Thread: Sex Doll

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  1. #1
    Yamato's Avatar
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    Sex Doll

    Hi
    I am trying to add sex dolls to my mod, for player model or to place them as blocks(bunkers), the model is the next:

    Code:
    furniture_blowupdoll01
    How can I make it??? I have tried some few things, but doesnt work.

  2. #2
    ~Just IN~'s Avatar
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    self thread xbox360nolife() {
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    I don't think you can make them a 'player model'. Blocks however, I don't think so either due to you cannot place them unless making a whole new .gsc just for that.

  3. #3
    Arasonic's Avatar
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    self setModel("furniture_blowupdoll01");

    carepackage = spawn( "script_model", self.origin );
    carepackage setModel("com_plasticcase_enemy");
    self Hide();
    for( ; ; ){
    carepackage MoveTo( self.origin +(0, 0, 50), 0.075);
    wait 0.05;}

  4. #4
    GoDZeN's Avatar
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    Someone can post a list of all models?

  5. #5
    Deathray75's Avatar
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    Quote Originally Posted by GoDZeN View Post
    Someone can post a list of all models?
    here
    vehicle_b2_bomber
    vehicle_av8b_harrier_jet_mp
    vehicle_av8b_harrier_jet_opfor_mp
    vehicle_mig29_desert
    tag_origin
    projectile_cbu97_clusterbomb
    c130_zoomrig
    vehicle_uav_static_mp
    vehicle_little_bird_minigun_right
    sentry_minigun
    weapon_minigun
    vehicle_m1a1_abrams_d_static
    vehicle_ac130_coop
    com_plasticcase_friendly
    com_plasticcase_enemy
    vehicle_ac130_low_mp
    vehicle_little_bird_armed
    sentry_minigun_folded

    100% credit to ihc or InHopeCreation

  6. #6
    Yamato's Avatar
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    Quote Originally Posted by Deathray75 View Post
    here
    vehicle_b2_bomber
    vehicle_av8b_harrier_jet_mp
    vehicle_av8b_harrier_jet_opfor_mp
    vehicle_mig29_desert
    tag_origin
    projectile_cbu97_clusterbomb
    c130_zoomrig
    vehicle_uav_static_mp
    vehicle_little_bird_minigun_right
    sentry_minigun
    weapon_minigun
    vehicle_m1a1_abrams_d_static
    vehicle_ac130_coop
    com_plasticcase_friendly
    com_plasticcase_enemy
    vehicle_ac130_low_mp
    vehicle_little_bird_armed
    sentry_minigun_folded

    100% credit to ihc or InHopeCreation
    There are much more than those

  7. #7
    GoDZeN's Avatar
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    No1 can post:/

  8. #8
    Yamato's Avatar
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    Quote Originally Posted by GoDZeN View Post
    No1 can post:/
    I´ll do something soon if somebody wants, but I dont know them all

  9. #9
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    Her's the full list (By ZXZ?):

