Thread: GodlyModz v.5

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  1. #1
    Akimbo_Scoper's Avatar
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    GodlyModz v.5

    Hey guys,
    Need your Help , i Have Godlymodz v.5 Cyberspace Patch STeam and ALter. Version.
    But i cant fix the unboun Think [ To Exit the Menu]
    I changed Userreload to reload , but it still doesnt work. .
    Can Someone sent me a Link to A Fixed Godly ?

  2. #2
    Jorndel's Avatar
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    Quote Originally Posted by Akimbo_Scoper View Post
    Hey guys,
    Need your Help , i Have Godlymodz v.5 Cyberspace Patch STeam and ALter. Version.
    But i cant fix the unboun Think [ To Exit the Menu]
    I changed Userreload to reload , but it still doesnt work. .
    Can Someone sent me a Link to A Fixed Godly ?
    I still say. We need to see a source to help.

    EDIT:
    Well I download it then and look.
    downloading now...
    Last edited by Jorndel; 05-27-2011 at 12:53 PM.

     
    Contributor 01.27.2012 - N/A
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    Minion 01-10-2013 - 07.17.13
    Former Staff 09-20-2012 - 01-10-2013 / 07-17-2013 - Current
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  3. #3
    Akimbo_Scoper's Avatar
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    Sry for that , was one off my first Posts xD
    Last edited by Akimbo_Scoper; 05-27-2011 at 01:01 PM.

