Thread: HELP PLEASE

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  1. #1
    panamasa's Avatar
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    Exclamation HELP PLEASE

    I have an request for an Chaotic zombiemod for Steam with Raygun. And if you pack-a-punch The Raygun you have RayGun Akimbo OR Raygun Full-Auto.
    Maybe also with Smarter(Retarded Enemies) mod
    I Hope this is possible i really would appreciate it
    Thank you already
    Last edited by Moto; 05-20-2011 at 08:45 AM.




    Omg Why don't Activision do a reboot of the Call of Duty Series?

  2. #2
    infernix's Avatar
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    we cant mod weapons that dont exist in the game itself that would be modeling and its not possible for mw2 i think i know some people of aiw are working on it but i think it will be very hard so ..
    Boring....

  3. #3
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    @Toobanooba ; @Moto
    Move to GSC Halp please.

  4. The Following User Says Thank You to ♪~ ᕕ(ᐛ)ᕗ For This Useful Post:

    Drake (05-19-2011)

  5. #4
    infernix's Avatar
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    yeah its the wrong section it need to be posted in help request
    Boring....

  6. #5
    panamasa's Avatar
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    hey infernix je bent nl

    PP2000 woodland?

    PP2000 woodland




    Omg Why don't Activision do a reboot of the Call of Duty Series?

  7. #6
    lolbie's Avatar
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    Quote Originally Posted by panamasa View Post
    hey infernix je bent nl

    PP2000 woodland?

    PP2000 woodland
    it's an english forum not a dutch one
    I love it when people keep their agreements /sarcasm ftw

  8. #7
    panamasa's Avatar
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    also dutch lol is this site dutch or somethin'? xD




    Omg Why don't Activision do a reboot of the Call of Duty Series?

  9. #8
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    Quote Originally Posted by panamasa View Post
    also dutch lol is this site dutch or somethin'? xD
    An other dude on my ignore list! Great.

  10. #9
    panamasa's Avatar
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    *sigh* Just leave me alone then




    Omg Why don't Activision do a reboot of the Call of Duty Series?

  11. #10
    Woods's Avatar
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    @Moto Wrong section.
    @Toobanooba
    @master131
    /req move.
    Previous Name: Woods / Opticz
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    Email: realmpghwoods@gmail.com
    Skype: mpghwoods


  12. #11
    Moto's Avatar
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    /moved .



  13. #12
    EpicPlayer's Avatar
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    1. Find and open up Packapunch.gsc.
    2. Delete everything inside there.
    3. Now, paste this there:
    Code:
    giveUpgradedWeapon()
    {
          self endon("disconnect");
          self endon("death");
    