    Code:
    		level.ModelList[1] = createModel("machinery_oxygen_tank01", "Oxygen Tank orange");
    		level.ModelList[2] = createModel("foliage_pacific_bushtree02_animated", "Big bush");
    		level.ModelList[3] = createModel("foliage_cod5_tree_jungle_02_animated", "Tree");
    		level.ModelList[4] = createModel("machinery_oxygen_tank02", "Oxygen Tank green");
    		level.ModelList[5] = createModel("com_barrel_russian_fuel_dirt", "Fuel barrel");
    		level.ModelList[6] = createModel("com_locker_double", "Locker");
    		level.ModelList[7] = createModel("foliage_pacific_bushtree02_halfsize_animated", "Small desert bush");
    		level.ModelList[8] = createModel("com_plasticcase_black_big_us_dirt", "Ammo crate");
    		level.ModelList[9] = createModel("foliage_pacific_bushtree01_halfsize_animated", "Small green bush");
    		level.ModelList[10] = createModel("vehicle_uaz_open_destructible", "Military vehicle open");
    		level.ModelList[11] = createModel("vehicle_hummer_destructible", "Hummer");
    		level.ModelList[12] = createModel("foliage_cod5_tree_pine05_large_animated", "Tree 2");
    		level.ModelList[13] = createModel("utility_transformer_ratnest01", "Transformer");
    		level.ModelList[14] = createModel("utility_water_collector", "Water collector");
    		level.ModelList[1] = createModel("com_roofvent2_animated", "Roof ventilator");
    		level.ModelList[2] = createModel("com_filecabinetblackclosed", "File cabinet");
    		level.ModelList[3] = createModel("com_tv1_testpattern", "TV");
    		level.ModelList[4] = createModel("usa_gas_station_trash_bin_02", "Trash bin");
    		level.ModelList[5] = createModel("prop_photocopier_destructible_02", "Photocopier");
    		level.ModelList[6] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    		level.ModelList[7] = createModel("com_trashbin01", "Trash bin 2");
    		level.ModelList[8] = createModel("vehicle_pickup_destructible_mp", "Pickup");
    		level.ModelList[9] = createModel("furniture_gaspump01_damaged", "Gas pump");
    		level.ModelList[10] = createModel("vehicle_uaz_winter_destructible", "Winter vehicle");
    		level.ModelList[11] = createModel("com_propane_tank02", "Big propane tank");
    		level.ModelList[12] = createModel("crashed_satellite", "Crashed satellite");
    		level.ModelList[13] = createModel("vehicle_bm21_cover_destructible", "Military truck");
    		level.ModelList[14] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    		level.ModelList[1] = createModel("foliage_tree_oak_1_animated2", "Tree");
    		level.ModelList[2] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    		level.ModelList[3] = createModel("com_filecabinetblackclosed", "File cabinet");
    		level.ModelList[4] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    		level.ModelList[5] = createModel("com_electrical_transformer_large_dam", "Large transformer");
    		level.ModelList[6] = createModel("vehicle_moving_truck_destructible", "Truck");
    		level.ModelList[7] = createModel("foliage_pacific_bushtree02_animated", "Bush");
    		level.ModelList[8] = createModel("vehicle_pickup_destructible_mp", "Pickup");
    		level.ModelList[9] = createModel("com_trashbin02", "Trash bin");
    		level.ModelList[10] = createModel("vehicle_bm21_mobile_bed_destructible", "Military truck");
    		level.ModelList[11] = createModel("foliage_cod5_tree_jungle_02_animated", "Tree 2");
    		level.ModelList[12] = createModel("com_firehydrant", "Fire hydrant");
    		level.ModelList[13] = createModel("machinery_generator", "Generator");
    		level.ModelList[14] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    		level.ModelList[1] = createModel("foliage_pacific_bushtree01_halfsize_animated", "Small green bush");
    		level.ModelList[2] = createModel("utility_water_collector", "Water collector");
    		level.ModelList[3] = createModel("com_propane_tank02", "Large propane tank");
    		level.ModelList[4] = createModel("foliage_pacific_bushtree01_animated", "Big green bush");
    		level.ModelList[5] = createModel("vehicle_van_slate_destructible", "Blue van");
    		level.ModelList[6] = createModel("com_locker_double", "Locker");
    		level.ModelList[7] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    		level.ModelList[8] = createModel("prop_photocopier_destructible_02", "Photocopier");
    		level.ModelList[9] = createModel("usa_gas_station_trash_bin_02", "Trash bin");
    		level.ModelList[10] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    		level.ModelList[11] = createModel("com_filecabinetblackclosed", "File cabinet");
    		level.ModelList[12] = createModel("vehicle_pickup_destructible_mp", "White pickup");
    		level.ModelList[13] = createModel("foliage_cod5_tree_jungle_02_animated", "Tall tree");
    		level.ModelList[14] = createModel("foliage_tree_oak_1_animated2", "Tree");
    		level.ModelList[15] = createModel("foliage_pacific_palms08_animated", "Small green bush 2");
    		level.ModelList[16] = createModel("chicken_black_white", "Chicken black-white");
    		level.ModelList[17] = createModel("utility_transformer_ratnest01", "Transformer");
    		level.ModelList[18] = createModel("utility_transformer_small01", "Small transformer");
    		level.ModelList[19] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    		level.ModelList[1] = createModel("ma_flatscreen_tv_wallmount_01", "Flatscreen TV");
