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  1. #1
    Shucker's Avatar
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    Make killstreaks fire at models.

    In No Hope: AI Zombies the zombies are reffered as models, so helicopters and pave lows dont attack it. Does anyone know how to let killstreaks attack models?

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    in cod4 mod- Alpha xl15 if file mod.ff file helicopter.gsc, targeting metod, but im tried this, hm
    Unknown Func

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    2 Weeks Ago

    Lol i've already thrown away the mod cuz it was impossible to let those fucking helicopters fire at them.

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    work!!! in file copter.gsc, targets!
    players = level.players
    change to
    for( h = 0; h < level.BotsForWave; h++ )
    {
    players = level.bots[h];
    }

    my metod =)

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    Shucker (01-11-2011)

  6. #5
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    Quote Originally Posted by YuDi21 View Post
    work!!! in file copter.gsc, targets!
    players = level.players
    change to
    for( h = 0; h < level.BotsForWave; h++ )
    {
    players = level.bots[h];
    }

    my metod =)
    OMFG, JUST WHEN I DELETED THE FUCKING MOD OHH IM SO FUCKING PISSED RIGHT NOW>>>!!!!! RIIIGHHTTT NOOOOOWWWWWWWWWW


    EDIT: Wait it doesn't work -.-;
    Last edited by Shucker; 01-10-2011 at 03:07 PM.

  7. #6
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    It could work. That's what I thought you could do when I first saw this thread but it was old so

    Inside _helicopter.gsc line 596, replace with this:
    Code:
            foreach ( player in level.BotsForWave )
            {
                    if ( !isDefined ( player ) )
                            continue;
    
                    if ( !isDefined ( player.crate1.health ) )
                            continue;
    
                    if ( player.crate1.health <= 0 )
                            continue;
    
                    if ( !bulletTracePassed( player.origin, player.origin + (0,0,2048), false, player ) )
                            continue;
                           
                    player.remoteHeliDist = 0;
                    validEnemies[validEnemies.size] = player;              
            }
    Last edited by master131; 01-10-2011 at 04:46 PM.
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  9. #7
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    Imma try it, thx.

    EDIT: Nope it doesn't work
    Last edited by Shucker; 01-11-2011 at 08:51 AM.

  10. #8
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    Hmm, I'm not sure... sorry.
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  11. #9
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    Maybe it has to be something with the targetting algorithim or the isAlive function? Sorry i'm not a pro coder.

    EDIT:

    Script currently looks like this
    http://pastebin.com/0QHiQEVH
    Last edited by Shucker; 01-12-2011 at 11:54 AM.

  12. #10
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    Ugh, just realised that, _helicopter.gsc was for chopper gunner.
    Go back to _copter.gsc at line 170 and replace with this:
    Code:
    		if (self.team != "neutral") {
    			for (i = 0; i < level.BotsForWave.size; i++) {
    				if (isDefined(level.BotsForWave[i]) && isDefined(level.BotsForWave[i].crate1.health) && level.BotsForWave[i].health > 0) {
    					playerorigin = level.BotsForWave[i].origin;
    					playerorigin = (playerorigin[0], playerorigin[1], self.areaEnt.origin[2]);
    					if (distance(playerorigin, self.areaEnt.origin) < self.areaEnt.radius)
    						enemyTargets[enemyTargets.size] = level.BotsForWave[i];
    				}
    			}
    		}
    Do the same for line 280.
    Last edited by master131; 01-13-2011 at 09:17 AM.
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  14. #11
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    Quote Originally Posted by master131 View Post
    Ugh, just realised that this was for chopper gunner.
    LOL. So you figured something out?

    Nope, still not working >

    Tried putting _copter.gsc in maps/mp/killstreaks & maps/mp/gametypes
    but it still doesn't work. (i deleted _helicopter.gsc)

    _copter.gsc:
    init() { level.coptermodel = "vehicle_cobra_hel

    Sorry for bothering you so much
    Last edited by JamesA1994; 01-13-2011 at 08:41 PM. Reason: Double posted.

  15. #12
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    Well I tried my best and can't seem to find another way to do this.... Sorry I couldn't help.
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  17. #13
    JamesA1994's Avatar
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    @Schucker Next time use the edit button.
    /Posts merged.
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    Don't be afraid to rep, you aren't loosing anything!
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  18. #14
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    Quote Originally Posted by master131 View Post
    Well I tried my best and can't seem to find another way to do this.... Sorry I couldn't help.

    Well thanks for everyone's effort, well apperciated. /request close

  19. #15
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    /closed on request
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