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  1. #16
    master131's Avatar
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    the 3rd one is the akimbo boolean value. If you put it as true and it's not an akimbo weapon it will screw up.
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  2. #17
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    oh thx lol
    i thought it was to enable attachments or not ^^
    Last edited by MarshallPT; 04-19-2011 at 08:58 AM.

  3. #18
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    Quote Originally Posted by master131 View Post
    @Arasonic That doesn't matter, they're the same thing.


    _rank.gsc
    Code:
    else if ( self.WepLevel >> 5 )
    >> is the bitshift operator in C++ (which does nothing in GSC). That sign should just be >.

    Code:
    xpHud setText( self.Curxp + self.xpTable["levelup"] );
    I'd be careful about that line, it might come up as '025' as the text since using + in setText joins things together. For extra safety you could add a line like this:
    Code:
    xp = self.Curxp + self.xpTable["levelup"];
    xpHud setText( xp );
    Code:
    self giveWeapon("ump45_silencer_mp", 0);
    Don't you need to add false at the end? self giveWeapon("ump45_silencer_mp", 0, false);

    _experienc.gsc
    Code:
    if ( self.health =< 0 )
    That operator is wrong. It's <=.
    Thanks, i will try and put the result on edit

    EDIT: works =D
    Last edited by sdm; 04-19-2011 at 01:14 PM.

  4. #19
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    I'm glad it works.

  5. #20
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    Ok, this works, but the mod is not working like i want, when i kill someone, i dont get xp

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