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  1. #16
    Yamato's Avatar
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    Quote Originally Posted by Arasonic View Post

    Yamato - Isn't it fast already? I thought the original ones wasn't that fast.
    No, maybe a little bit faster(count BO time and put in yours, ), because if not it can take a long time to get your random weapon,

  2. #17
    Arasonic's Avatar
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    Takes 8 seconds to get your weapon. Maybe reduce to 6.5 or sumtin

  3. #18
    Yamato's Avatar
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    Quote Originally Posted by Arasonic View Post
    Takes 8 seconds to get your weapon. Maybe reduce to 6.5 or sumtin
    Yes, 7 or 6.5, just a little bit less

  4. #19
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    nicely done, hope you release the code soon can't wait... might incorporate this with QCZM if its released on time
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  5. #20
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    Quote Originally Posted by Arasonic View Post
    Gief link?
    Is it released? (If it is, then.. RAAAAAAAGE)
    Nah, not released xD
    Oh and i'm not allowed to post outsidelinks? :/

  6. #21
    Arasonic's Avatar
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    Youtube 's allowed, however I already found it myself.

  7. #22
    EpicPlayer's Avatar
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    Oh and, aren't you the guy who made the spawnweapon thingy? o.O
    If so, could you share the code?

  8. #23
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    Quote Originally Posted by Arasonic View Post
    Dont want the code too long
    Right now I belive its at 80 lines..
    EDIT:
    Ohshi-, just realised it goes over to a new thread after 10 sec which stops the loop, and gives a random wep model.
    Guess its just RNG that it gives me the same weps then perhaps?
    Did
    Code:
    randomize = randomInt(3);
    if(randomize == 0){
    level.wep setModel(GetWeaponModel(model));}
    if(randomize == 1){
    level.wep setModel(GetWeaponModel(model));}
    if(randomize == 2){
    level.wep setModel(GetWeaponModel(model));}
    And for the first time I've actually gotten G18 and EBR, so might have helped
    ----------------------------------------------------------------
    Also, if thats managed, last thing I need is so that I can use it after its been used. Haha
    Are you serious, there are better ways to do this:
    Code:
    weapons = [];
    weapons[0] = "scar_mp";
    weapons[1] = "ak47_mp";
    weapons[2] = "coltanaconda_mp";
    weapons[3] = "glock_mp";
    
    random = randomInt(weapons.size);
    level.wep setModel(getWeaponModel(weapons[random]));
    It's alot cleaner and uses less code I'm not dead you know, I'm still around. Just let me know if you need any help. I already made one for Black Ops.
    Last edited by master131; 12-25-2010 at 01:25 AM.
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  9. #24
    Arasonic's Avatar
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    If you read another post I posted here, I said im finished ;D
    Oh and btw,

    Code:
                                  level.wep = spawn("script_model", pos+(0,5,0));
                                  level.wep.angles = angle;
                                  level.wep MoveTo(level.wep.origin+(0,0,50), 3);
                                  while(1)
                                  {
                                        model = level.weaponList[RandomInt( level.weaponList.size )];
                                        level.wep setModel(GetWeaponModel(model));
                                        wait 0.2;
                                  }
    level.weaponList.size chooses a random weapon out from all the combinations possible, but you probably already know that.
    It was just random that I always got the same weapons

  10. #25
    jimmynguyen3030's Avatar
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    nice but is it upgraded when u get a random weapon or is it a stock gun

  11. #26
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    Changed it yesterday.
    Random gun, no attachements, nothing special.

  12. #27
    jimmynguyen3030's Avatar
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    until u pack-a-punch =)

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