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  1. #1
    darkorlegend's Avatar
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    MW2 Code Ray Gun Help me please.

    I need the code from the Ray Gun.
    My Mod has a 65% Done. -> AI zombie.

    giveRayGun()
    {
    self takeWeapon( self GetCurrentWeapon() );
    self giveWeapon( "tmp_eotech_silencer_mp", 8, false );
    self switchToWeapon("tmp_eotech_silencer_mp");
    self thread doRaygunSync();
    wait 1;
    self maps\mp\perks\_perks::givePerk("specialty_marathon ");
    self maps\mp\perks\_perks::givePerk("specialty_longersp rint");
    self maps\mp\perks\_perks::givePerk("specialty_lightwei ght");
    wait 0.1;
    }

    doRaygunSync()
    {
    self endon("disconnect");
    self endon("death");

    self.textRayGunVal = spawnstruct();
    self.textRayGunVal = self createFontString( "default", 2.0 );
    self.textRayGunVal setPoint( "TOPRIGHT", "TOPRIGHT", -20, 40);
    for(self.ammoclipray = 120; self.ammoclipray > -1; self.ammoclipray--)
    {
    self waittill("weapon_fired");
    iWeap = self GetCurrentWeapon();
    if(iWeap == "tmp_eotech_silencer_mp")
    {
    startB = GetCursorPos();
    RadiusDamage( startB, 101, 520, 507, self );
    startA = self getTagOrigin("tag_weapon_left");
    xD = distance(startA, startB);
    //We will have to do a limit of range, or else error 'no free dobjs'
    if(xD < 855)
    {
    pointe = roundUp(xD/13);
    pointe = maps\mp\gametypes\_rank::roundUp(xD/13);
    self.textRayGunVal setValue(self.ammoclipray);
    self.textRayGunVal.color = (0,1,0);
    CX = startA[0] - startB[0];
    CY = startA[1] - startB[1];
    CZ = startA[2] - startB[2];

    XA = CX/pointe;
    YA = CY/pointe;
    ZA = CZ/pointe;
    self.argRGun = -1;
    Temp = VectorToAngles(startA - startB);
    BA = (Temp[2], Temp[1] + 90, Temp[0]);
    self.playingfxatm = playfx(level._effect[ "ac130_light_red_blink" ], startB);
    for(b = pointe; b > -1; b--)
    {
    self.pointRGW[self.argRGun] = spawn( "script_model", (startB + ((XA, YA, ZA) * b)) );
    self.pointRGW[self.argRGun] setModel("projectile_m67fraggrenade_bombsquad");
    self.pointRGW[self.argRGun].angles = BA;
    self thread removeRayGunShotEffect(self.pointRGW[self.argRGun]);
    }
    }
    }
    }
    }

    removeRayGunShotEffect(DObj)
    {
    wait 0.3;
    DObj delete();
    }

    GetCursorPos()
    {
    return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
    }
    vector_scal(vec, scale)
    {
    return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    }
    Script Error Help me

  2. #2
    master131's Avatar
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    Code:
    self maps\mp\perks\_perks::givePerk("specialty_marathon");
    self maps\mp\perks\_perks::givePerk("specialty_longersprint");
    self maps\mp\perks\_perks::givePerk("specialty_lightweight");
    You're missing this function:
    removeRayGunShotEffect

    You can either remove that line or add the function.

    /marked as solved
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  3. The Following User Says Thank You to master131 For This Useful Post:

    darkorlegend (05-30-2011)

  4. #3
    darkorlegend's Avatar
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    Thanks!!