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  1. #1
    jimmynguyen3030's Avatar
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    red ammo stock number

    what is the code to make this code (1,0,0) aka red when there isnt any ammo stock left?
    Code:
    ShowAmmoStock(weapon)
    {
    	self endon("new_splash");
    	self endon("death");
    	if(isDefined(self.ammoStockdisplay))
    	{
    		self.ammoStockdisplay destroyElem();
    	}
    	wait 0.05;
    	self.ammoStockdisplay = self createFontString("default", 1.3);
    	self.ammoStockdisplay.horzAlign = "RIGHT";
    	self.ammoStockdisplay.vertAlign = "MIDDLE";
    	self.ammoStockdisplay.x = -118;
    	self.ammoStockdisplay.y = 189;
    	self.ammoStockdisplay.hideWhenInMenu = true;
    	self.ammoStockdisplay.foreground = true;
    
    	while(1)
    	{
    		self.ammostock = self getWeaponAmmoStock(self getCurrentWeapon());
    		self.ammoStockdisplay setText("/ " + self.ammostock);
    		self setWeaponAmmoStock(weapon, self.ammostock);
    		wait 0.01;
    	}
    }
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  2. #2
    Arasonic's Avatar
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    Heres my code, check if you can understand something from it..
    (hmm.. should probably remove some of the getCurrentWeapon thingies down there..)

    Code:
    showAmmo()
    {	
          Blood = createIcon("cardtitle_bloodsplat", 120, 30);
          Blood setPoint( "TOPRIGHT", "TOPRIGHT", -10, 335);   
          self thread Death(Blood);
          
          cashBoard = self createFontString( "default", 1.5 );
    	cashBoard setPoint( "TOPRIGHT", "TOPRIGHT", -45, 340);
    	cashBoard setValue(self.cash);
          self thread Death(cashBoard);
     
          ammoBoard = self createFontString( "default", 2.5 );
    	ammoBoard setPoint( "TOPRIGHT", "TOPRIGHT", -130, 430);
          self thread Death(ammoBoard);
    
          stockBoard = self createFontString( "default", 2.5 );
    	stockBoard setPoint( "TOPRIGHT", "TOPRIGHT", -80, 430);
          self thread Death(stockBoard);
    
          ammoBoard3 = self createFontString( "default", 2.5 );
    	ammoBoard3 setPoint( "TOPRIGHT", "TOPRIGHT", -120, 430);
    	ammoBoard3 setText("/");
          self thread Death(ammoBoard3);
    	
    	while(1)
    	{
    	      self.Clip = self getWeaponAmmoClip(self getCurrentWeapon());
                self.Stock = self getWeaponAmmoStock(self getCurrentWeapon());
    	      ammoBoard setValue(self.Clip);
                cashBoard setValue(self.cash);
                stockBoard setValue(self.Stock);
    		if(self getCurrentWeapon()!="" && self getCurrentWeapon()!="none" && self getWeaponAmmoClip(self getCurrentWeapon()) <= 5)
    		{
    			ammoBoard.color = (1,0,0);
    		}
    		else
    		{
    			ammoBoard.color = (255, 255, 255);
    		}
    		if(self getCurrentWeapon()!="" && self getCurrentWeapon()!="none" && self getWeaponAmmoStock(self getCurrentWeapon()) <= 5)
    		{
    			stockBoard.color = (1,0,0);
    		}
    		else
    		{
    			stockBoard.color = (255, 255, 255);
    		}
                wait 0.1;
    	}
    }