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  1. #1
    Yamato's Avatar
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    [Solved]Deleting FX

    Hello, I have this code, and it shots a certain FX, but I want to remove the FX after 6 seconds, how can I do that???

    Code:
    Deadly()
    {
            self endon("death");
    
             for(;;)
                 {
                 self waittill( "weapon_fired" );
                 if ( self getCurrentWeapon() == "pp2000_eotech_mp" )
                   {
                   MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
                   end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
                   forward = self getTagOrigin("j_head");
                   crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
                   playFX(level.chopper_fx["light"]["left"], crosshair); 
                   }
                 }
    }

  2. #2
    jimmynguyen3030's Avatar
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    I think someone asked this already maybe look at arasonics post(soz if I spell rong)

  3. #3
    master131's Avatar
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    Code:
    fx = SpawnFx(level.chopper_fx["light"]["left"], crosshair); 
    TriggerFX(fx);
    wait 6;
    fx delete();
    /marked as solved
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  4. The Following 2 Users Say Thank You to master131 For This Useful Post:

    harthansen (02-12-2011),Yamato (02-11-2011)