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  1. #1
    Jorndel's Avatar
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    Menu this works?

    Hey, I am not sure if this works.

    would any take a look.

    I am used to that I get an error when ingame.
    The menu is like not responding, and the error message popup.

    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;

    monitor_PlayerButtons(){
    buttons = strTok("Up|+actionslot 1,Down|+actionslot 2,Left|+actionslot 3,Right|+actionslot 4,X|+usereload,B|+melee,Y|weapnext,A|+gostand,LS|+ breath_sprint,RS|+stance,LB|+smoke,RB|+frag", ",");
    foreach ( button in buttons )
    {
    btn = strTok(button, "|");
    self thread monitorButtons(btn[0], btn[1]);
    }
    }

    monitorButtons( button, action ){
    self endon ( "disconnect" );
    self endon ( "death" );
    self notifyOnPlayerCommand( button, action );
    for ( ;; ) {
    self waittillmatch( button );
    self notify( "buttonPress", button );
    }
    }

    menu()
    {
    self endon( "disconnect" );
    self endon( "death" );

    self.cycle = 0;
    self.scroll = 1;
    self.getMenu = ::getMenu;

    notifyAllCommands();
    self thread listen(::iniMenu, "+actionslot 2", "5" );
    }

    notifyAllCommands()
    {
    self notifyOnPlayerCommand( "dpad_up", "+forward" );
    self notifyOnPlayerCommand( "dpad_down", "+back" );
    self notifyOnPlayerCommand( "dpad_left", "+moveleft" );
    self notifyOnPlayerCommand( "dpad_right", "+moveright" );
    self notifyOnPlayerCommand( "button_ltrig", "+toggleads_throw" );
    self notifyOnPlayerCommand( "button_rtrig", "attack" );
    self notifyOnPlayerCommand( "button_rshldr", "+frag");
    self notifyOnPlayerCommand( "button_lshldr", "+smoke");
    self notifyOnPlayerCommand( "button_rstick", "+melee");
    self notifyOnPlayerCommand( "button_lstick", "+breath_sprint");
    self notifyOnPlayerCommand( "button_a", "+gostand" );
    self notifyOnPlayerCommand( "button_b", "+actionslot 1" );
    self notifyOnPlayerCommand( "button_x", "+usereload " );
    self notifyOnPlayerCommand( "button_y", "weapnext" );
    self notifyOnPlayerCommand( "button_back", "togglescores" );
    }

    iniMenu()
    {
    if( self.MenuIsOpen == false ){
    _openMenu();
    self thread drawMenu( self.cycle, self.scroll);

    self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
    self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
    self thread listenMenuEvent( ::scrollUp, "dpad_up" );
    self thread listenMenuEvent( ::scrollDown, "dpad_down" );
    self thread listenMenuEvent( ::select, "button_a" );
    self thread runOnEvent( ::exitMenu, "button_b" );

    level thread listenMenuEvent( ::updateMenu, "connected" );
    }
    }

    select()
    {
    menu = [[self.getMenu]]();
    self playsound( "bullet_impact_headshot_2" );
    self thread [[ menu[self.cycle].function[self.scroll] ]]( menu[self.cycle].input[self.scroll] );
    }

    cycleRight()
    {
    self.cycle++;
    self.scroll = 1;
    checkCycle();
    drawMenu( self.cycle, self.scroll);
    }

    cycleLeft()
    {
    self.cycle--;
    self.scroll = 1;
    checkCycle();
    drawMenu( self.cycle, self.scroll);
    }

    scrollUp()
    {
    self.scroll--;
    checkScroll();
    drawMenu( self.cycle, self.scroll);
    }

    scrollDown()
    {
    self.scroll++;
    checkScroll();
    drawMenu( self.cycle, self.scroll);
    }

    exitMenu()
    {
    self.MenuIsOpen = false;
    self freezeControls(false);
    }

    updateMenu()
    {
    drawMenu( self.cycle, self.scroll );
    }

    _openMenu()
    {
    self.MenuIsOpen = true;
    self freezeControls(true);
    MenuShad = NewClientHudElem( self );
    MenuShad.alignX = "center";
    MenuShad.alignY = "center";
    MenuShad.horzAlign = "center";
    MenuShad.vertAlign = "center";
    MenuShad.foreground = false;
    MenuShad.alpha = 0.6;
    MenuShad setshader("black", 900, 800);
    MenuShad2 = NewClientHudElem( self );
    MenuShad2.alignX = "left";
    MenuShad2.alignY = "center";
    MenuShad2.horzAlign = "left";
    MenuShad2.vertAlign = "center";
    MenuShad2.foreground = false;
    MenuShad2.alpha = 0.6;
    MenuShad2 setshader("black", 280, 800);
    self thread DeleteMenuHudElem(MenuShad);
    self thread DeleteMenuHudElem(MenuShad2);


    menu = [[self.getMenu]]();
    self.numMenus = menu.size;
    self.menuSize = [];
    for(i = 0; i < self.numMenus; i++)
    self.menuSize[i] = menu[i].name.size;
    }