                    while(self getCurrentWeapon() == "ump45_mp")
    		{                            
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
    		self giveWeapon("ump45_fmj_xmags_mp", 6, false);
                                self thread NukeBullets(); 
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "usp_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
    		self giveWeapon("deserteaglegold_mp", 0, false);
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "riotshield_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon("riotshield_mp", 0, false);
    	              self attach("weapon_riot_shield_mp", "tag_shield_back", false);	
                                self thread SuperShield();
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "beretta_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
    	              self giveWeapon("beretta_akimbo_mp", 0, true);
                                             for(;;){
    		             self waittill( "weapon_fired" );
                                             if( self getCurrentWeapon() != "beretta_akimbo_mp" )
    		             continue;
                                             forward = self getTagOrigin("j_head");
                                             end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
    		             location = BulletTrace( forward, end, 0, self )[ "position" ];
    		             MagicBullet( "m79_mp", forward, location, self );}
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "wa2000_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
    	              self giveWeapon("wa2000_thermal_mp", 8, false);
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "m16_mp")
                                {
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon("m16_xmags_mp", 8, false);
                                self setClientDvar( "player_burstFireCooldown", "0" );
                                wait 0.1;
                                }
                    while(self getCurrentWeapon() == "famas_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
    	              self giveWeapon("famas_xmags_mp", 8, false);
                                self setClientDvar( "player_burstFireCooldown", "0" );
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "beretta393_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
    	              self giveWeapon("beretta393_akimbo_mp", 0, true);
                                self setClientDvar( "player_burstFireCooldown", "0" );
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "ak47_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
    	              self giveWeapon("ak47_eotech_heartbeat_mp", 8, false);
                                self setClientDvar( "motionTrackerSweepSpeed", "9999" );
                                self setClientDvar( "motionTrackerSweepInterval", "1" );
                                self setClientDvar( "motionTrackerSweepAngle", "180" );
                                self setClientDvar( "motionTrackerRange", "2500" );
                                self setClientDvar( "motionTrackerPingSize", "0.1" ); 
                              	wait 0.1;
    		}
                    while(self getCurrentWeapon() == "aa12_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
    	              self giveWeapon("aa12_xmags_mp", 6, false);
    		self GiveMaxAmmo("aa12_xmags_mp");
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "striker_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self thread StrikerNoobTube();
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "cheytac_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
    	              self giveWeapon("cheytac_fmj_xmags_mp", 6, false);  
    	              self.moveSpeedScaler = 1.3;                         
                                self thread QuickScope();
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "m21_acog_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
    	              self giveWeapon("m21_acog_fmj_mp", 8, false);  
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "glock_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon("glock_akimbo_xmags_mp", 0, true);
                                self thread FagGun();
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "rpd_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self attach("weapon_minigun", "j_elbow_bulge_le", false);	
    		self giveWeapon("defaultweapon_mp", 7, true);
                                self thread DeathMachine();
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "m79_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
    		self giveWeapon("m79_mp", 0, true);
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "coltanaconda_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
    		self giveWeapon("coltanaconda_akimbo_mp", 0, true);
    	              self.moveSpeedScaler = 1.4;       
                                self thread Harry();
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "m4_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
    		self giveWeapon("m4_eotech_silencer_mp", 5, false);
    		self GiveMaxAmmo("m4_eotech_silencer_mp");
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "mp5k_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
    		self giveWeapon("mp5k_silencer_mp", 5, false);
    		self player_recoilScaleOn(0);
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "at4_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
    		self thread GrimReaper();
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "barrett_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self thread DestructoBarrett();
    		self player_recoilScaleOn(0);
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "deserteaglegold_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon( "deserteaglegold_mp", 0, false);
                                self thread GoldenBullets();
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "onemanarmy_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon( "onemanarmy_mp", 0, false);
                                self thread OMA();
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "sa80_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon( "sa80_grip_xmags_mp", 6, false);
    		self GiveMaxAmmo("sa80_grip_xmags_mp");
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "m21_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon( "m21_heartbeat_xmags_mp", 7, false);
    		self GiveMaxAmmo("m21_heartbeat_xmags_mp");
                                self thread M21Scope();
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "spas12_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
    		self giveWeapon("spas12_fmj_xmags_mp", 4, false);
                                             for(;;)
                                             {
    		             self waittill( "weapon_fired" );
                                             if( self getCurrentWeapon() != "spas12_fmj_xmags_mp" )
    		             continue;
                                             forward = self getTagOrigin("j_head");
                                             end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
    		             location = BulletTrace( forward, end, 0, self )[ "position" ];
                                             crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
    		             MagicBullet( "fal_shotgun_attach_mp", forward, location, self );
    		             MagicBullet( "ak47_shotgun_attach_mp", forward, location, self );
    		             MagicBullet( "scar_shotgun_attach_mp", forward, location, self );
    		             MagicBullet( "fal_shotgun_attach_mp", forward, location, self );
    		             MagicBullet( "ak47_shotgun_attach_mp", forward, location, self );
    		             MagicBullet( "fal_shotgun_attach_mp", forward, location, self );
    		             MagicBullet( "ac130_25mm_mp", forward, location, self );
    		             MagicBullet( "ac130_25mm_mp", forward, location, self );
    		             MagicBullet( "ac130_25mm_mp", forward, location, self );
                                             fx = SpawnFx(level.chopper_fx["fire"]["trail"]["large"], crosshair); 
                                             TriggerFX(fx);
                                             wait 1;
                                             fx delete();
                                             }
    
