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  1. #1
    myamazingcat's Avatar
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    Quick help with Magic bullet and smoke grenade needed

    Hey guys!
    I'm trying to make a mod and one of the things I needed help with was calling in Smoke on a specific area.

    So I used this code:

    MagicBullet( "smoke_grenade_mp", Location, Location + (30, -30, 0), self );
    But it just doesnt do anything. Are you not able to use magic bullet for smoke nades?
    Is there another way like making the Smoke Fx appear?

    Thanks for any help!

  2. #2
    master131's Avatar
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    You can't use MagicBullet on a smoke grenade... You can spawn a smoke grenade model:

    Code:
    sg = spawn("script_model", self.origin);
    sg setModel(getWeaponModel("smoke_grenade_mp"));
    As for smoke, no idea.
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  3. #3
    EpicPlayer's Avatar
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    There's a FX for the smoke, @Yamato knows the FX, I just forgot it... lol

    Ah, and sorry for the mention Yamato I know you hate it...

  4. #4
    Yamato's Avatar
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    @EpicPlayer : I will spam you¡¡¡¡¡ You will block me as friend,

    For the help:

    Code:
    smoke/smoke_grenade_11sec_mp //Probably this one, havent tried
    props/american_smoke_grenade_mp

  5. #5
    master131's Avatar
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    /marked as solved
    Donate:
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    Handy Tools/Hacks:
    Extreme Injector v3.6.1 *NEW* Windows 10 compatible!
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
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    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
    [Roxas - Pixel Art, WIP]
    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
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