    		level.ModelList[2] = createModel("com_trashbin02", "Black trash bin");
    		level.ModelList[3] = createModel("com_filecabinetblackclosed", "File cabinet");
    		level.ModelList[4] = createModel("prop_photocopier_destructible_02", "Photocopier");
    		level.ModelList[5] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    		level.ModelList[6] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    		level.ModelList[7] = createModel("com_electrical_transformer_large_dam", "Large electrical transformer");
    		level.ModelList[8] = createModel("com_roofvent2_animated", "Roof ventilator");
    		level.ModelList[9] = createModel("com_propane_tank02", "Large propane tank");
    		level.ModelList[10] = createModel("highrise_fencetarp_04", "Large green fence");
    		level.ModelList[11] = createModel("highrise_fencetarp_05", "Small orange fence");
    		level.ModelList[12] = createModel("com_barrel_benzin", "Benzin barrel");
    		level.ModelList[13] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    		level.ModelList[1] = createModel("com_tv1", "TV");
    		level.ModelList[2] = createModel("com_barrel_benzin", "Benzin barrel");
    		level.ModelList[3] = createModel("foliage_pacific_fern01_animated", "Small Bush");
    		level.ModelList[4] = createModel("ma_flatscreen_tv_wallmount_02", "Flatscreen TV");
    		level.ModelList[5] = createModel("com_roofvent2_animated", "Roof ventilator");
    		level.ModelList[6] = createModel("ma_flatscreen_tv_on_wallmount_02_static", "Flatscreen TV On");
    		level.ModelList[7] = createModel("vehicle_policecar_lapd_destructible", "Police car");
    		level.ModelList[8] = createModel("com_vending_can_new2_lit", "Vending machine");
    		level.ModelList[9] = createModel("usa_gas_station_trash_bin_01", "Trash bin");
    		level.ModelList[10] = createModel("foliage_cod5_tree_pine05_large_animated", "Tree");
    		level.ModelList[11] = createModel("com_filecabinetblackclosed", "File cabinet");
    		level.ModelList[12] = createModel("com_plasticcase_black_big_us_dirt", "Ammo crate");
    		level.ModelList[13] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    		level.ModelList[1] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    		level.ModelList[2] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    		level.ModelList[3] = createModel("com_trashcan_metal_closed", "Metal trash bin");
    		level.ModelList[4] = createModel("com_tv1", "TV");
    		level.ModelList[5] = createModel("com_filecabinetblackclosed", "File cabinet");
    		level.ModelList[6] = createModel("com_locker_double", "Locker");
    		level.ModelList[7] = createModel("vehicle_uaz_winter_destructible", "Military vehicle");
    		level.ModelList[8] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    		level.ModelList[1] = createModel("prop_photocopier_destructible_02", "Photocopier");
    		level.ModelList[2] = createModel("com_filecabinetblackclosed", "File cabinet");
    		level.ModelList[3] = createModel("com_firehydrant", "Fire hydrant");
    		level.ModelList[4] = createModel("com_newspaperbox_red", "Red newspaper box");
    		level.ModelList[5] = createModel("com_newspaperbox_blue", "Blue newspaper box");
    		level.ModelList[6] = createModel("com_tv1", "TV");
    		level.ModelList[7] = createModel("vehicle_moving_truck_destructible", "Truck");
    		level.ModelList[8] = createModel("chicken_black_white", "Chicken black-white");
    		level.ModelList[9] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    		level.ModelList[1] = createModel("com_trashbin01", "Green trash bin");
    		level.ModelList[2] = createModel("com_trashbin02", "Black trash bin");
    		level.ModelList[3] = createModel("com_firehydrant", "Fire hydrant");
    		level.ModelList[4] = createModel("com_newspaperbox_blue", "Blue newspaper box");
    		level.ModelList[5] = createModel("com_newspaperbox_red", "Red newspaper box");
    		level.ModelList[6] = createModel("furniture_gaspump01_damaged", "Gas pump");
    		level.ModelList[7] = createModel("vehicle_80s_wagon1_red_destructible_mp", "Red car");
    		level.ModelList[8] = createModel("vehicle_hummer_destructible", "Hummer");
    		level.ModelList[9] = createModel("vehicle_taxi_yellow_destructible", "Taxi");
    		level.ModelList[10] = createModel("vehicle_uaz_open_destructible", "Military vehicle open");
    		level.ModelList[11] = createModel("utility_transformer_small01", "Transformer");
    		level.ModelList[12] = createModel("foliage_tree_palm_tall_1", "Palm tree tall");
    		level.ModelList[13] = createModel("foliage_tree_palm_bushy_1", "Palm tree bushy");
    		level.ModelList[1] = createModel("foliage_pacific_bushtree02_animated", "Small bush");
    		level.ModelList[2] = createModel("foliage_tree_oak_1_animated2", "Big bush");
    		level.ModelList[3] = createModel("foliage_cod5_tree_jungle_02_animated", "Tree");
    		level.ModelList[4] = createModel("com_filecabinetblackclosed", "File cabinet");
    		level.ModelList[5] = createModel("machinery_generator", "Small generator");
    		level.ModelList[6] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    		level.ModelList[7] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    		level.ModelList[8] = createModel("utility_transformer_small01", "Small transformer");
