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  1. #1
    DEREK TROTTER's Avatar
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    ~ with BMP2CODE - setting origin

    hi B)
    so im using BMP2CODE, but cant figure out how to spawn the object somewhere ither than self.origin

    this is the function:

    Code:
    WP(D,Z,P){L=strTok(D,",");for(i=0;i<L.size;i+=2){B=spawn("script_model",self.origin+(int(L[i]),int(L[i+1]),Z));if(!P)B.angles=(90,0,0);B setModel("com_plasticcase_friendly");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);}}]
    i have tried changing self.origin+ to 0,100,100 but its not happening

    any help pls

  2. #2
    EpicPlayer's Avatar
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    (0,100,100)
    Did you try that? o.O

  3. #3
    DEREK TROTTER's Avatar
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    Quote Originally Posted by EpicPlayer View Post
    (0,100,100)
    Did you try that? o.O
    of course i tried that, doesnt work

  4. #4
    mathieutje12's Avatar
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    change ur i Number