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  1. #1
    EpicPlayer's Avatar
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    Helicopter, model, spawning, sound, flyable?

    Hey guys, I would really need your help now :P
    I'm making a campaign mod, And in one mission I would need to make the player spawn into a solid Helicopter (Or a Littlebird or a chopper) which flyes...
    Any idea?
    I know how to make the helicopter model spawn, but that will only make it a non solid model which you can walk through...
    So how do I make it solid, and make it fly... and also make the player spawn into it? o.o

    (One thing you could do is always take a bot and get him a Little bird model and add some stupid waypoints xD But that's just... bad. lol)

    Any ideas?

  2. #2
    Deathray75's Avatar
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    you can link the player to the helicopter here the link code self playerLinkto(the name of this*);

    *if you had whatever = spawn etc put the whatever in the brackets but dont put it in quotes after that use "moveto" and fx to make it more real

  3. #3
    EpicPlayer's Avatar
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    Thanks, but how do I add the fx? Also, any example of moveto command would be good?

  4. #4
    master131's Avatar
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    Pulled out from an old mod I never released:
    Code:
    	forward = vectorToAngles( (-1161,-1064,770) - (0,9000,770) );
    	heliFX = spawnHelicopter( self, (-1161,-1064,770), forward, "littlebird_mp" , "vehicle_little_bird_armed" );
    	heliFX Vehicle_SetSpeed( 250, 175 );
    Have a try on Wasteland.

    spawnHelicopter( owner, start, end, hardpoint, model );
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  5. The Following 3 Users Say Thank You to master131 For This Useful Post:

    EpicPlayer (12-23-2010),sgtbighacks (02-15-2011),YuDi21 (01-08-2011)

  6. #5
    EpicPlayer's Avatar
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    Okay, I linked the player to the helicopter and it's all working fine...
    Though... I can't make it to move to a location?
    I tried Lost's code: HeliFX MoveTo( <point>, <time>, <acceleration time>, <deceleration time> );

    :/?
    Last edited by EpicPlayer; 12-21-2010 at 11:45 PM. Reason: Somenthing's weird with my posts? :S