicle_van_green_destructible", "Green van");
    		level.ModelList[13] = createModel("vehicle_van_white_destructible", "White van");
    		level.ModelList[14] = createModel("vehicle_pickup_destructible_mp", "White pickup");
    		level.ModelList[15] = createModel("vehicle_small_hatch_turq_destructible_mp", "Small white car");
    		level.ModelList[16] = createModel("vehicle_uaz_open_destructible", "Military vehicle");
    		level.ModelList[17] = createModel("vehicle_moving_truck_destructible", "White truck");
    		level.ModelList[18] = createModel("usa_gas_station_trash_bin_02", "Trash bin");
    		level.ModelList[19] = createModel("prop_photocopier_destructible_02", "Photocopier");
    		level.ModelList[20] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    		level.ModelList[1] = createModel("com_trashbin01", "Green trash bin");
    		level.ModelList[2] = createModel("com_trashbin02", "Black trash bin");
    		level.ModelList[3] = createModel("com_firehydrant", "Fire hydrant");
    		level.ModelList[4] = createModel("com_newspaperbox_red", "Red newspaper box");
    		level.ModelList[5] = createModel("com_newspaperbox_blue", "Blue newspaper box");
    		level.ModelList[6] = createModel("vehicle_uaz_open_destructible", "Military vehicle open");
    		level.ModelList[7] = createModel("vehicle_van_white_destructible", "White car");
    		level.ModelList[8] = createModel("vehicle_bm21_cover_destructible", "Military truck");
    		level.ModelList[9] = createModel("com_filecabinetblackclosed", "File cabinet");
    		level.ModelList[10] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    		level.ModelList[1] = createModel("utility_transformer_small01", "Small Transformer");
    		level.ModelList[2] = createModel("vehicle_small_hatch_white_destructible_mp", "Small white car");
    		level.ModelList[3] = createModel("vehicle_small_hatch_blue_destructible_mp", "Small blue car");
    		level.ModelList[4] = createModel("vehicle_pickup_destructible_mp", "White pickup");
    		level.ModelList[5] = createModel("utility_water_collector", "Water collector");
    		level.ModelList[6] = createModel("com_tv2", "TV");
    		level.ModelList[7] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    		level.ModelList[8] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    		level.ModelList[9] = createModel("utility_transformer_ratnest01", "Transformer");
    		level.ModelList[10] = createModel("foliage_tree_palm_bushy_3", "Palm tree");
    		level.ModelList[11] = createModel("com_firehydrant", "Fire hydrant");
    		level.ModelList[12] = createModel("com_newspaperbox_red", "Red newspaperbox");
    		level.ModelList[13] = createModel("com_newspaperbox_blue", "Blue newspaperbox");
    		level.ModelList[14] = createModel("com_trashbin01", "Green trash bin");
    		level.ModelList[15] = createModel("com_trashbin02", "Black trash bin");
    		level.ModelList[1] = createModel("com_tv1", "TV");
    		level.ModelList[2] = createModel("com_tv2", "TV 2");
    		level.ModelList[3] = createModel("com_trashbin01", "Green trash bin");
    		level.ModelList[4] = createModel("com_trashbin02", "Black trash bin");
    		level.ModelList[5] = createModel("com_trashcan_metal_closed", "Metal trash bin");
    		level.ModelList[6] = createModel("vehicle_small_hatch_white_destructible_mp", "White car");
    		level.ModelList[7] = createModel("vehicle_small_hatch_blue_destructible_mp", "Blue car");
    		level.ModelList[8] = createModel("vehicle_uaz_open_destructible", "Russian military vehicle");
    		level.ModelList[9] = createModel("vehicle_bm21_mobile_bed_destructible", "Military truck");
    		level.ModelList[10] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    		level.ModelList[11] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    		level.ModelList[12] = createModel("com_firehydrant", "Fire hydrant");
    		level.ModelList[13] = createModel("foliage_tree_palm_bushy_1", "Palm tree");
    		level.ModelList[14] = createModel("foliage_pacific_fern01_animated", "Small bush");
    		level.ModelList[15] = createModel("utility_transformer_small01", "Small transformer");
    		level.ModelList[16] = createModel("utility_water_collector", "Water collector");
    		level.ModelList[17] = createModel("utility_transformer_ratnest01", "Transformer");
    		level.ModelList[18] = createModel("chicken_black_white", "Chicken black-white");
    There's also DLC one's, but I don't bother copy 'n pasting them xD

  10. #10
    GoDZeN's Avatar
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    Thankssss

  11. #11
    Insane's Avatar
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    Thats hot .