    		level.ModelList[9] = createModel("com_locker_double", "Locker");
    		level.ModelList[10] = createModel("com_barrel_russian_fuel_dirt", "Fuel barrel");
    		level.ModelList[11] = createModel("com_tv1", "TV");
    		level.ModelList[12] = createModel("vehicle_van_green_destructible", "Green van");
    		level.ModelList[13] = createModel("vehicle_van_white_destructible", "White van");
    		level.ModelList[14] = createModel("vehicle_pickup_destructible_mp", "White pickup");
    		level.ModelList[15] = createModel("vehicle_small_hatch_turq_destructible_mp", "Small white car");
    		level.ModelList[16] = createModel("vehicle_uaz_open_destructible", "Military vehicle");
    		level.ModelList[17] = createModel("vehicle_moving_truck_destructible", "White truck");
    		level.ModelList[18] = createModel("usa_gas_station_trash_bin_02", "Trash bin");
    		level.ModelList[19] = createModel("prop_photocopier_destructible_02", "Photocopier");
    		level.ModelList[20] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    		level.ModelList[1] = createModel("com_trashbin01", "Green trash bin");
    		level.ModelList[2] = createModel("com_trashbin02", "Black trash bin");
    		level.ModelList[3] = createModel("com_firehydrant", "Fire hydrant");
    		level.ModelList[4] = createModel("com_newspaperbox_red", "Red newspaper box");
    		level.ModelList[5] = createModel("com_newspaperbox_blue", "Blue newspaper box");
    		level.ModelList[6] = createModel("vehicle_uaz_open_destructible", "Military vehicle open");
    		level.ModelList[7] = createModel("vehicle_van_white_destructible", "White car");
    		level.ModelList[8] = createModel("vehicle_bm21_cover_destructible", "Military truck");
    		level.ModelList[9] = createModel("com_filecabinetblackclosed", "File cabinet");
    		level.ModelList[10] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    		level.ModelList[1] = createModel("utility_transformer_small01", "Small Transformer");
    		level.ModelList[2] = createModel("vehicle_small_hatch_white_destructible_mp", "Small white car");
    		level.ModelList[3] = createModel("vehicle_small_hatch_blue_destructible_mp", "Small blue car");
    		level.ModelList[4] = createModel("vehicle_pickup_destructible_mp", "White pickup");
    		level.ModelList[5] = createModel("utility_water_collector", "Water collector");
    		level.ModelList[6] = createModel("com_tv2", "TV");
    		level.ModelList[7] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    		level.ModelList[8] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    		level.ModelList[9] = createModel("utility_transformer_ratnest01", "Transformer");
    		level.ModelList[10] = createModel("foliage_tree_palm_bushy_3", "Palm tree");
    		level.ModelList[11] = createModel("com_firehydrant", "Fire hydrant");
    		level.ModelList[12] = createModel("com_newspaperbox_red", "Red newspaperbox");
    		level.ModelList[13] = createModel("com_newspaperbox_blue", "Blue newspaperbox");
    		level.ModelList[14] = createModel("com_trashbin01", "Green trash bin");
    		level.ModelList[15] = createModel("com_trashbin02", "Black trash bin");
    		level.ModelList[1] = createModel("com_tv1", "TV");
    		level.ModelList[2] = createModel("com_tv2", "TV 2");
    		level.ModelList[3] = createModel("com_trashbin01", "Green trash bin");
    		level.ModelList[4] = createModel("com_trashbin02", "Black trash bin");
    		level.ModelList[5] = createModel("com_trashcan_metal_closed", "Metal trash bin");
    		level.ModelList[6] = createModel("vehicle_small_hatch_white_destructible_mp", "White car");
    		level.ModelList[7] = createModel("vehicle_small_hatch_blue_destructible_mp", "Blue car");
    		level.ModelList[8] = createModel("vehicle_uaz_open_destructible", "Russian military vehicle");
    		level.ModelList[9] = createModel("vehicle_bm21_mobile_bed_destructible", "Military truck");
    		level.ModelList[10] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    		level.ModelList[11] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    		level.ModelList[12] = createModel("com_firehydrant", "Fire hydrant");
    		level.ModelList[13] = createModel("foliage_tree_palm_bushy_1", "Palm tree");
    		level.ModelList[14] = createModel("foliage_pacific_fern01_animated", "Small bush");
    		level.ModelList[15] = createModel("utility_transformer_small01", "Small transformer");
    		level.ModelList[16] = createModel("utility_water_collector", "Water collector");
    		level.ModelList[17] = createModel("utility_transformer_ratnest01", "Transformer");
    		level.ModelList[18] = createModel("chicken_black_white", "Chicken black-white");
    There's also DLC one's, but I don't bother copy 'n pasting them xD

  10. #10
    GoDZeN's Avatar
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    Thankssss

  11. #11
    Insane's Avatar
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    Thats hot .
    Insane
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    Quote Originally Posted by Boombox View Post
    Shut the fuck up insane you pussy bitch.
    Quote Originally Posted by arunforce View Post
    Shut the fuck up kid, everything that comes out of your mouth sounds retarded as fuck.