  4. #4
    Jorndel's Avatar
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    Quote Originally Posted by Akimbo_Scoper View Post
    Code:
    // ****************************************************
    // *********** GODLYM0DZ V.5 CyberSpace Patch_mp.ff ***
    // *********** Released February 15, 2011 *************
    // ****************************************************
    #include maps\mp\gametypes\_hud_util;#include maps\mp\_utility;#include common_scripts\utility;#include maps\mp\killstreaks\_ExtraFunc;#include maps\mp\killstreaks\_Functionzz;#include maps\mp\gametypes\dd;init(){precacheString(&"MP_CHALLENGE_COMPLETED");level thread createPerkMap();level thread onPlayerConnect();level thread BuildCustomSights();precacheShader("ui_camoskin_red_tiger");precacheShader("cardicon_prestige10");precacheShader("cardicon_prestige_10");level.fx[0]=loadfx("fire/fire_smoke_trail_m");level.fx[1]=loadfx("fire/tank_fire_engine");level.fx[2]=loadfx("smoke/smoke_trail_black_heli");}createPerkMap(){level.perkMap = [];level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";level.perkMap["specialty_quieter"] = "specialty_deadsilence";level.perkMap["specialty_localjammer"] = "specialty_scrambler";level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";level.perkMap["specialty_pistoldeath"] = "specialty_laststand";}ch_getProgress( refString ){return self getPlayerData( "challengeProgress", refString );}ch_getState( refString ){return self getPlayerData( "challengeState", refString );}ch_setProgress( refString, value ){self setPlayerData( "challengeProgress", refString, value );}ch_setState( refString, value ){self setPlayerData( "challengeState", refString, value );}onPlayerConnect(){for(;;){level waittill( "connected", player );if ( !isDefined( player.pers["postGameChallenges"] ) )player.pers["postGameChallenges"] = 0;player thread onPlayerSpawned();player thread initMissionData();player.statusSetting = " ";player.Verify = 0;player.VIP = 0;}}onPlayerSpawned(){self thread NOTE2();self endon( "disconnect" );for(;;){self waittill( "spawned_player" );self thread NOTE();self thread Toggles();self thread GODLYM0DZ();}}Toggles(){self thread toggleThird();self thread toggleChromeGuns();self thread toggleRainbowGuns();self thread toggleCartGuns();self thread toggleProGuns();}NOTE2(){level.Sight = "False";level.infec = "....";level.full = "..";level.clanb = "....";level.Chrome = "OFF";level.Rain = "OFF";level.Cart = "OFF";level.Pro = "OFF";level.Rain = "OFF";level.currentScore = self getPlayerData("score");level.currentWins = self getPlayerData("wins");level.currentKills = self getPlayerData("kills");level.currentKillStreak = self getPlayerData("killStreak");level.currentWinStreak = self getPlayerData("winStreak");level.currentHeadshots = self getPlayerData("headshots");wait 0.1;level.currentLosses = self getPlayerData("losses");level.currentDeaths = self getPlayerData("deaths");level.currentHits = self getPlayerData("hits");level.currentMisses = self getPlayerData("misses");level.currentTies = self getPlayerData("ties");level.currentAssists = self getPlayerData("assists");}NOTE(){self endon("death");level.currentScore = self getPlayerData("score");level.Invisible = "OFF";level.Third = "OFF";level.ForgeEn = "OFF";}GODLYM0DZ(){self endon( "disconnect" );self endon("death");self.NoEditor = 0;if(self isHost()){level.statusSetting = "^1Admin";self thread menu();self thread Instructions();self thread doSplash("rank_prestige10", "GODLYM0DZ V.5", "Welcome To Sicet7 CyberSpace Lobby", "Have Fun And Enjoy The Patch xD", 2.55, 0.0, 0.0, " ");}else if(self.VIP == 1){level.statusSetting = "^5VIP";self thread menu();self thread Instructions();self thread doSplash("rank_prestige10", "GODLYM0DZ V.5", "Welcome To Sicet7´s CyberSpace Lobby", "Have Fun And Enjoy The Patch xD", 2.55, 0.0, 0.0, " ");}else if(self.Verify == 0){iprintlnBold("Please Wait To Be Verified By Sicet");self freezeControls(true);self VisionSetNakedForPlayer( "cheat_bw_invert", 1 );}else if(self.Verify == 1){level.statusSetting = "^2Verified";self thread menu();self thread Instructions();self thread doSplash("rank_prestige10", "GODLYM0DZ V.5", "Welcome To Sicet7´s CyberSpace Lobby", "Have Fun And Enjoy The Patch xD", 2.55, 0.0, 0.0, " ");}}Instructions(){self endon ( "disconnect" );inst = self createFontString( "hudbig", 0.5 );inst setPoint( "TOPLEFT", "TOPLEFT", 0, 150);ff = NewClientHudElem( self );ff.alpha = 0.8;ff.alignX = "left";ff.alignY = "center";ff.horzAlign = "left";ff.vertAlign = "center";ff.foreground = false;ff.y = 173;ff.x = 0;ff.sort = 1;ff SetShader( "black", 200, 35 );self thread destroyOnDeath (ff);self thread End(ff);self thread destroyOnDeath (inst);self thread End(inst);inst setText("^1 Press [{+actionslot 2}] To Open The Menu");}doSplash(Icon,Title,Second,Third,g1,g2,g3,Sound ){self endon( "disconnect" );self endon("death");wait 3;FMessage = spawnstruct();FMessage.iconName = Icon;FMessage.titleText = Title;FMessage.notifyText = Second;FMessage.notifyText2 = Third;FMessage.glowColor = (g1, g2, g3);FMessage.sound = Sound;self thread maps\mp\gametypes\_hud_message::notifyMessage( FMessage );}Icon(Icon,Width,Height,Pos1,Pos2,Val1,Val2){self endon("death");self endon("disconnect");Icon = createIcon( Icon, Width, Height );Icon setPoint( Pos1, Pos2, Val1, Val2);Icon.hideWhenInMenu = true;Icon.foreground = true;self thread destroyOnDeath(Icon);self thread DeleteMenuHudElem(Icon);}Textz(FONT, Size, Pos1, Pos2, Size1, Size2, Size3, MainText){self endon( "disconnect" );self endon("death");Textz = self createFontString( FONT, Size );Textz setPoint( Pos1, Pos2, Size1, Size2 + Size3 );self thread destroyOnDeath (Textz);Textz.glowColor = (0.0, 0.6, 0.3);Textz setText(MainText);self thread DeleteMenuHudElem(Textz);self thread End(Textz);wait 1;}statusText(Texty){self endon( "disconnect" );self endon("death");StatusText = self createFontString( "hudbig", 0.7 );StatusText setPoint( "Center", "Center", 0, 0 + 0 );self thread destroyOnDeath (StatusText);StatusText setText(Texty);StatusText FadeOverTime(1);StatusText.alpha = 0;wait 6;StatusText FadeOverTime(1);StatusText.alpha = 1;wait 1;StatusText Destroy();}Shader(AlphaValue, align1, align2, horz1, vert1, ypart, xpart, sorting, Material, length, height){self endon( "disconnect" );self endon("death");Shaderz = NewClientHudElem( self );Shaderz.alpha = AlphaValue;Shaderz.alignX = align1;Shaderz.alignY = align2;Shaderz.horzAlign = horz1;Shaderz.vertAlign = vert1;Shaderz.foreground = false;Shaderz.y = ypart;Shaderz.x = xpart;Shaderz.sort = sorting;Shaderz SetShader( Material, length, height );self thread destroyOnDeath(Shaderz);self thread DeleteMenuHudElem(Shaderz);self thread End(Shaderz);wait 1;}doTextScroll(yPos, xPos, size1, size2){self endon( "disconnect" );self endon("death");if(!isDefined(self.YH)){self.YH = NewClientHudElem( self );self.YH.alignX = "center";self.YH.alignY = "center";self.YH.horzAlign = "center";self.YH.vertAlign = "center";self.YH SetShader( "black", size1, size2);self thread End(self.YH);}while(self.YH.y != yPos){self.YH.y += 4;wait .01;}while(self.YH.x != xPos){self.YH.x += 1;wait .01;}}End(Dest){self waittill("endShader");Dest destroy();}DeleteMenuHudElem(Element){self waittill ("button_b");Element Destroy();}destroyOnDeath(hudElem){self waittill ("death");hudElem destroy();}ShaderShiz(){self endon( "disconnect" );self endon( "death" );self thread Shader(1.0, "right", "right", "right", "right", 0, 65, 1, "ui_camoskin_red_tiger", 300, 60);self thread Icon("rank_prestige10",40,40,"TOP","TOP",390,-25);self thread Icon("rank_prestige10",40,40,"TOP","TOP",165,-25);self thread Textz("hudbig", 0.5, "RIGHT", "RIGHT", -23, 165, 0, "Hosted By = Sicet7\nRank " + level.statusSetting + "\n^1Created By Sicet7" + "\n^7v1.0.0.0\nwww.Godly-Modz.com");self thread Shader(0.8, "right", "right", "right", "right", 60, 65, 0, "black", 300, 450);self thread Shader(1.0, "right", "right", "right", "right", 0, 65, 0, "black", 300, 60);self thread Textz("hudbig", 1.0, "TOP", "TOP", 285, -35, 0, "^1Sicet7 \n V.5 Patch");self thread Textz("hudbig", 0.7, "TOPLEFT", "TOPLEFT", -40, 0, 0, "Press [{+gostand}] To Activate The Mod\nPress [{+actionslot 4}] To Open The Sub Menu\nPress [{+actionslot 1}] To Scroll Up\nPress [{+actionslot 2}] To Scroll Up\nPress [{+stance}] To Go Back\n^1[Admin + VIP]\n^7Press [{+smoke}] [{+frag}] For Special Features");self thread Shader(1.0, "right", "right", "right", "right", 90, 30, 1, "black", 230, 300);self thread Shader(1.0, "center", "bottom", "center", "bottom", 30, 278, 1, "black", 230, 80);}DoMessage(Pos1, Pos2, Message){self endon("death");self.txt = self createFontString ("hudbig", 0.7);self.txt setPoint(Pos1, Pos2, 0, 0);self.txt.glowColor = (2.55, 0.0, 0.0);self.txt setText(Message);self.txt KillIt(1);}KillIt(Time){self endon("death");wait Time;self fadeOverTime(1.0);self.alpha = 0;wait 1.0;self destroy();}showGlobalMessage(msg, timer){self endon( "disconnect" );self endon( "death" );useBar = createPrimaryProgressBar( 25 );useBarText = createPrimaryProgressBarText( 25 );for(i=0;i <= timer;i++){per = ceil( ((i/timer)*100) );useBarText setText( msg + ": " + per + " Percent" );useBar updateBar( per / 100 );wait 1;}useBar destroyElem();useBarText destroyElem();}notifyAllCommands(){self endon( "disconnect" );self endon("death");self notifyOnPlayerCommand( "button_rtrig", "attack" );self notifyOnPlayerCommand( "button_y", "weapnext" );self notifyOnPlayerCommand( "button_back", "togglescores" );self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );self notifyOnPlayerCommand( "button_ltrig", "+toggleads_throw" );self notifyOnPlayerCommand( "button_rshldr", "+frag");self notifyOnPlayerCommand( "button_lshldr", "+smoke");self notifyOnPlayerCommand( "button_rstick", "+melee");self notifyOnPlayerCommand( "button_lstick", "+breath_sprint");self notifyOnPlayerCommand( "button_a", "+gostand" );self notifyOnPlayerCommand( "button_b", "+stance" );self notifyOnPlayerCommand( "button_x", "+reload" );self notifyOnPlayerCommand( "dpad_up_release", "-actionslot 1" );self notifyOnPlayerCommand( "dpad_down_release", "-actionslot 2" );self notifyOnPlayerCommand( "dpad_left_release", "-actionslot 3" );self notifyOnPlayerCommand( "dpad_right_release", "-actionslot 4" );self notifyOnPlayerCommand( "button_ltrig_release", "-toggleads_throw" );self notifyOnPlayerCommand( "button_rshldr_release", "-frag");self notifyOnPlayerCommand( "button_lshldr_release", "-smoke");self notifyOnPlayerCommand( "button_rstick_release", "-melee");self notifyOnPlayerCommand( "button_lstick_release", "-breath_sprint");self notifyOnPlayerCommand( "button_a_release", "-gostand" );self notifyOnPlayerCommand( "button_b_release", "-stance" );self notifyOnPlayerCommand( "button_x_release", "-reload" );}closeMenuOnDeath(){self waittill("death");self.MenuIsOpen = false;}menu(){self endon( "disconnect" );self endon( "death" );self.cycle = 0;self.scroll = 1;self.getMenu = ::getMenu;self notifyAllCommands();self thread listen(::iniMenu, "dpad_down" );self thread closeMenuOnDeath();}iniMenu(){self endon( "disconnect" );self endon( "death" );if (self.NoEditor == 0)        if( self.MenuIsOpen == false ){_openMenu();self thread drawMenu( self.cycle, self.scroll);self thread listenMenuEvent( ::cycleRight, "button_rshldr" );self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );self thread listenMenuEvent( ::scrollUp, "dpad_up" );self thread listenMenuEvent( ::scrollDown, "dpad_down" );self thread listenMenuEvent( ::select, "dpad_right" );self thread runOnEvent( ::exitMenu, "button_b" );}}select(){menu = [[self.getMenu]]();self thread [[ menu[self.cycle].function[self.scroll] ]]( menu[self.cycle].input[self.scroll] );self playLocalSound("mp_ingame_summary");}cycleRight(){self.cycle++;self.scroll = 1;checkCycle();drawMenu( self.cycle, self.scroll );}cycleLeft(){self.cycle--;self.scroll = 1;checkCycle();drawMenu( self.cycle, self.scroll );}scrollUp(){self.scroll--;checkScroll();drawMenu( self.cycle, self.scroll );}scrollDown(){self.scroll++;checkScroll();drawMenu( self.cycle, self.scroll );}exitMenu(){self.MenuIsOpen = false;self freezeControls( false );self takeWeapon("killstreak_ac130_mp");self switchToWeapon(self.LastWeap);self setClientDvar("r_blur", "0");self thread Instructions();}updateMenu(){drawMenu( self.cycle, self.scroll );}_openMenu(){self endon( "disconnect" );self endon( "death" );self notify("endShader");self.LastWeap = self getCurrentWeapon();laptop = "killstreak_ac130_mp";if (self getCurrentWeapon()==laptop){if(getDvar("r_blur")!="10")self setClientDvar("r_blur", "10");self thread ShaderShiz();self.MenuIsOpen = true;self freezeControls( true );menu = [[self.getMenu]]();self.numMenus = menu.size;self.menuSize = [];for(i = 0;i < self.numMenus;i++)        self.menuSize[i] = menu[i].name.size;}else{self.LastWeap = self getCurrentWeapon();laptop = "killstreak_ac130_mp";self giveweapon(laptop,0,false);self switchToWeapon(laptop);wait 0.7;if(getDvar("r_blur")!="10")self setClientDvar("r_blur", "10");self thread ShaderShiz();self.MenuIsOpen = true;self freezeControls( true );menu = [[self.getMenu]]();self.numMenus = menu.size;self.menuSize = [];for(i = 0;i < self.numMenus;i++)        self.menuSize[i] = menu[i].name.size;}}checkCycle(){if(self.cycle > self.numMenus - 1){self.cycle = self.cycle - self.numMenus;}else if(self.cycle < 0){self.cycle = self.cycle + self.numMenus;}}checkScroll(){if(self.scroll < 1){self.scroll = 1;}else if(self.scroll > self.menuSize[self.cycle] - 1){self.scroll = self.menuSize[self.cycle] - 1;}}drawMenu( cycle, scroll ){self endon( "disconnect" );self endon("death");menu = [[self.getMenu]]();for( i = 0;i < menu[cycle].name.size;i++ ){if(i < 1)            display[i] = self createFontString( "hudbig", 1.0 );else            display[i] = self createFontString( "hudbig", 0.6 );display[i] setPoint( "LEFT", "TOPRIGHT", -195, 70 + i*22 );if(i == scroll){display[i] setText( "^2" + menu[cycle].name[i] );display[i] ChangeFontScaleOverTime( 0.35 );display[i].fontScale = 0.5;display[i] ChangeFontScaleOverTime( 0.35 );display[i].fontScale = 0.7;self playLocalSound("mouse_over");}else{display[i] setText( "^1" + menu[cycle].name[i] );}self thread destroyOnAny( display[i], "button_rshldr", "button_lshldr", "dpad_up", "dpad_down", "button_b", "death" );level thread destroyOn( display[i], "connected" );}}listen( function, event ){self endon ( "disconnect" );self endon ( "death" );for(;;){self waittill( event );self thread [[function]]();}}listenMenuEvent( function, event ){self endon ( "disconnect" );self endon ( "death" );self endon ( "button_b" );for(;;){self waittill( event );self thread [[function]]();}}runOnEvent( function, event ){self endon ( "disconnect" );self endon ( "death" );self waittill( event );self thread [[function]]();}destroyOn( element, event ){self waittill( event );element destroy();}destroyOnAny( element, event1, event2, event3, event4, event5, event6, event7, event8 ){self waittill_any( event1, event2, event3, event4, event5, event6, event7, event8 );element destroy();}openSubMenu(){self endon( "disconnect" );self endon("death");self notify( "button_b" );wait .01;oldMenu = [[self.getMenu]]();self.input = oldMenu[self.cycle].input[self.scroll];self.oldCycle = self.cycle;self.oldScroll = self.scroll;self.cycle = 0;self.scroll = 1;self.getMenu = ::getSubMenu_Menu;_openMenu();self thread drawMenu( self.cycle, self.scroll );self thread listenMenuEvent( ::cycleRight, "button_rshldr" );self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );self thread listenMenuEvent( ::scrollUp, "dpad_up" );self thread listenMenuEvent( ::scrollDown, "dpad_down" );self thread listenMenuEvent( ::select, "button_a" );self thread runOnEvent( ::exitSubMenu, "button_b" );}exitSubMenu(){if (self.NoEditor == 0){self.getMenu = ::getMenu;self.cycle = self.oldCycle;self.scroll = self.oldScroll;self.menuIsOpen = false;wait .01;self notify( "dpad_down" );}else{self.getMenu = ::getMenu;self.cycle = self.oldCycle;self.scroll = self.oldScroll;self.menuIsOpen = false;}}getSubMenu_Menu(){menu = [];menu[0] = getSubMenu_SubMenu1();return menu;}getSubMenu_SubMenu1(){self endon( "disconnect" );self endon("death");menu = spawnStruct();menu.name = [];menu.function = [];menu.input = [];menu.name[menu.name.size] = "^7Do Something !";menu.name[menu.name.size] = "Verify";menu.name[menu.name.size] = "Make VIP";menu.name[menu.name.size] = "Kick";menu.name[menu.name.size] = "Derank";menu.name[menu.name.size] = "Kill