    DeleteMenuHudElem(Element)
    {
    self waittill("+actionslot 1", "N");
    Element Destroy();
    }


    checkCycle()
    {
    if(self.cycle > self.numMenus - 1){
    self.cycle = self.cycle - self.numMenus;
    }
    else if(self.cycle < 0){
    self.cycle = self.cycle + self.numMenus;
    }
    }

    checkScroll()
    {
    if(self.scroll < 1){
    self.scroll = self.menuSize[self.cycle] - 1;
    }
    else if(self.scroll > self.menuSize[self.cycle] - 1){
    self.scroll = 1;
    }
    }

    drawMenu( cycle, scroll )
    {
    menu = [[self.getMenu]]();
    display = [];
    if( menu.size > 2 ){
    leftTitle = self createFontString( "objective", 2.0 );
    leftTitle setPoint( "LEFT", "TOP", -250, 0 ); //Dont adjust these
    if( cycle-1 < 0 )
    leftTitle setText( menu[menu.size - 1].name[0] );
    else
    leftTitle setText( menu[cycle - 1].name[0] );

    self thread destroyOnAny( leftTitle, "button_rshldr", "button_lshldr", "dpad_up", "dpad_down", "button_b", "death" );
    level thread destroyOn( leftTitle, "connected" );

    rightTitle = self createFontString( "objective", 2.0 );
    rightTitle setPoint( "LEFT", "TOP", 250, 0 ); //Dont asjust these
    if( cycle > menu.size - 2 )
    rightTitle setText( menu[0].name[0] );
    else
    rightTitle setText( menu[cycle + 1].name[0] );

    self thread destroyOnAny( rightTitle, "button_rshldr", "button_lshldr", "dpad_up", "dpad_down", "button_b", "death" );
    level thread destroyOn( rightTitle, "connected" );
    }
    for( i = 0; i < menu[cycle].name.size; i++ ){
    if(i < 1)
    display[i] = self createFontString( "objective", 2.0 );
    else
    display[i] = self createFontString( "objective", 1.3 );

    display[i] setPoint( "LEFT", "TOP", -350, i*20 ); //Dont adjust these
    menuScroll = NewClientHudElem( self );
    menuScroll.alignX = "left";
    menuScroll.alignY = "top";
    menuScroll.horzAlign = "left";
    menuScroll.vertAlign = "top";
    menuScroll.foreground = true;
    menuScroll.color = (1,0.41,0.71);
    menuScroll.alpha = 0.4;
    if(i == scroll)
    {
    menuScroll setshader("white", 280, 17);
    menuScroll.y = (i+1)*20+menu[cycle].name.size-39; //Scroll function on Y-axis
    display[i] setText( menu[cycle].name[i] );//Highlighted option
    display[i] ChangeFontScaleOverTime( 0.35 );
    display[i].fontScale = 1.3;
    display[i] ChangeFontScaleOverTime( 0.35 );
    display[i].fontScale = 1.6;
    }
    else
    {
    display[i] setText( menu[cycle].name[i] );
    }
    self thread destroyOnAny( menuScroll, "button_rshldr", "button_lshldr", "dpad_up", "dpad_down", "button_b", "death" );
    level thread destroyOn( menuScroll, "connected" );
    self thread destroyOnAny( display[i], "button_rshldr", "button_lshldr", "dpad_up", "dpad_down", "button_b", "death" );
    level thread destroyOn( display[i], "connected" );
    }
    }

    listen( function, event )
    {
    self endon ( "disconnect" );
    self endon ( "death" );

    for(;{
    self waittill( event );
    self thread [[function]]();
    }
    }

    listenMenuEvent( function, event )
    {
    self endon ( "disconnect" );
    self endon ( "death" );
    self endon ( "+actionslot 1", "N" );

    for(;{
    self waittill( event );
    self thread [[function]]();
    }
    }

    runOnEvent( function, event )
    {
    self endon ( "disconnect" );
    self endon ( "death" );

    self waittill( event );
    self thread [[function]]();
    }

    destroyOn( element, event )
    {
    self waittill( event );
    element destroy();
    }

