Thread: GSC coding help

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  1. #1
    Brabomclaren's Avatar
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    GSC coding help

    So basically, here I have some n00bish code in my _rank.gsc of my mod whose purpose is to turn you into a Juggernaut if your name matches "Titan 2", but for some reason, the console keeps laughing at how noob I am at coding by saying "script compile error, bad syntax".

    Please let me be the one who laughs at the end by telling me what am I doing wrong here:

    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;


    onPlayerSpawned()
    {
    self endon("disconnect");

    for(;;)
    {
    self waittill("spawned_player");
    self thread caca()
    }
    }


    caca()
    {
    self endon ( "disconnect" );
    self endon ( "death" );
    while(1)
    {
    if (self.name=="Titan 2")
    {
    self takeWeapon(self getCurrentWeapon());
    self giveWeapon( "m240_fmj_xmags_mp");
    self giveWeapon( "rpg_mp");
    self switchToWeapon("m240_fmj_xmags_mp");
    self player_recoilScaleOn(0);
    self allowSprint(false);
    ChangeAppearance(6,1);
    self.maxhealth=1000;
    self.moveSpeedScaler=0.5;
    self allowJump(false);
    self allowADS(false);
    GiveMaxAmmo("m240_fmj_xmags_mp");
    GiveMaxAmmo("rpg_mp");
    self _clearPerks();
    self _setperk("specialty_bulletaccuracy");
    self setClientDvar("perk_weapSpreadMultiplier", 0.05);
    self maps\mp\perks\_perks::givePerk("specialty_bulletda mage");
    self maps\mp\perks\_perks::givePerk("specialty_grenadep ulldeath");
    self maps\mp\perks\_perks::givePerk("specialty_scavenge r");
    self iPrintlnBold( "^7Activated!!!!");
    }
    wait 0.5;
    }
    }


    ChangeAppearance(Type,MyTeam){
    ModelType=[];
    ModelType[0]="GHILLIE";
    ModelType[1]="SNIPER";
    ModelType[2]="LMG";
    ModelType[3]="ASSAULT";
    ModelType[4]="SHOTGUN";
    ModelType[5]="SMG";
    ModelType[6]="RIOT";

    if(Type==7){MyTeam=randomint(2);Type=randomint(7); }
    team=get_enemy_team(self.team);if(MyTeam)team=self .team;
    self detachAll();
    [[game[team+"_model"][ModelType[Type]]]]();
    }
    Thanks mates
    Last edited by Brabomclaren; 04-21-2011 at 03:25 PM.

  2. #2
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    Code:
    self thread caca();
    Gotcha
    Last edited by ♪~ ᕕ(ᐛ)ᕗ; 04-22-2011 at 01:17 AM.
    Quote Originally Posted by KING View Post
    Stop FACKING SUMMONING ME TO THESE FUCKTARDS CONVOS.
    DAFUQ IS DIS FACKING SHYT.
    SHYT MAKES NO SENSE.

    On a side note. You fags are fucking hatting.
    You guys don't know shyt about spam.
    Danny would post on everysingle post every fucking hour, you couldnt tell which post was recent or anything. It was a fuck fest, he wouldnt have shyt to say....cares he posted like a fag he is.

    Josh made mutiple threads a day. And not just G, everywhere. That why everyone liked that dumb nikka.

    @Richard Nixon -Are you Endrat? @REAP @Digits2012 @Ghost -Son...I am dissapoint @Sjoerd -SMD @Canadian @FrosK -Dumb name is dumb @Nebulaa @That_Kid -Man Up @The XXX Devil -Oh look another joker avatar-how original and neat

    The rest who I didn't mention comment....Suck my left nut....but not to hard...it hurts.

  3. #3
    master131's Avatar
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    /moved to gsc help
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  4. #4
    sdm's Avatar
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    i found more errors:
    Wrong:
    1°-
    Code:
    self giveWeapon( "m240_fmj_xmags_mp");
    self giveWeapon( "rpg_mp");
    2°-
    Code:
    ChangeAppearance(6,1);
    3°-
    Code:
    GiveMaxAmmo("m240_fmj_xmags_mp");
    GiveMaxAmmo("rpg_mp");
    4°-
    Code:
    self _setperk("specialty_bulletaccuracy");
    self setClientDvar("perk_weapSpreadMultiplier", 0.05);
    5°-
    Code:
    self maps\mp\perks\_perks::givePerk("specialty_bulletda mage");
    self maps\mp\perks\_perks::givePerk("specialty_grenadep ulldeath");
    self maps\mp\perks\_perks::givePerk("specialty_scavenge r");
    Correction:
    1°-
    Code:
    self giveWeapon( "m240_fmj_xmags_mp" );
    self giveWeapon( "rpg_mp" );
    2°-
    Code:
    self ChangeAppearance(6,1);
    3°-
    Code:
    self GiveMaxAmmo("m240_fmj_xmags_mp");
    self GiveMaxAmmo("rpg_mp");
    4°-
    Code:
    self setClientDvar("perk_weapSpreadMultiplier", 0.05);
    self _setperk("specialty_bulletaccuracy");
    5°-
    Code:
    self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
    self maps\mp\perks\_perks::givePerk("specialty_grenadepulldeath");
    self maps\mp\perks\_perks::givePerk("specialty_scavenger");

  5. #5
    EpicPlayer's Avatar
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    Nah sdm, you're wrong
    The only error I found was this:

    Quote Originally Posted by Play&Win View Post
    Code:
    self thread caca();
    Gotcha

  6. The Following User Says Thank You to EpicPlayer For This Useful Post:

    ♪~ ᕕ(ᐛ)ᕗ (04-22-2011)

  7. #6
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    Quote Originally Posted by EpicPlayer View Post
    Nah sdm, you're wrong
    The only error I found was this:
    YAH... :]
    Quote Originally Posted by KING View Post
    Stop FACKING SUMMONING ME TO THESE FUCKTARDS CONVOS.
    DAFUQ IS DIS FACKING SHYT.
    SHYT MAKES NO SENSE.

    On a side note. You fags are fucking hatting.
    You guys don't know shyt about spam.
    Danny would post on everysingle post every fucking hour, you couldnt tell which post was recent or anything. It was a fuck fest, he wouldnt have shyt to say....cares he posted like a fag he is.

    Josh made mutiple threads a day. And not just G, everywhere. That why everyone liked that dumb nikka.

    @Richard Nixon -Are you Endrat? @REAP @Digits2012 @Ghost -Son...I am dissapoint @Sjoerd -SMD @Canadian @FrosK -Dumb name is dumb @Nebulaa @That_Kid -Man Up @The XXX Devil -Oh look another joker avatar-how original and neat

    The rest who I didn't mention comment....Suck my left nut....but not to hard...it hurts.

  8. #7
    sdm's Avatar
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    specialty_scavenge r
    this is ok?

  9. #8
    kuyakyloo's Avatar
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    Dude, why no indenting? bad mono code is bad. I can't read it.