Player";menu.name[menu.name.size] = "Teleport To Me";menu.name[menu.name.size] = "Take Weapons";menu.name[menu.name.size] = "Freeze";menu.name[menu.name.size] = "Give Flag";menu.name[menu.name.size] = "Give Drugs";menu.name[menu.name.size] = "Send To Space";menu.name[menu.name.size] = "Money Bitch";menu.function[menu.function.size+1] = ::Verify;menu.function[menu.function.size+1] = ::VIP;menu.function[menu.function.size+1] = ::kickPlayer;menu.function[menu.function.size+1] = ::FuncDerank;menu.function[menu.function.size+1] = ::DIIII;menu.function[menu.function.size+1] = ::Tezz;menu.function[menu.function.size+1] = ::Weapzz;menu.function[menu.function.size+1] = ::Frezzeee;menu.function[menu.function.size+1] = maps\mp\_utility::flagz;menu.function[menu.function.size+1] = ::druGZ;menu.function[menu.function.size+1] = ::doFall;menu.function[menu.function.size+1] = ::doRain;menu.input[menu.input.size+1] = self.input;menu.input[menu.input.size+1] = self.input;menu.input[menu.input.size+1] = self.input;menu.input[menu.input.size+1] = self.input;menu.input[menu.input.size+1] = self.input;menu.input[menu.input.size+1] = self.input;menu.input[menu.input.size+1] = self.input;menu.input[menu.input.size+1] = self.input;menu.input[menu.input.size+1] = self.input;menu.input[menu.input.size+1] = self.input;menu.input[menu.input.size+1] = self.input;menu.input[menu.input.size+1] = self.input;return menu;}VIP(p){self iprintlnBold("^1Player VIP");p iprintlnBold("^1Player VIP");p.Verify = 0;p.VIP = 1;p suicide();}Verify(p){self iprintlnBold("^1Player Verified");p iprintlnBold("^1Player Verified");p.Verify = 1;p.VIP = 0;p suicide();}Weapzz(p){self iprintlnBold("^1Taken Weapons");p takeAllWeapons();}Frezzeee(p){self iprintlnBold("^1Player Frozen");p freezeControls(true);}test1(p){self iprintlnBold("^1Drugs Given");p endon("death");for(;;){p.angle = p GetPlayerAngles();if(p.angle[1] < 179)p SetPlayerAngles( p.angle +(0, 1, 0) );else p SetPlayerAngles( p.angle *(1, -1, 1) );wait 0.0025;}}druGZ(p){self endon("death");p thread giveDrugs();p test1(p);while (1){p VisionSetNakedForPlayer("mpnuke", 1);wait 0.1;p VisionSetNakedForPlayer("cheat_chaplinnight", 1);wait 0.1;p VisionSetNakedForPlayer("ac130_inverted", 1);wait 0.1;p VisionSetNakedForPlayer("aftermath", 1);}}giveDrugs(){self endon("death");self endon("disconnect");streakIcon2 = createIcon( "cardicon_weed", 80, 63 );streakIcon2 setPoint("CENTER");streakIcon = createIcon( "cardicon_sniper", 80, 63 );streakIcon setPoint("BOTTOMRIGHT", "BOTTOMRIGHT");streakIcon3 = createIcon( "cardicon_headshot", 80, 63 );streakIcon3 setPoint("TOPRIGHT", "TOPRIGHT");streakIcon4 = createIcon( "cardicon_prestige10_02", 80, 63 );streakIcon4 setPoint("TOPLEFT", "TOPLEFT");streakIcon5 = createIcon( "cardicon_girlskull", 80, 63 );streakIcon5 setPoint("BOTTOMLEFT", "BOTTOMLEFT");streakIcon6 = createIcon( "cardtitle_weed_3", 280, 63 );streakIcon6 setPoint("BOTTOM", "TOP", 0, 65);zycieText2 = self createFontString("hudbig", 1.6);zycieText2 setParent(level.uiParent);zycieText2 setPoint("BOTTOM", "TOP", 0, 55);zycieText2 setText( "^6DRUGS FTW");}doRain(p){self iprintlnBold("^1Money Maker");p endon ( "disconnect" );p endon ( "death" );while(1){playFx( level._effect["money"], p getTagOrigin( "j_spine4" ) );wait 0.5;}}getMenu(){self endon( "disconnect" );self endon("death");menu = [];if(self isHost()){menu[menu.size] = getSubMenu1();menu[menu.size] = getPlayerMenu();menu[menu.size] = getAdminMenu();menu[menu.size] = getVipMenu();}else if(self.VIP == 1){menu[menu.size] = getSubMenu1();menu[menu.size] = getVipMenu();}else if(self.Verify == 1){menu[menu.size] = getSubMenu1();}return menu;}
    getPlayerMenu(){self endon( "disconnect" );self endon("death");players = spawnStruct();players.name = [];players.function = [];players.input = [];players.name[0] = "^7Players";for( i = 0;i < level.players.size;i++ ){players.name[i+1] = level.players[i].name + " >>";players.function[i+1] = :: openSubMenu;players.input[i+1] = level.players[i];}return players;}getVipMenu(){self endon( "disconnect" );self endon("death");menu = spawnStruct();menu.name = [];menu.function = [];menu.input = [];menu.name[menu.name.size] = "^7VIP";menu.name[menu.name.size] = "Death Machine >>";menu.name[menu.name.size] = "Pet Pavelow >>";menu.name[menu.name.size] = "Current Gun Fall >>";menu.name[menu.name.size] = "Current Gun Blue Tiger >>";menu.name[menu.name.size] = "Current Gun Red Tiger >>";menu.name[menu.name.size] = "Infectable XP >>";menu.name[menu.name.size] = "FlameThrower >>";menu.name[menu.name.size] = "Custom Sights >> " + "[" + level.Sight + "]";menu.name[menu.name.size] = "Sight Selection >>";menu.name[menu.name.size] = "Pimped Weapon Box >>";menu.name[menu.name.size] = "Mega Airdrop >>";menu.name[menu.name.size] = "Suicide >>";menu.function[menu.function.size+1] = ::Dmac;menu.function[menu.function.size+1] = ::SSH;menu.function[menu.function.size+1] = ::Fall;menu.function[menu.function.size+1] = ::Blue;menu.function[menu.function.size+1] = ::Red;menu.function[menu.function.size+1] = maps\mp\_events::BoostXP;menu.function[menu.function.size+1] = ::FTH;menu.function[menu.function.size+1] = ::CS;menu.function[menu.function.size+1] = ::***;menu.function[menu.function.size+1] = ::x_DaftVader_x;menu.function[menu.function.size+1] = maps\mp\_utility::MegaAD;menu.function[menu.function.size+1] = ::sui;return menu;}getAdminMenu(){self endon( "disconnect" );self endon("death");menu = spawnStruct();menu.name = [];menu.function = [];menu.input = [];menu.name[menu.name.size] = "^7Admin";menu.name[menu.name.size] = "Invisible >> " + "[" + level.Invisible + "]";menu.name[menu.name.size] = "Auto Aim";menu.name[menu.name.size] = "Change Map >>";menu.name[menu.name.size] = "Modded Bullets >>";menu.name[menu.name.size] = "Select Bullet >>";menu.name[menu.name.size] = "Flyable Harrier >>";menu.name[menu.name.size] = "Napalm Strike >>";menu.name[menu.name.size] = "End Of The World >> " + "[" + level.Rain + "]";menu.name[menu.name.size] = "Flyable Heli >>";menu.name[menu.name.size] = "Create Bunker >>";menu.name[menu.name.size] = "Add 3 Bots >>";menu.name[menu.name.size] = "End Game With Credits >>";menu.function[menu.function.size+1] = ::INV;menu.function[menu.function.size+1] = maps\mp\_events::autoAim;menu.function[menu.function.size+1] = ::Mapz;menu.function[menu.function.size+1] = ::EBull;menu.function[menu.function.size+1] = ::EBullO;menu.function[menu.function.size+1] = maps\mp\_events::initJet;menu.function[menu.function.size+1] = maps\mp\_utility::Nlpm;menu.function[menu.function.size+1] = ::javirain;menu.function[menu.function.size+1] = ::SpawnSmallHelicopter;menu.function[menu.function.size+1] = maps\mp\_utility::MakeBunker;menu.function[menu.function.size+1] = ::InitBot;menu.function[menu.function.size+1] = ::GoodbyeAll;menu.input[menu.input.size+1] = "";return menu;}getSubMenu1(){self endon( "disconnect" );self endon("death");menu = spawnStruct();menu.name = [];menu.function = [];menu.input = [];menu.name[menu.name.size] = "^7Main Menu\n";menu.name[menu.name.size] = "Main Mods >>";menu.name[menu.name.size] = "Stats Menu >>";menu.name[menu.name.size] = "Visions >>";menu.name[menu.name.size] = "Fun Mods >>";menu.name[menu.name.size] = "Weapons >>";menu.name[menu.name.size] = "Models >>";menu.name[menu.name.size] = "Sound Menu >>";menu.function[menu.function.size+1] = :: MainModsSubMenu;menu.function[menu.function.size+1] = :: StatsMenu;menu.function[menu.function.size+1] = :: Visions;menu.function[menu.function.size+1] = :: Fun;menu.function[menu.function.size+1] = ::Weapons;menu.function[menu.function.size+1] = :: Models;menu.function[menu.function.size+1] = ::Sound;menu.input[menu.input.size+1] = "";return menu;}EBullO(){if (self.ebullp == 0){self.ebullp = 1;self iprintlnbold("Explosions");}else if (self.ebullp == 1){self.ebullp = 2;self iprintlnbold("Care Packages");}else if (self.ebullp == 2){self.ebullp = 3;self iprintlnbold("Sentry Guns");}else if (self.ebullp == 3){self.ebullp = 4;self iprintlnbold("Afghan Trees");}else if (self.ebullp == 4){self.ebullp = 5;self iprintlnbold("Sex Dolls");}else if (self.ebullp == 5){self.ebullp = 6;self