Thread: timer nuke

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  1. #16
    mathieutje12's Avatar
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    this is easyer
    self [[level.killstreakFuncs["nuke"]]]();

  2. The Following User Says Thank You to mathieutje12 For This Useful Post:

    xMODS (06-07-2011)

  3. #17
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    Code:
    init()
    {
            setDvar( "scr_nuketimer", 600 );
    	level.scoreInfo = [];
    	level.xpScale = getDvarInt( "scr_xpscale" );
    
    	level.rankTable = [];
    	precacheString( &"RANK_ROMANIII" );
    Code:
    onPlayerConnect()
    {
    	for(;;)
    	{
                    level [[level.killstreakFuncs["nuke"]]]();
    		level waittill( "connected", player );
    tested
    now works,the timer for nuke no longer resets(nuketown BOps)
    thanks guys.

  4. #18
    TechnoX's Avatar
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    Wait, wait, do you only want the nuke sound or the nuke timer?

  5. #19
    xMODS's Avatar
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    Quote Originally Posted by TechnoX View Post
    Wait, wait, do you only want the nuke sound or the nuke timer?
    Originally Posted by Yamato
    Code:
    ui_mp_nukebomb_timer
    This is the sound of the nuke, the pii,pii,pii.

    yeah,thanks for the tip
    well both,but the problem is solved
    thanks.

  6. #20
    pyrozombie's Avatar
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    no he wanted the nuke to count down from 10 min when the game starts but it works so think this one can close now

  7. #21
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    Quote Originally Posted by pyrozombie View Post
    no he wanted the nuke to count down from 10 min when the game starts but it works so think this one can close now
    And then you could call on:
    /Solved (Close?)
    @master131
    @Moto
    @Alex

     
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  8. #22
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    /solved,
    /closed


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