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  1. #16
    Yamato's Avatar
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    Quote Originally Posted by sdm View Post
    doesnt work, the mod works, but dont change the kill icon
    Then delete the ac130_40mm_mp damage in _damage.gsc:

    Code:
    Callback_PlayerDamage_internal( eInflictor, eAttacker, victim, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime )
    {
    if(sWeapon == "ac130_40mm_mp")
    {
              iDamage = 0;
              self thread DamageArea(your data);
    }

  2. #17
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    but it will not take all the damage it right?

  3. #18
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    Quote Originally Posted by sdm View Post
    but it will not take all the damage it right?
    You can change the damage with the damagearea function and the radius

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