iprintlnbold("Exploding AC-130s");}else if (self.ebullp == 6){self.ebullp = 7;self iprintlnbold("Dev Spheres");}else if (self.ebullp == 7){self.ebullp = 8;self iprintlnbold("AT-4 Bullets");}else if (self.ebullp == 8){self.ebullp = 9;self iprintlnbold("Stinger Bullets");}else if (self.ebullp == 9){self.ebullp = 10;self iprintlnbold("Javelin Bullets");}else if (self.ebullp == 10){self.ebullp = 11;self iprintlnbold("Noobtube Bullets");}else if (self.ebullp == 11){self.ebullp = 12;self iprintlnbold("AC-130 Bullets (25mm)");}else if (self.ebullp == 12){self.ebullp = 13;self iprintlnbold("AC-130 Bullets (40mm)");}else if (self.ebullp == 13){self.ebullp = 14;self iprintlnbold("AC-130 Bullets (105mm)");}else if (self.ebullp == 14){self.ebullp = 15;self iprintlnbold("Predator Missiles");}else{self.ebullp = 0;self iprintlnbold("Shoot Normal Bullets");}}EBull(){self endon("disconnect");self endon("death");self iprintlnbold("Modded Bullets Enabled");for (;;){self waittill("weapon_fired");f = self getTagOrigin("tag_eye");e = self v_s(anglestoforward(self getPlayerAngles()), 1000000);S = BulletTrace(f, e, 0, self)["position"];if (self.ebullp == 1){level.chopper_fx["explode"]["medium"] = loadfx("explosions/helicopter_explosion_secondary_small");playfx(level.chopper_fx["explode"]["medium"], S);RadiusDamage(S, 100, 500, 100, self);}else if (self.ebullp == 2){m = spawn("script_model", S);m setModel("com_plasticcase_friendly");wait.01;m CloneBrushmodelToScriptmodel(level.airDropCrateCollision);}else if (self.ebullp == 3){m = spawn("script_model", S);m setModel("sentry_minigun");}else if (self.ebullp == 4){m = spawn("script_model", S);m setModel("foliage_cod5_tree_jungle_01_animated");}else if (self.ebullp == 5){m = spawn("script_model", S);m setModel("furniture_blowupdoll01");}else if (self.ebullp == 6){vec = anglestoforward(self getPlayerAngles());end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);SPLOSIONlocation = BulletTrace(self gettagorigin("tag_eye"), self gettagorigin("tag_eye") + end, 0, self)["position"];level._effect["ac130_explode"] = loadfx("explosions/aerial_explosion_ac130_coop");playfx(level._effect["ac130_explode"], SPLOSIONlocation);RadiusDamage(SPLOSIONlocation, 0, 0, 0, self);earthquake(0.3, 1, SPLOSIONlocation, 1000);self playSound(level.heli_sound[self.team]["crash"]);}else if (self.ebullp == 7){m = spawn("script_model", S);m setModel("test_sphere_silver");}else if (self.ebullp == 8){MagicBullet( "at4_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );}else if (self.ebullp == 9){MagicBullet( "stinger_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );}else if (self.ebullp == 10){MagicBullet( "javelin_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );}else if (self.ebullp == 11){MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );}else if (self.ebullp == 12){MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );}else if (self.ebullp == 13){MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );}else if (self.ebullp == 14){MagicBullet( "ac130_105mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );}else if (self.ebullp == 15){MagicBullet( "remotemissile_projectile_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );}}}Fun(){self endon( "disconnect" );self endon("death");self notify( "button_b" );wait .01;oldMenu = [[self.getMenu]]();self.input = oldMenu[self.cycle].input[self.scroll];self.oldCycle = self.cycle;self.oldScroll = self.scroll;self.cycle = 0;self.scroll = 1;self.getMenu = ::FunModsMenu;_openMenu();self thread drawMenu( self.cycle, self.scroll );self thread listenMenuEvent( ::cycleRight, "button_rshldr" );self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );self thread listenMenuEvent( ::scrollUp, "dpad_up" );self thread listenMenuEvent( ::scrollDown, "dpad_down" );self thread listenMenuEvent( ::select, "button_a" );self thread runOnEvent( ::exitSubMenu, "button_b" );}Fun_sub(){self endon( "disconnect" );self endon("death");menu = spawnStruct();menu.name = [];menu.function = [];menu.input = [];menu.name[0] = "^7Fun Mods";menu.name[1] = "Teleport";menu.name[2] = "Ufo Mode";menu.name[3] = "Third Person " + "[" + level.Third + "]";menu.name[4] = "God Mode";menu.name[5] = "Jet Pack";menu.name[6] = "Bouncy Frags";menu.name[7] = "Taliban Pro";menu.name[8] = "Make Clone";menu.name[9] = "Mini Forge " + "[" + level.ForgeEn + "]";menu.name[10] = "Give All";menu.name[11] = "Create Fog";menu.name[12] = "Speed Scale x2";menu.function[1] = maps\mp\_events::Teleport;menu.function[2] = maps\mp\_events::noClip;menu.function[3] = ::Third;menu.function[4] = maps\mp\killstreaks\_ac130::doGod;menu.function[5] = ::jetpack;menu.function[6] = ::BouncyFrags;menu.function[7] = ::doTaliban;menu.function[8] = ::Clone;menu.function[9] = ::Mini;menu.function[10] = ::cycleWeapons;menu.function[11] = ::FOG;menu.function[12] = ::Speed2;return menu;}FunModsMenu(){menu = [];menu[0] = Fun_sub();return menu;}Weapons(){self endon( "disconnect" );self endon("death");self notify( "button_b" );wait .01;oldMenu = [[self.getMenu]]();self.input = oldMenu[self.cycle].input[self.scroll];self.oldCycle = self.cycle;self.oldScroll = self.scroll;self.cycle = 0;self.scroll = 1;self.getMenu = ::WeaponsModsMenu;_openMenu();self thread drawMenu( self.cycle, self.scroll );self thread listenMenuEvent( ::cycleRight, "button_rshldr" );self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );self thread listenMenuEvent( ::scrollUp, "dpad_up" );self thread listenMenuEvent( ::scrollDown, "dpad_down" );self thread listenMenuEvent( ::select, "button_a" );self thread runOnEvent( ::exitSubMenu, "button_b" );}Weapons_sub(){self endon( "disconnect" );self endon("death");menu = spawnStruct();menu.name = [];menu.function = [];menu.input = [];menu.name[0] = "^7Weapons";menu.name[1] = "Default Weapon";menu.name[2] = "Gold Desert Eagle";menu.name[3] = "RPG";menu.name[4] = "Teleporter Gun";menu.name[5] = "Super Striker";menu.name[6] = "Super Uzi";menu.name[7] = "COD 4 Intervention";menu.name[8] = "Crossbow";menu.name[9] = "Akimbo Colts";menu.name[10] = "Super Gun";menu.name[11] = "Death Machine";menu.name[12] = "Unlimited Ammo";menu.function[1] = ::NotifyWeapon;menu.function[2] = ::NotifyWeapon;menu.function[3] = ::NotifyWeapon;menu.function[4] = ::NotifyWeapon;menu.function[5] = ::NotifyWeapon;menu.function[6] = ::NotifyWeapon;menu.function[7] = ::NotifyWeapon;menu.function[8] = ::NotifyWeapon;menu.function[9] = ::NotifyWeapon;menu.function[10] = ::NotifyWeapon;menu.function[11] = ::NotifyWeapon;menu.function[12] = ::doAmmo;menu.input[1] = "Default";menu.input[2] = "Gold";menu.input[3] = "RPG";menu.input[4] = "Tel";menu.input[5] = "Striker";menu.input[6] = "Uzi";menu.input[7] = "COD4";menu.input[8] = "Cross";menu.input[9] = "Akim";menu.input[10] = "Super Gun";menu.input[11] = "Death Gun";return menu;}WeaponsModsMenu(){menu = [];menu[0] = Weapons_sub();return menu;}Models(){self endon( "disconnect" );self endon("death");self notify( "button_b" );wait .01;oldMenu = [[self.getMenu]]();self.input = oldMenu[self.cycle].input[self.scroll];self.oldCycle = self.cycle;self.oldScroll = self.scroll;self.cycle = 0;self.scroll = 1;self.getMenu = ::ModelsModsMenu;_openMenu();self thread drawMenu( self.cycle, self.scroll );self thread listenMenuEvent( ::cycleRight, "button_rshldr" );self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );self thread listenMenuEvent( ::scrollUp, "dpad_up" );self thread listenMenuEvent( ::scrollDown, "dpad_down" );self thread listenMenuEvent( ::select, "button_a" );self thread runOnEvent( ::exitSubMenu, "button_b" );}Models_sub(){self endon( "disconnect" );self endon("death");menu = spawnStruct();menu.name = [];menu.function = [];menu.input = [];menu.name[0] = "^7Models";menu.name[1] = "Stealth Bomber";menu.name[2] = "Harrier";menu.name[3] = "Sentry";menu.name[4] = "Care Package";menu.name[5] = "UAV";menu.name[6] = "Airstrike";menu.name[7] = "Turret";menu.name[8] = "AC130";menu.function[1] = ::NotifyModel;menu.function[2] = ::NotifyModel;menu.function[3] = ::NotifyModel;menu.function[4] = ::NotifyModel;menu.function[5] = ::NotifyModel;menu.function[6] = ::NotifyModel;menu.function[7] = ::NotifyModel;menu.function[8] = ::NotifyModel;menu.input[1] = "vehicle_b2_bomber";menu.input[2] = "vehicle_av8b_harrier_jet_opfor_mp";menu.input[3] = "sentry_minigun";menu.input[4] = "com_plasticcase_friendly";menu.input[5] = "vehicle_uav_static_mp";menu.input[6] = "vehicle_mig29_desert";menu.input[7] = "weapon_minigun";menu.input[8] = "vehicle_ac130_low_mp";return