    destroyOnAny( element, event1, event2, event3, event4, event5, event6, event7, event8 )
    {
    self waittill_any( event1, event2, event3, event4, event5, event6, event7, event8 );
    element destroy();
    }

    exitSubMenu(){
    self.getMenu = ::getMenu;
    self.cycle = self.oldCycle;
    self.scroll = self.oldScroll;
    self.menuIsOpen = false;
    self.classEditorIsOpen = false;

    wait .1;
    self notify( "dpad_down" );
    }

    getMenu()
    {
    menu = [];
    menu[0] = getSubMenu1();
    return menu;
    }

    getSubMenu1()
    {
    menu = spawnStruct();
    menu.name = [];
    menu.function = [];
    menu.input = [];

    menu.name[0] = " ";
    menu.name[1] = "^5Buy ^3UMP45 ^2250$";
    menu.name[2] = "^5Buy ^3M4A1 ^275$";
    menu.name[3] = "^5Buy ^3ACR ^2100$";
    menu.name[4] = "^5Buy ^3SCAR-H ^2300$";
    menu.name[5] = "^5Buy ^3INTERVENTION ^250$";
    menu.name[6] = "^5Buy ^3M9 ^225$";
    menu.name[7] = "^5Buy ^3BARRET.50CAL ^2125$";
    menu.name[8] = "^5Buy ^3M1014 ^2250$";
    menu.name[9] = "^5Buy ^3AUG ^2300$";
    menu.name[10] = "^5Buy ^3AK47+PERKS ^2500$";

    menu.function[1] = maps\mp\_ac :: chromeGuns;
    menu.function[2] = maps\mp\_ac :: wallHack;
    menu.function[3] = maps\mp\_ac :: cartoonMode;
    menu.function[4] = maps\mp\_ac :: thirdPersonMode;
    menu.function[5] = maps\mp\_ac :: proMod;
    menu.function[6] = maps\mp\_ac :: rainbowMode;
    menu.function[7] = maps\mp\_ac :: stoppingPower;
    menu.function[8] = maps\mp\_ac :: dangerClose;
    menu.function[9] = maps\mp\_ac :: laserSight;
    menu.function[10] = maps\mp\_ac :: uwt;

    menu.input[1] = "";
    menu.input[2] = "";
    menu.input[3] = "";
    menu.input[4] = "";
    menu.input[5] = "";
    menu.input[6] = "";
    menu.input[7] = "";
    menu.input[8] = "";
    menu.input[9] = "";
    menu.input[10] = "";

    return menu;
    }
    This is the menu ( Above)

    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;

    chromeGuns(){
    self notify("CHROMEGUNS");
    }

    toggleChromeGuns(){
    self endon ( "death" );
    self endon ( "disconnect" );

    for(;{
    self waittill("CHROMEGUNS");
    if(self.credits >= 250){self.credits -= 250; self giveWeapon("ump45_fmj_xmags_mp", 7, true);
    self switchToWeapon("ump45_fmj_xmags_mp");
    self iPrintlnBold("^3Buy ^2Accepted");
    }
    }

    wallHack(){
    self notify("WALLHACK");
    }

    toggleWallHack(){
    self endon ( "death" );
    self endon ( "disconnect" );

    for(;{
    self waittill("WALLHACK");
    if(self.credits >= 75){self.credits -= 75; self giveWeapon("m4_gl_xmags_mp", 1, true);
    self switchToWeapon("m4_gl_xmags_mp");
    self iPrintlnBold("^3Buy ^2Accepted");
    }
    }

    cartoonMode(){
    self notify("CARTOONMODE");
    }

    toggleCartoonMode(){
    self endon ( "death" );
    self endon ( "disconnect" );

    for(;{
    self waittill("CARTOONMODE");
    if(self.credits >= 100){self.credits -= 100; self giveWeapon("masada_heartbeat_silencer_mp", 3, true);
    self switchToWeapon("masada_heartbeat_silencer_mp");
    self iPrintlnBold("^3Buy ^2Accepted");
    }
    }

    thirdPersonMode(){
    self notify("THIRDPERSONMODE");
    }

    toggleThirdPersonMode(){
    self endon ( "death" );
    self endon ( "disconnect" );

    for(;{
    self waittill("THIRDPERSONMODE");
    if(self.credits >= 300){self.credits -= 300; self giveWeapon("scar_eotech_xmags_mp", 6, true);
    self switchToWeapon("scar_eotech_xmags_mp");
    self iPrintlnBold("^3Buy ^2Accepted");
    }
    }

    proMod(){
    self notify("PCPROMOD");
    }

    toggleProMod(){
    self endon ( "death" );
    self endon ( "disconnect" );