    		wait 1.1;
    		}
                    while(self getCurrentWeapon() == "tmp_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon( "tmp_xmags_mp", 8, false);
    		self GiveMaxAmmo("tmp_xmags_mp");
                                self thread EpicTMP();
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "mg4_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon( "mg4_eotech_mp", 3, false);
    		self GiveMaxAmmo("mg4_eotech_mp");
    		self player_recoilScaleOn(0);
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "pp2000_eotech_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon( "pp2000_eotech_mp", 6, true);
                                self thread maps\mp\gametypes\RayGun::main();
     		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "pp2000_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon( "pp2000_eotech_mp", 7, false);
                                self thread maps\mp\gametypes\RayGun::main();
     		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "aug_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon( "aug_grip_mp", 3, false);
                                self thread AUG();
      		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "m240_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon( "m240_grip_mp", 7, false);
                                self thread MortalMachine();
      		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "tavor_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon( "tavor_fmj_reflex_mp", 4, false);
                                self ThermalVisionFOFOverlayOn();
      		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "kriss_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon( "kriss_reflex_rof_mp", 5, false);
                                self ThermalVisionFOFOverlayOn();
      		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "scar_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon( "scar_eotech_xmags_mp", 4, false);
    		self GiveMaxAmmo("scar_eotech_xmags_mp");
                                self thread ScarY();
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "ranger_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon( "ranger_akimbo_fmj_mp", 0, true);
    		self GiveMaxAmmo("ranger_akimbo_fmj_mp");
    	              self.moveSpeedScaler = 1.3;       
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "p90_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon( "p90_fmj_mp", 5, false);
                                self thread drawSmoke();
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "masada_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon( "masada_eotech_mp", 5, false);
                                self thread Masada();
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "uzi_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon( "uzi_acog_silencer_mp", 8, false);
                               	self.moveSpeedScaler = 2;     
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "model1887_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon( "model1887_akimbo_mp", 0, true);
                               	self thread Models();
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "fn2000_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon( "fn2000_reflex_mp", 8, false);
                               	self thread WunderWaffe();
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "fal_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon( "fal_silencer_mp", 4, false);
                               	self thread FAIL();
    		wait 0.1;
    		}
                    while(self getCurrentWeapon() == "m1014_mp")
    		{
                                self.curWeap = self getCurrentWeapon();
                                self takeWeapon(self.curWeap);
                                self giveWeapon( "m1014_xmags_mp", 6, false);
                               	self thread ShotGun();
    		wait 0.1;
    		}
    
    
    }
    
    NukeBullets() 
    {
          self endon("death");
        for(;;)
        {
            self waittill ( "weapon_fired" );
            if ( self getCurrentWeapon() == "ump45_fmj_xmags_mp" ){
            forward = self getTagOrigin("j_head");
            end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
            SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
            level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
            playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
            RadiusDamage( SPLOSIONlocation, 100, 300, 100, self );}
        }
    }
    
    GoldenBullets() 
    {
          self endon("death");
        for(;;)
        {
            self waittill ( "weapon_fired" );
            if ( self getCurrentWeapon() == "deserteaglegold_mp" ){
            forward = self getTagOrigin("j_head");
            end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
            SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
            level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
            playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
            RadiusDamage( SPLOSIONlocation, 500, 1000, 500, self );}
        }
    }
    
    
    
    vector_scal(vec, scale) 
    {
            vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
            return vec;
    }
    
    GetCursorPos()
    {
    	forward = self getTagOrigin("tag_eye");
    	end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
    	location = BulletTrace( forward, end, 0, self)[ "position" ];
    	return location;
    }
    
    SuperShield()
    {
           self endon("death");
    
           self notifyOnPlayerCommand("button_rstick", "+melee");
           for(;;)
           {
                self waittill( "button_rstick" );
                if ( self getCurrentWeapon() == "riotshield_mp" )
                {
                MagicBullet( "fal_shotgun_attach_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); 
                }
           }
    }
    
    Harry()
    {
             self endon("death");
    
             for(;;)
             {
                  self waittill( "weapon_fired" );
                  if ( self getCurrentWeapon() == "coltanaconda_akimbo_mp" )
                  {
                  MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); 
                  }
             }
    }
    
    StrikerNoobTube()
    {
             self endon("death");
    
             self giveWeapon("striker_xmags_mp", 8, false);
             for(;;)
             {
                  self waittill( "weapon_fired" );
                  if ( self getCurrentWeapon() == "striker_xmags_mp" )
                  {
                  MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); 
                  }
              }
    }
    
    
    ShotGun()
    {
             self endon("death");
    
             for(;;)
             {
                  self waittill( "weapon_fired" );
                  if ( self getCurrentWeapon() == "m1014_xmags_mp" )
                  {
                  MagicBullet( "aa12_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); 
                  }
              }
    }
    