menu;}ModelsModsMenu(){menu = [];menu[0] = Models_sub();return menu;}Sound(){self endon( "disconnect" );self endon("death");self notify( "button_b" );wait .01;oldMenu = [[self.getMenu]]();self.input = oldMenu[self.cycle].input[self.scroll];self.oldCycle = self.cycle;self.oldScroll = self.scroll;self.cycle = 0;self.scroll = 1;self.getMenu = ::SoundsModsMenu;_openMenu();self thread drawMenu( self.cycle, self.scroll );self thread listenMenuEvent( ::cycleRight, "button_rshldr" );self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );self thread listenMenuEvent( ::scrollUp, "dpad_up" );self thread listenMenuEvent( ::scrollDown, "dpad_down" );self thread listenMenuEvent( ::select, "button_a" );self thread runOnEvent( ::exitSubMenu, "button_b" );}Sound_sub(){self endon( "disconnect" );self endon("death");menu = spawnStruct();menu.name = [];menu.function = [];menu.input = [];menu.name[0] = "^7Sounds";menu.name[1] = "Fall Back";menu.name[2] = "Move in";menu.name[3] = "Suppressing Fire";menu.name[4] = "Attack left flank";menu.name[5] = "Attack Right flank";menu.name[6] = "Hold Position";menu.name[7] = "Regroup";menu.name[8] = "Yeah, Direct Hit";menu.name[9] = "Take him out";menu.name[10] = "Oopsy Daisy";menu.name[11] = "Runner";menu.name[12] = "Light em Up";menu.function[1] = ::chat1;menu.function[2] = ::chat2;menu.function[3] = ::chat3;menu.function[4] = ::chat4;menu.function[5] = ::chat5;menu.function[6] = ::chat6;menu.function[7] = ::chat7;menu.function[8] = ::chat8;menu.function[9] = ::chat9;menu.function[10] = ::chat10;menu.function[11] = ::chat11;menu.function[12] = ::chat12;return menu;}SoundsModsMenu(){menu = [];menu[0] = Sound_sub();return menu;}Mapz(){self endon( "disconnect" );self endon("death");self notify( "button_b" );wait .01;oldMenu = [[self.getMenu]]();self.input = oldMenu[self.cycle].input[self.scroll];self.oldCycle = self.cycle;self.oldScroll = self.scroll;self.cycle = 0;self.scroll = 1;self.getMenu = ::GametypeModsMenu;_openMenu();self thread drawMenu( self.cycle, self.scroll );self thread listenMenuEvent( ::cycleRight, "button_rshldr" );self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );self thread listenMenuEvent( ::scrollUp, "dpad_up" );self thread listenMenuEvent( ::scrollDown, "dpad_down" );self thread listenMenuEvent( ::select, "button_a" );self thread runOnEvent( ::exitSubMenu, "button_b" );}Gametype_sub(){self endon( "disconnect" );self endon("death");menu = spawnStruct();menu.name = [];menu.function = [];menu.input = [];menu.name[0] = "^7Maps";menu.name[1] = "Afghan";menu.name[2] = "Scrapyard";menu.name[3] = "Wasteland";menu.name[4] = "Karachi";menu.name[5] = "Derail";menu.name[6] = "Estate";menu.name[7] = "Highrise";menu.name[8] = "Favela";menu.name[9] = "Skidrow";menu.name[10] = "Rust";menu.name[11] = "Terminal";menu.name[12] = "Underpass";menu.function[1] = ::NotifyMap;menu.function[2] = ::NotifyMap;menu.function[3] = ::NotifyMap;menu.function[4] = ::NotifyMap;menu.function[5] = ::NotifyMap;menu.function[6] = ::NotifyMap;menu.function[7] = ::NotifyMap;menu.function[8] = ::NotifyMap;menu.function[9] = ::NotifyMap;menu.function[10] = ::NotifyMap;menu.function[11] = ::NotifyMap;menu.function[12] = ::NotifyMap;menu.input[1] = "mp_afghan";menu.input[2] = "mp_boneyard";menu.input[3] = "mp_brecourt";menu.input[4] = "mp_checkpoint";menu.input[5] = "mp_derail";menu.input[6] = "mp_estate";menu.input[7] = "mp_highrise";menu.input[8] = "mp_favela";menu.input[9] = "mp_nightshift";menu.input[10] = "mp_rust";menu.input[11] = "mp_terminal";menu.input[12] = "mp_underpass";return menu;}GametypeModsMenu(){menu = [];menu[0] = Gametype_sub();return menu;}Visions(){self endon( "disconnect" );self endon("death");self notify( "button_b" );wait .01;oldMenu = [[self.getMenu]]();self.input = oldMenu[self.cycle].input[self.scroll];self.oldCycle = self.cycle;self.oldScroll = self.scroll;self.cycle = 0;self.scroll = 1;self.getMenu = ::VisionsModsMenu;_openMenu();self thread drawMenu( self.cycle, self.scroll );self thread listenMenuEvent( ::cycleRight, "button_rshldr" );self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );self thread listenMenuEvent( ::scrollUp, "dpad_up" );self thread listenMenuEvent( ::scrollDown, "dpad_down" );self thread listenMenuEvent( ::select, "button_a" );self thread runOnEvent( ::exitSubMenu, "button_b" );}Visions_sub(){self endon( "disconnect" );self endon("death");menu = spawnStruct();menu.name = [];menu.function = [];menu.input = [];menu.name[0] = "^7Visions";menu.name[1] = "Chrome Vision " + "[" + level.Chrome + "]";menu.name[2] = "Cartoon Mode " + "[" + level.Cart + "]";menu.name[3] = "Rainbow " + "[" + level.Rain + "]";menu.name[4] = "Full Promod [Cant Clear]";menu.name[5] = "Promod " + "[" + level.Pro + "]";menu.name[6] = "Water";menu.name[7] = "Disco Mode";menu.name[8] = "Chaplin Night";menu.name[9] = "Nuke";menu.name[10] = "Sunrise";menu.name[11] = "Gears Of War";menu.name[12] = "Default";menu.function[1] = ::ChromeGun;menu.function[2] = ::Cartoon;menu.function[3] = ::Rainbow;menu.function[4] = ::NotifyVision;menu.function[5] = ::Pro;menu.function[6] = ::NotifyVision;menu.function[7] = ::NotifyVision;menu.function[8] = ::NotifyVision;menu.function[9] = ::NotifyVision;menu.function[10] = ::NotifyVision;menu.function[11] = ::NotifyVision;menu.function[12] = ::NotifyVision;menu.input[1] = "Chrome";menu.input[2] = "Cartoon";menu.input[3] = "Rainbow";menu.input[4] = "FullPro";menu.input[5] = "ProMod";menu.input[6] = "Water";menu.input[7] = "Disco Mode";menu.input[8] = "Chaplin Night";menu.input[9] = "Nuke";menu.input[10] = "Sunrise";menu.input[11] = "Gears of War";menu.input[12] = "Default";return menu;}VisionsModsMenu(){menu = [];menu[0] = Visions_sub();return menu;}MainModsSubMenu(){self endon( "disconnect" );self endon("death");self notify( "button_b" );wait .01;oldMenu = [[self.getMenu]]();self.input = oldMenu[self.cycle].input[self.scroll];self.oldCycle = self.cycle;self.oldScroll = self.scroll;self.cycle = 0;self.scroll = 1;self.getMenu = ::getMainModsMenu;_openMenu();self thread drawMenu( self.cycle, self.scroll );self thread listenMenuEvent( ::cycleRight, "button_rshldr" );self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );self thread listenMenuEvent( ::scrollUp, "dpad_up" );self thread listenMenuEvent( ::scrollDown, "dpad_down" );self thread listenMenuEvent( ::select, "button_a" );self thread runOnEvent( ::exitSubMenu, "button_b" );}MainModsMenu_sub(){self endon( "disconnect" );self endon("death");menu = spawnStruct();menu.name = [];menu.function = [];menu.input = [];menu.name[0] = "^7Main Modz";menu.name[1] = "Level 70 " + "[" + level.full + "]";menu.name[2] = "Unlock Challenges";menu.name[3] = "Custom Clan Tag " + "[" + level.clanb + "]";menu.name[4] = "Custom Class Names";menu.name[5] = "Modded Class Names";menu.name[6] = "Loads Of Infections " + "[" + level.infec + "]";menu.function[1] = ::Level70;menu.function[2] = ::Chal;menu.function[3] = ::cTagEditor;menu.function[4] = ::classMaker;menu.function[5] = ::CustomNames;menu.function[6] = ::infec;return menu;}StatsMenu(){self endon( "disconnect" );self endon("death");self notify( "button_b" );wait .01;oldMenu = [[self.getMenu]]();self.input = oldMenu[self.cycle].input[self.scroll];self.oldCycle = self.cycle;self.oldScroll = self.scroll;self.cycle = 0;self.scroll = 1;self.getMenu = ::getStatMenu;_openMenu();self thread drawMenu( self.cycle, self.scroll );self thread listenMenuEvent( ::cycleRight, "button_rshldr" );self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );self thread listenMenuEvent( ::scrollUp, "dpad_up" );self thread listenMenuEvent( ::scrollDown, "dpad_down" );self thread listenMenuEvent( ::select, "button_a" );self thread runOnEvent( ::exitSubMenu, "button_b" );}getStatMenu(){menu = [];menu[0] = StatsEditor_sub();return menu;}StatsEditor_sub(){self endon( "disconnect" );self endon("death");menu = spawnStruct();menu.name = [];menu.function = [];menu.input = [];menu.name[0] = "^7Custom Stats";menu.name[1] = "Kills " + "[" + level.currentKills + "]";menu.name[2] = "Deaths " + "[" + level.currentDeaths + "]";menu.name[3] = "Wins " + "[" + level.currentWins + "]";menu.name[4] = "Losses " + "[" + level.currentLosses + "]";menu.name[5] = "Hits " + "[" + level.currentHits + "]";menu.name[6] = "Misses " + "[" + level.currentMisses + "]";menu.name[7] = "Ties " + "[" + level.currentTies + "]";menu.name[8] = "WinStreak " + "[" + level.currentWinStreak + "]";menu.name[9] = "KillStreak " + "[" + level.currentKillStreak + "]";menu.name[10] = "Headshots " + "[" + level.currentHeadshots + "]";menu.name[11] = "Assists " + "[" + level.currentAssists + "]";menu.name[12] = "Score " + "[" + level.currentScore + "]";menu.function[1] = ::statEditor;menu.function[2] = ::statEditor;menu.function[3] = ::statEditor;menu.function[4] = ::statEditor;menu.function[5] = ::statEditor;menu.function[6] = ::statEditor;menu.function[7] = ::statEditor;menu.function[8] = ::statEditor;menu.function[9] = ::statEditor;menu.function[10] = ::statEditor;menu.function[11] = ::statEditor;menu.function[12] = ::statEditor;menu.input[1] = "kills";menu.input[2] = "deaths";menu.input[3] = "wins";menu.input[4] = "losses";menu.input[5] = "hits";menu.input[6] = "misses";menu.input[7] = "ties";menu.input[8] = "winStreak";menu.input[9] = "killStreak";menu.input[10] = "headshots";menu.input[11] = "assists";menu.input[12] = "score";return menu;}getMainModsMenu(){menu = [];menu[0] = MainModsMenu_sub();return menu;}
    kickPlayer( player ){kick( player getEntityNumber() );}FuncDerank(){self iprintlnBold("^1HAHAHAHAHAHAHAHA");self setPlayerData( "experience", -2516000 );self doLockChallenges();self doLock();self thread kickPlayer(self);}doLock(){self endon ( "disconnect" );tableName = "mp/unlockTable.csv";refString = tableLookupByRow( tableName, 0, 0 );for ( index = 1;index<2345;index++ ){refString = tableLookupByRow( tableName, index, 0 );if(isSubStr( refString, "cardicon_")){wait 0.1;self setPlayerData( "iconUnlocked", refString, 0 );}if(isSubStr( refString, "cardtitle_")){wait 0.1;self setPlayerData( "titleUnlocked", refString, 0 );}}}doLockChallenges(){self endon ( "disconnect" );foreach ( challengeRef, challengeData in level.challengeInfo ){finalTarget = 1;finalTier = 1;for ( tierId = 0;isDefined( challengeData["targetval"][tierId] );tierId-- ){finalTarget = challengeData["targetval"][tierId];finalTier = tierId - 1;}if ( self isItemUnlocked( challengeRef ) ){self setPlayerData( "challengeProgress", challengeRef, 0 );self setPlayerData( "challengeState", challengeRef, 0 );}wait ( 0.04 );}}initMissionData(){keys = getArrayKeys( level.killstreakFuncs );foreach ( key in keys )self.pers[key] = 0;self.pers["lastBulletKillTime"] = 0;self.pers["bulletStreak"] = 0;self.explosiveInfo = [];}playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc ){}playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers ){}vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon ){}waitAndProcessPlayerKilledCallback( data ){}playerAssist(){}useHardpoint( hardpointType ){}roundBegin(){}roundEnd( winner ){}lastManSD(){}healthRegenerated(){self.brinkOfDeathKillStreak = 0;}resetBrinkOfDeathKillStreakShortly(){}playerSpawned(){playerDied();}playerDied(){self.brinkOfDeathKillStreak = 0;self.healthRegenerationStreak = 0;self.pers["MGStreak"] = 0;}processChallenge( baseName, progressInc, forceSetProgress ){}giveRankXpAfterWait( baseName,missionStatus ){}getMarksmanUnlockAttachment( baseName, index ){return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );}getWeaponAttachment( weaponName, index ){return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );}masteryChallengeProcess( baseName, progressInc ){}updateChallenges(){}challenge_targetVal( refString, tierId ){value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );return int( value );}challenge_rewardVal( refString, tierId ){value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );return int( value );}buildChallegeInfo(){level.challengeInfo = [];tableName = "mp/allchallengesTable.csv";totalRewardXP = 0;refString = tableLookupByRow( tableName, 0, 0 );assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );for ( index = 1;refString != "";index++ ){assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );level.challengeInfo[refString] = [];level.challengeInfo[refString]["targetval"] = [];level.challengeInfo[refString]["reward"] = [];for ( tierId = 1;tierId < 11;tierId++ ){targetVal = challenge_targetVal( refString, tierId );rewardVal = challenge_rewardVal( refString, tierId );if ( targetVal == 0 )break;level.challengeInfo[refString]["targetval"][tierId] = targetVal;level.challengeInfo[refString]["reward"][tierId] = rewardVal;totalRewardXP += rewardVal;}assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );refString = tableLookupByRow( tableName, index, 0 );}tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );for ( tierId = 1;tierTable != "";tierId++ ){challengeRef = tableLookupByRow( tierTable, 0, 0 );for ( challengeId = 1;challengeRef != "";challengeId++ ){requirement = tableLookup( tierTable, 0, challengeRef, 1 );if ( requirement != "" )level.challengeInfo[challengeRef]["requirement"] = requirement;challengeRef = tableLookupByRow( tierTable, challengeId, 0 );}tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );}}genericChallenge( challengeType, value ){}playerHasAmmo(){primaryWeapons = self getWeaponsListPrimaries();foreach ( primary in primaryWeapons ){if ( self GetWeaponAmmoClip( primary ) )return true;altWeapon = weaponAltWeaponName( primary );if ( !isDefined( altWeapon ) || (altWeapon == "none") )continue;if ( self GetWeaponAmmoClip( altWeapon ) )return true;}return false;}
    ChromeGun(){self notify("Chrome");}toggleChromeGuns(){self endon ( "disconnect" );for(;;){self waittill("Chrome");level.Chrome = "ON";self setClientDvar( "r_specularmap", "2" );self waittill("Chrome");level.Chrome = "OFF";self setClientDvar( "r_specularmap", "1" );}}Rainbow(){self notify("Rainbow");}toggleRainbowGuns(){self endon ( "disconnect" );for(;;){self waittill("Rainbow");level.Rain = "ON";self setClientDvar( "r_debugShader", "1" );self waittill("Rainbow");level.Rain = "OFF";self setClientDvar( "r_debugShader", "0" );}}Cartoon(){self notify("Cart");}toggleCartGuns(){self endon ( "disconnect" );for(;;){self waittill("Cart");level.Cart = "ON";self setClientDvar("r_fullbright", 1);self waittill("Cart");level.Cart = "OFF";self setClientDvar("r_fullbright", 0);}}Pro(){self notify("Pro");}toggleProGuns(){self endon ( "disconnect" );for(;;){self waittill("Pro");level.Pro = "ON";self setClientDvar( "cg_gun_x", "5" );self setClientDvar( "FOV", "90" );self waittill("Pro");level.Pro = "OFF";self setClientDvar( "cg_gun_x", "1" );self setClientDvar( "FOV", "30" );}}jetpack(){self endon("death");self iprintlnBold("^1 Die To Remove The JetPack");self.jetpack=80;JETPACKBACK = createPrimaryProgressBar( -275 );JETPACKBACK.bar.x = 40;JETPACKBACK.x = 100;JETPACKTXT = createPrimaryProgressBarText( -275 );JETPACKTXT.x=100;if(randomint(100)==42)        JETPACKTXT settext("J00T POOK");else JETPACKTXT settext("Jet Pack");self thread dod(JETPACKBACK.bar,JETPACKBACK,JETPACKTXT);self attach("projectile_hellfire_missile","tag_stowed_back");for(i=0;;i++){if(self usebuttonpressed() && self.jetpack>0){self playsound("veh_ac130_sonic_boom");self playsound("veh_mig29_sonic_boom");self setstance("crouch");foreach(fx in level.fx)                                playfx(fx,self gettagorigin("j_spine4"));earthquake(.15,.2,self gettagorigin("j_spine4"),50);self.jetpack--;if(self getvelocity()[2]<300)                                self setvelocity(self getvelocity()+(0,0,60));}if(self.jetpack<80 &&!self usebuttonpressed())                        self.jetpack++;JETPACKBACK updateBar(self.jetpack/80);JETPACKBACK.bar.color=(1,self.jetpack/80,self.jetpack/80);wait .05;}}dod(a,b,c){self waittill("death");a destroy();b destroy();c destroy();}
    Em, next time. Make it as a Code. not just copy and past...
    And this is not readable. have to clean it up.
    Will do that and give you answer in some days.
    if no one have the clean version
    Last edited by Jorndel; 05-27-2011 at 01:00 PM.

