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  1. #1
    jimmynguyen3030's Avatar
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    any 1 want to help trying to make winters howl

    ok so any1 want to help heres my code so far

    Code:
    Callback_PlayerDamage_internal( eInflictor, eAttacker, victim, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime )
    {	
    	if(iDamage > 0 && eAttacker.team != victim.team && sWeapon == "beretta_mp")
                victim thread freeze();
    freeze()
    { 
    	self VisionSetNakedForPlayer( "blue_bw", 1.5 );// idk how to make blue
    	wait 0.10;
    	self suicide;
    }
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  2. #2
    Arasonic's Avatar
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    Though I don't want to show others things I do, this is just a small template I made quickly yesterday, not even sure if the 'freeze' works..

    Code:
    if(eAttacker.winter && checkworld(sWeapon, eAttacker, victim) && sWeapon == "pp2000_fmj_mp" && sMeansOfDeath != "MOD_MELEE"){
    playFx( level.chopper_fx["smoke"]["trail"], victim.origin );
    playFx( level.chopper_fx["smoke"]["trail"], victim.origin );
    playFx( level.chopper_fx["smoke"]["trail"], victim.origin );
    victim thread doFreeze();}
    Code:
    doFreeze()
    {
    self notify("newfreeze");
    self endon("newfreeze");
    for( i=0.1; i>1; i +=0.10 ){
    self SetMoveSpeedScale( i );
    wait 2;}
    }
    Last edited by Arasonic; 01-17-2011 at 03:11 PM.

  3. #3
    jimmynguyen3030's Avatar
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    just do freezecontrolwarper
    If I Helped You, Plz Thanks.
    It Would Help Alot

    What Do You Do For A Living?
    I Mostly Own Noobs With The AK-47 With Silencer
    What's That?
    (Turns To Friend)
    HAHAHA Noob!!!!!!

  4. #4
    Arasonic's Avatar
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    Do you even know what the winters howl does?
    It slows them down, not kills them (Well, it might do ofcourse)/freeze them totally..

  5. #5
    master131's Avatar
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    Quote Originally Posted by jimmynguyen3030 View Post
    ok so any1 want to help heres my code so far

    Code:
    Callback_PlayerDamage_internal( eInflictor, eAttacker, victim, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime )
    {	
    	if(iDamage > 0 && eAttacker.team != victim.team && sWeapon == "beretta_mp")
                victim thread freeze();
    freeze()
    { 
    	self VisionSetNakedForPlayer( "blue_bw", 1.5 );// idk how to make blue
    	wait 0.10;
    	self suicide;
    }
    Is that really what Callback_PlayerDamage_internal looks like or is that just the top part? If that is the whole thing then, . Perhaps you could do something like this for freeze effect:

    Code:
    slowPlayer() {
        mySpeed = self getMoveSpeedScale();
        counter = 0;
        while(counter <= mySpeed) {
            self setMoveSpeedScale(counter);
            wait 0.05;
            counter += 0.01;
        }
    }
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