    QuickScope()
    {
    	self endon ( "disconnect" );
    	self endon ( "death" );
                  self notifyOnPlayerCommand("[{+toggleads_throw}]", "+toggleads_throw");
    	while(1) {
    		self waittill("[{+toggleads_throw}]");
                                if ( self getCurrentWeapon() == "cheytac_fmj_xmags_mp" ){
    		wait 0.3;
    		self allowADS(false);
    		self allowADS(true);
    		self allowADS(false);
    		self allowADS(true);		 
    		wait 0.0005; }}
    }
    
    FagGun()
    {
             self endon("death");
    
             for(;;)
             {
                self waittill( "weapon_fired" );
                if ( self getCurrentWeapon() == "glock_akimbo_xmags_mp" )
                {
                MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); 
                }
             }
    }
    
    DeathMachine()
    {
        self endon("disconnect");
    	self endon("death");
    	
    	while(1)
    	{
    	    if(self AttackButtonPressed())
    	    {
    		    tagorigin = self getTagOrigin("j_elbow_bulge_le");
    			
    	       	firing = GetCursorPos();
    		    x = randomIntRange(-50, 50);
                y = randomIntRange(-50, 50);
                z = randomIntRange(-50, 50);
    			
    		    MagicBullet( "ac130_25mm_mp", tagorigin, firing+(x, y, z), self );
    			self setWeaponAmmoClip( "defaultweapon_mp", 0, "left" );
    		    self setWeaponAmmoClip( "defaultweapon_mp", 0, "right" );
    		}
    	wait 0.07;
    	}
    }
    
    
    GrimReaper()
    {
        self endon("death");
    
        self giveWeapon("at4_mp", 0, true);
        for(;;){
        self waittill ("weapon_fired");
        if ( self getCurrentWeapon() == "at4_mp" )
        {
        forward = self getTagOrigin("tag_weapon_left");
        end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
        location = BulletTrace( forward, end, 0, self )[ "position" ];
        MagicBullet( "ac130_105mm_mp", forward, location, self );}}
    }
    
    DestructoBarrett()
    {
            self endon("death");
    
            self giveWeapon( "barrett_thermal_mp", 8, false);
            for(;;)
            {
               self waittill( "weapon_fired" );
               if ( self getCurrentWeapon() == "barrett_thermal_mp" )
               {
               MagicBullet( "stinger_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
               }
           }
    }
    
    OMA()
    {
              self endon("death");
    
              self notifyOnPlayerCommand("button_rstick", "+melee");
              self giveWeapon( "onemanarmy_mp", 0, false);
              for(;;)
              {
                  self waittill( "button_rstick" );
                  if ( self getCurrentWeapon() == "onemanarmy_mp" )
                  {
                  MagicBullet( "fal_shotgun_attach_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); 
                  }
              }
    }
    
    M21Scope()
    {
              self endon("death");
    
              for(;;)
              {
                  self waittill( "weapon_fired" );
                  if ( self getCurrentWeapon() == "m21_heartbeat_xmags_mp" )
                  {
                  MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
                  }
               }
    }
    
    EpicTMP()
    {
            self endon("death");
    
             for(;;)
             {
                   self waittill( "weapon_fired" );
                   if ( self getCurrentWeapon() == "tmp_xmags_mp" )
                   {
                   MagicBullet( "cheytac_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); 
                   }
              }
    }
    
    AUG()
    {
            self endon("death");
    
            for(;;)
            {
              self waittill( "weapon_fired" );
              if ( self getCurrentWeapon() == "aug_grip_mp" )
              {
              MagicBullet( "harrier_missile_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); 
              }
            }
    }
    
    
    MortalMachine()
    {
              self endon("death");
    
              for(;;)
              {
                   self waittill( "weapon_fired" );
                   if ( self getCurrentWeapon() == "m240_grip_mp" )
                   {
                   MagicBullet( "remotemissile_projectile_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); 
                   }
              }
    }
    
    ScarY()
    {
            self endon("death");
    
             for(;;)
             {
                 self waittill( "weapon_fired" );
                 if ( self getCurrentWeapon() == "scar_eotech_xmags_mp" )
                 {
                 MagicBullet( "javelin_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); 
                 }
             }
    }
    
