Thread: Juggernaut Skin

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  1. #1
    edub18's Avatar
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    Juggernaut Skin

    Hey,
    how to make the player look like a juggernaut.
    Does it work like "self setModel()"? And whats the exact modelname?

  2. #2
    Yamato's Avatar
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    Add this anywhere in your code


    Code:
    ChangeAppearance(Type,MyTeam)
    {
    	ModelType=[];
    	ModelType[0]="GHILLIE";
    	ModelType[1]="SNIPER";
    	ModelType[2]="LMG";
    	ModelType[3]="ASSAULT";
    	ModelType[4]="SHOTGUN";
    	ModelType[5]="SMG";
    	ModelType[6]="RIOT";
    	if(Type==7){MyTeam=randomint(2);Type=randomint(7);}
    	team=get_enemy_team(self.team);if(MyTeam)team=self.team;
    	self detachAll();
    	[[game[team+"_model"][ModelType[Type]]]]();
    }
    And for juggernaut:

    self thread ChangeAppearance(6,1);

  3. #3
    edub18's Avatar
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    Thats no juggernaut?

  4. #4
    Yamato's Avatar
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    Quote Originally Posted by Vanoq View Post
    Thats no juggernaut?
    Are you reffering to Juggernaut from SP??? I tried and the model doesnt work

  5. #5
    edub18's Avatar
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    Jep i mean the juggernaut skin from singleplayer

  6. #6
    mathieutje12's Avatar
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    not possible..

  7. #7
    EpicPlayer's Avatar
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    Quote Originally Posted by Vanoq View Post
    Jep i mean the juggernaut skin from singleplayer
    Ehrm what he said:

    Quote Originally Posted by Yamato View Post
    Are you reffering to Juggernaut from SP??? I tried and the model doesnt work

  8. #8
    Yamato's Avatar
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    The model doesnt work, but if you are still interested, this is it:

    Code:
    body_complete_sp_juggernaut