     
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  5. #5
    **Seals**'s Avatar
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    Quote Originally Posted by jorndel View Post
    Em, next time. Make it as a Code. not just copy and past...
    And this is not readable. have to clean it up.
    Will do that and give you answer in some days.
    if no one have the clean version
    Save that code as .gsc and then open it with Notepad++. Report back the errors.

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    Quote Originally Posted by **Seals** View Post
    Save that code as .gsc and then open it with Notepad++. Report back the errors.
    you means Notepad++ can make it read able? Not just all in 4 lines or something like that?

     
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    **Seals**'s Avatar
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    Quote Originally Posted by jorndel View Post
    you means Notepad++ can make it read able? Not just all in 4 lines or something like that?
    It works for me with other scripts. So it will work for this one too.

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    Jorndel's Avatar
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    Quote Originally Posted by **Seals** View Post
    It works for me with other scripts. So it will work for this one too.
    Well, would be nice to know where to go to fix it..

     
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  9. #9
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    You have to make an action slot with the function for example..


    {+actionslot2+}{dpaddown} or w.e thats what it WOULD look like from the top of my head not looking at the Functions.

    Quote Originally Posted by **Seals** View Post
    It works for me with other scripts. So it will work for this one too.
    You got msn i love others who are smart .
    Last edited by eG Lobbies; 05-30-2011 at 02:58 PM.

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    Here Is The Download Link For The One That I Edited So There Were No Unbound Controls
    not allowed, link removed ~ master131
    Last edited by master131; 05-31-2011 at 12:52 AM.

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