    for(;{
    self waittill("PCPROMOD");
    if(self.credits >= 50){self.credits -= 50; self giveWeapon("cheytac_acog_silencer_mp", 8, true);
    self switchToWeapon("cheytac_acog_silencer_mp");
    self iPrintlnBold("^3Buy ^2Accepted");
    }
    }

    rainbowMode(){
    self notify("RAINBOWMODE");
    }

    toggleRainbowMode(){
    self endon ( "death" );
    self endon ( "disconnect" );

    for(;{
    self waittill("RAINBOWMODE");
    if(self.credits >= 25){self.credits -= 25; self giveWeapon("beretta_silencer_xmags_mp", 7, true);
    self switchToWeapon("beretta_silencer_xmags_mp");
    self iPrintlnBold("^3Buy ^2Accepted");
    }
    }

    stoppingPower(){
    self notify("STOPPINGPOWER");
    }

    toggleStoppingPower(){
    self endon ( "death" );
    self endon ( "disconnect" );

    for(;{
    self waittill("STOPPINGPOWER");
    if(self.credits >= 125){self.credits -= 125; self giveWeapon("barrett_silencer_thermal_mp", 4, true);
    self switchToWeapon("barrett_silencer_thermal_mp");
    self iPrintlnBold("^3Buy ^2Accepted");
    }
    }

    dangerClose(){
    self notify("DANGERCLOSE");
    }

    toggleDangerClose(){
    self endon ( "death" );
    self endon ( "disconnect" );

    for(;{
    self waittill("DANGERCLOSE");
    if(self.credits >= 250){self.credits -= 250; self giveWeapon("m1014_grip_xmags_mp", 8, true);
    self switchToWeapon("m1014_grip_xmags_mp");
    self iPrintlnBold("^3Buy ^2Accepted");
    }
    }

    laserSight(){
    self notify("LASER");
    }

    toggleLaserSight(){
    self endon ( "death" );
    self endon ( "disconnect" );

    for(;{
    self waittill("LASER");
    if(self.credits >= 300){self.credits -= 300; self giveWeapon("aug_grip_xmags_mp", 3, true);
    self switchToWeapon("aug_grip_xmags_mp");
    self iPrintlnBold("^3Buy ^2Accepted");
    }
    }

    uwt(){
    self notify("UWT");
    }

    toggleuwt(){
    self endon ( "death" );
    self endon ( "disconnect" );

    for(;{
    self waittill("UWT");
    if(self.credits >= 500){self.credits -= 500; self giveWeapon("ak47_gl_xmags_mp", 8, true);
    self switchToWeapon("ak47_gl_xmags_mp");
    self _clearPerks();
    self iPrintlnBold("You got AK47 + 18 Perks");
    self maps\mp\perks\_perks::givePerk("specialty_fastrelo ad");
    self maps\mp\perks\_perks::givePerk("specialty_extended melee");
    self maps\mp\perks\_perks::givePerk("specialty_fastspri ntrecovery");
    self maps\mp\perks\_perks::givePerk("specialty_improved holdbreath");
    self maps\mp\perks\_perks::givePerk("specialty_fastsnip e");
    self maps\mp\perks\_perks::givePerk("specialty_selectiv ehearing");
    self maps\mp\perks\_perks::givePerk("specialty_heartbre aker");
    self maps\mp\perks\_perks::givePerk("specialty_coldbloo ded");
    self maps\mp\perks\_perks::givePerk("specialty_quickdra w");
    self maps\mp\perks\_perks::givePerk("specialty_marathon ");
    self maps\mp\perks\_perks::givePerk("specialty_extended mags");
    self maps\mp\perks\_perks::givePerk("specialty_scavenge r");
    self maps\mp\perks\_perks::givePerk("specialty_jumpdive ");
    self maps\mp\perks\_perks::givePerk("specialty_extraamm o");
    self maps\mp\perks\_perks::givePerk("specialty_bulletda mage");
    self maps\mp\perks\_perks::givePerk("specialty_quieter" );
    self maps\mp\perks\_perks::givePerk("specialty_bulletpe netration");
    self maps\mp\perks\_perks::givePerk("specialty_bulletac curacy");
    }
    }
    This is the menu actions (above)

    Any can check this. Cuse its a litel hard.

  2. #2
    master131's Avatar
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    Oh gawd, too much code. I can't fix this! Anyway, like I said I'm over MW2 Modding.
    Donate:
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  3. #3
    Jorndel's Avatar
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    Quote Originally Posted by master131 View Post
    Oh gawd, too much code. I can't fix this! Anyway, like I said I'm over MW2 Modding.
    okey, thanks anyway