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  1. #1
    keny330's Avatar
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    3rd person on/off code

    I started making a code to turn 3rd person on/off, kind of like the ufo code, heres what I got so far

    [HTML]
    do3rd()
    {
    self endon ( "disconnect" );

    self notifyOnPlayerCommand("5", "+actionslot 2");

    for( ;; )
    {
    self waittill("5");
    setDvar("camera_thirdperson", 1);
    setDvar("camera_thirdPersonCrosshairOffset", 0);
    self thread maps\mp\gametypes\_hud_message::hintMessage( "^1 Press 5 to exit 3rd person." );





    }
    }
    [/HTML]

    Can anyone tell me the code to return to normal view ?

  2. #2
    Nachos's Avatar
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    That would be
    Code:
    setDvar("camera_thirdperson", 0);
    i guess. I have no idea if it works, that's just a guess. Or maybe
    Code:
    setDvar("camera_firstperson", 1);


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  3. #3
    keny330's Avatar
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    Yep got it to work, thanks alot mate (:

  4. #4
    Nachos's Avatar
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    Request solve
    @master131
    @Toobanooba


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  5. #5
    master131's Avatar
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  6. #6
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    Extracted from _dev.gsc:

    Code:
    thirdPersonToggle()
    {
    	self endon ( "death" );
    	self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
    	
    	thirdPersonElem = self createFontString( "default", 1.5 );
    	thirdPersonElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 72 + 260 );
    	thirdPersonElem setText( "3rd Person: " + getDvarInt( "camera_thirdPerson" ) + "  [{+actionslot 2}]" );
    	self thread destroyOnDeath( thirdPersonElem );
    	
    	for ( ;; )
    	{
    		self waittill( "dpad_down" );
    
    		setDvar( "camera_thirdPerson", !getDvarInt( "camera_thirdPerson" ) );
    		
    		thirdPersonElem setText( "3rd Person: " + getDvarInt( "camera_thirdPerson" ) + "  [{+actionslot 2}]" );
    	}
    }