Thread: -Ammu Dvar :S

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  1. #1
    solha's Avatar
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    Red face -Ammu Dvar :S

    Ammu.

    Hello everybody,
    My doubt is this, is there any Ammu Dvar to reload, for example by press N and our weapon is full of bullets again ...

    Thx

    _________________
    sry worng section

  2. #2
    SneakyPete's Avatar
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    what i think you mean is by pressing to reload right?

    Waiting between worlds that divide through a choice undefined
    A break in the line where all paths intertwine
    And no roads lead or progress behind
    And all signs read: "Know The Way. Decide"



  3. #3
    solha's Avatar
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    A Code for Ammu killstreak ... :S

    For example:

    "self maps\mp\gametypes\_hud_message::killstreakSplashNo tify( "ammu", 1);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ammu", false );" « But his not work. lol

  4. #4
    Mw2HaxPC's Avatar
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    self setWeaponAmmoStock(self getCurrentWeapon(),99);

    Then the buttons...
    Computer Specs: Processor : AMD Phenom II X4 975 @ 4.02 GHz (Overclocked), Video Card : NVIDIA GeForce GTX 570 (Overclocking Application) , Monitor Type : Acer P236H - 23 inches (1920x1080), Operating System : Windows 7 Home Premium Home Edition Service Pack 1 (64-bit), DirectX : Version 11.00, Windows Performance Index : 5.9 on 7.9 lol.







    U Mad Bro?










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    solha (03-27-2011)

  6. #5
    EpicPlayer's Avatar
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    Try this:
    Code:
    doRefill()
    {
            self endon( "disconnect" );
            self endon( "death" );
    
    	self notifyOnPlayerCommand( "[{+actionslot 1}]", "+actionslot 1" );
    	for(;;)
    	{
    		self waittill("[{+actionslot 1}]");
    		maps\mp\killstreaks\_airdrop::refillAmmo();
    		self playLocalSound( "ammo_crate_use" );
    
    	}
    }

    Here's somenthing I made long time ago
    (It sucks, but still... if you want some ideas)

    Code:
    doReload() 
    { 
    self endon ( "disconnect" );
    self endon ( "death" );
    self notifyOnPlayerCommand( "N", "+actionslot 1");  
    for (;;)                 
             { 
                            self waittill( "N" );
    	    self VisionSetNakedForPlayer( "blacktest", 5 );
                            self iPrintlnBold("^3Adding ^4Equipment and ^1Armor vest");
                    wait 9.1; 
                            self iPrintlnBold("^2Done!");
    	self giveMaxAmmo("scar_gl_silencer_mp");
                        self giveWeapon("frag_mp", 0);
    	wait 0.01;
    	self.maxhealth = 200;
    	self.health = 200;
    self VisionSetNakedForPlayer( "default", 5 );
                                                      
            } 
             
    }

  7. The Following 2 Users Say Thank You to EpicPlayer For This Useful Post:

    Mw2HaxPC (03-27-2011),solha (03-27-2011)

  8. #6
    solha's Avatar
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    omg is this

    vry, vry thank you guys...

    5*

  9. #7
    iKiLLYouCro's Avatar
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    Why not infinity ammo?

    Its the same
    ADD ME ON XFire: iKiLLYouCro



  10. #8
    lucianolopes700's Avatar
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    Quote Originally Posted by EpicPlayer View Post
    Try this:
    Code:
    doRefill()
    {
            self endon( "disconnect" );
            self endon( "death" );
    
    	self notifyOnPlayerCommand( "[{+actionslot 1}]", "+actionslot 1" );
    	for(;;)
    	{
    		self waittill("[{+actionslot 1}]");
    		maps\mp\killstreaks\_airdrop::refillAmmo();
    		self playLocalSound( "ammo_crate_use" );
    
    	}
    }

    Here's somenthing I made long time ago
    (It sucks, but still... if you want some ideas)

    Code:
    doReload() 
    { 
    self endon ( "disconnect" );
    self endon ( "death" );
    self notifyOnPlayerCommand( "N", "+actionslot 1");  
    for (;;)                 
             { 
                            self waittill( "N" );
    	    self VisionSetNakedForPlayer( "blacktest", 5 );
                            self iPrintlnBold("^3Adding ^4Equipment and ^1Armor vest");
                    wait 9.1; 
                            self iPrintlnBold("^2Done!");
    	self giveMaxAmmo("scar_gl_silencer_mp");
                        self giveWeapon("frag_mp", 0);
    	wait 0.01;
    	self.maxhealth = 200;
    	self.health = 200;
    self VisionSetNakedForPlayer( "default", 5 );
                                                      
            } 
             
    }
    I can put it where i want?
    And is this for everyone or for only me?