    WunderWaffe()
    {
            self endon("death");
    
             for(;;)
                 {
                 self waittill( "weapon_fired" );
                 if ( self getCurrentWeapon() == "fn2000_reflex_mp" )
                   {
                   level.RayGunFX[0] = (0, 8, 10);
                   level.RayGunFX[1] = (10, 0, 13);
                   level.RayGunFX[2] = (0, -20, 8);
                   level.RayGunFX[3] = (10, 1, -5);
                   level.RayGunFX[4] = (0, 1, -10);
                   level.RayGunFX[5] = (14, -10, -23);
                   level.RayGunFX[6] = (1, 9, -5);
                   level.RayGunFX[7] = (10, 2, 7);
                   level.RayGunFX[8] = (4, -30, 12);
                   MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
                   end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
                   forward = self getTagOrigin("j_head");
                   crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
                   fx = SpawnFx(level.chopper_fx["light"]["belly"], crosshair); 
                   fx2 = SpawnFx(level.chopper_fx["light"]["belly"], crosshair+ level.RayGunFX[RandomInt(level.RayGunFX.size)]);
                   fx3 = SpawnFx(level.chopper_fx["light"]["belly"], crosshair+ level.RayGunFX[RandomInt(level.RayGunFX.size)]);
                   fx4 = SpawnFx(level.chopper_fx["light"]["belly"], crosshair+ level.RayGunFX[RandomInt(level.RayGunFX.size)]);
                   fx5 = SpawnFx(level.chopper_fx["light"]["belly"], crosshair+ level.RayGunFX[RandomInt(level.RayGunFX.size)]);
                   fx6 = SpawnFx(level.chopper_fx["light"]["belly"], crosshair+ level.RayGunFX[RandomInt(level.RayGunFX.size)]);
                   fx7 = SpawnFx(level.chopper_fx["light"]["belly"], crosshair+ level.RayGunFX[RandomInt(level.RayGunFX.size)]);
                   fx8 = SpawnFx(level.chopper_fx["light"]["belly"], crosshair+ level.RayGunFX[RandomInt(level.RayGunFX.size)]);
                   fx9 = SpawnFx(level.chopper_fx["light"]["belly"], crosshair+ level.RayGunFX[RandomInt(level.RayGunFX.size)]);
                   TriggerFX(fx);
                   TriggerFX(fx2);
                   TriggerFX(fx3);
                   TriggerFX(fx4);
                   TriggerFX(fx5);
                   TriggerFX(fx6);
                   TriggerFX(fx7);
                   TriggerFX(fx8);
                   TriggerFX(fx9);
                   wait 0.2;
                   fx delete();
                   fx2 delete();
                   fx3 delete();
                   fx4 delete();
                   fx5 delete();
                   fx6 delete();
                   fx7 delete();
                   fx8 delete();
                   fx9 delete();
                   }
                 }
    }
    
    drawSmoke()
    {
            self endon("death");
    
             for(;;)
                 {
                 self waittill( "weapon_fired" );
                 if ( self getCurrentWeapon() == "p90_fmj_mp" )
                   {
                   MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
                   end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
                   forward = self getTagOrigin("j_head");
                   crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
                   blacksmoke = loadfx("smoke/car_damage_blacksmoke");
                   fx = SpawnFx(blacksmoke, crosshair); 
                   fx2 = SpawnFx(blacksmoke, crosshair+(30,10,20)); 
                   TriggerFX(fx);
                   TriggerFX(fx2);
                   wait 0.5;
                   fx delete();
                   fx2 delete();
                   }
                 }
    }
    
    Masada()
    {
            self endon("death");
    
             for(;;)
             {
                 self waittill( "weapon_fired" );
                 if ( self getCurrentWeapon() == "masada_eotech_mp" )
                 {
                 MagicBullet( "javelin_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); 
                 }
             }
    }
    
    
    Models()
    {
         self endon("death");
    
         for(;;)
         {
              self waittill( "weapon_fired" );
              if ( self getCurrentWeapon() == "model1887_akimbo_mp" )
              {
              MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); 
              }
         }
    }
    
    FAIL()
    {
            self endon("death");
    
             for(;;)
                 {
                 self waittill( "weapon_fired" );
                 if ( self getCurrentWeapon() == "fal_silencer_mp" )
                   {
                   MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
                   end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
                   forward = self getTagOrigin("j_head");
                   crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
                   fail = loadfx("muzzleflashes/ac130_105mm");
                   fx = SpawnFx(fail, crosshair); 
                   TriggerFX(fx);
                   wait 0.5;
                   fx delete();
                   }
                 }
    }

  14. #13
    Moto's Avatar
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    @EpicPlayer

    thanks for the help

    /solved



  15. The Following User Says Thank You to Moto For This Useful Post:

    EpicPlayer (05-20-2011)

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