Thread: Custom sounds

Results 1 to 7 of 7
  1. #1
    ShadowAS1's Avatar
    Join Date
    Oct 2009
    Gender
    male
    Location
    Swalmen, The Netherlands
    Posts
    19
    Reputation
    10
    Thanks
    7

    Custom sounds

    Hi,
    I'm busy making a mod. Which will use diffrent sounds. How do i use them. And does it accept MP3 format or which one do I need

    Thanx
    ShadowAS1
    PC Specs: Intel Core i5-760, 16GB RAM, 2x 1TBHDD, EVGA GTX460 FPB, Asus P7P55D-E






    Video Editor Using:
    • Adobe After Effects CS5.5
    • Adobe Premiere Pro CS5.5
    • Adobe Photoshop CS5.5
    • Adobe Encore CS5.5
    • Apple Final Cut Pro


    To Do list:

    Get 100 Post
    Get 200 Post
    Get 500 Post
    Get 1000 Post
    Get banned from CA EU

  2. #2
    Jorndel's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Location
    Norway
    Posts
    8,674
    Reputation
    905
    Thanks
    18,540
    My Mood
    Angelic
    Quote Originally Posted by ShadowAS1 View Post
    Hi,
    I'm busy making a mod. Which will use diffrent sounds. How do i use them. And does it accept MP3 format or which one do I need

    Thanx
    ShadowAS1
    Well, it use sound files from the game.
    So no, you can't use outside sounds.

    In case.
    It would only be for you.

     
    Contributor 01.27.2012 - N/A
    Donator 07-17-2012 - Current
    Editor/Manager 12-16-12 - N/A
    Minion 01-10-2013 - 07.17.13
    Former Staff 09-20-2012 - 01-10-2013 / 07-17-2013 - Current
    Cocksucker 20-04-2013 - N/A

  3. #3
    ShadowAS1's Avatar
    Join Date
    Oct 2009
    Gender
    male
    Location
    Swalmen, The Netherlands
    Posts
    19
    Reputation
    10
    Thanks
    7
    ok, thanks anyways
    PC Specs: Intel Core i5-760, 16GB RAM, 2x 1TBHDD, EVGA GTX460 FPB, Asus P7P55D-E






    Video Editor Using:
    • Adobe After Effects CS5.5
    • Adobe Premiere Pro CS5.5
    • Adobe Photoshop CS5.5
    • Adobe Encore CS5.5
    • Apple Final Cut Pro


    To Do list:

    Get 100 Post
    Get 200 Post
    Get 500 Post
    Get 1000 Post
    Get banned from CA EU

  4. #4
    Yamato's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Posts
    839
    Reputation
    13
    Thanks
    152
    My Mood
    Amazed
    Custom sounds are posible..... , just do like textures.

  5. #5
    Jorndel's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Location
    Norway
    Posts
    8,674
    Reputation
    905
    Thanks
    18,540
    My Mood
    Angelic
    Quote Originally Posted by Yamato View Post
    Custom sounds are posible..... , just do like textures.
    Didn't I say that?

    I said that it would only be for him.
    (Or do I forget things so fast?)

     
    Contributor 01.27.2012 - N/A
    Donator 07-17-2012 - Current
    Editor/Manager 12-16-12 - N/A
    Minion 01-10-2013 - 07.17.13
    Former Staff 09-20-2012 - 01-10-2013 / 07-17-2013 - Current
    Cocksucker 20-04-2013 - N/A

  6. #6
    pyrozombie's Avatar
    Join Date
    Feb 2011
    Gender
    male
    Location
    holland
    Posts
    351
    Reputation
    12
    Thanks
    62
    My Mood
    Cool
    custom sounds only be hearable for the maker

    otherwise u can use some gamesounds

    Code:
    self playSound("sound");

    ripped list from daryl
    Code:
    mp_level_up
    mp_defeat
    mp_time_running_out_winning
    mp_time_running_out_losing
    mp_suspense_01
    mp_suspense_02
    mp_suspense_03
    mp_suspense_04
    mp_suspense_05
    mp_suspense_06
    mp_war_objective_lost
    mp_war_objective_taken
    mp_bomb_plant
    mp_bomb_defuse
    ui_mp_suitcasebomb_timer
    veh_mig29_dist_loop
    veh_ac130_sonic_boom
    //I found out that in the 3 big lines of text, only the sounds with 'mp' in it works. And 'veh' also works.
    spawn_music
    defeat_music
    victory_music
    winning_music
    losing_music
    mission_succes
    mission_fail
    draw
    encourage_win
    encourage_lost
    timesup
    winning
    losing
    winning_fight
    losing_fight
    lead_lost
    tied
    lead_taken
    lastalive
    boost
    hardcore
    highspeed
    tactical
    challengecomplete
    promotion
    acheive_bomb
    bomb_taken
    bomb_defused
    bomb_planted
    securedobj
    lostobj
    obj_defend
    obj_destroy
    capture_obj
    capture_objs
    hq_located
    hq_captured
    hq_destroyed
    hq_offline
    hq_online
    new_positions
    pushforward
    attack
    defend
    offense
    defense
    halftime
    overtime
    switching
    ourflag
    ourflag_drop
    ourflag_return
    ourflag_capt
    getback_ourflag
    enemyflag_tobase
    enemyflag
    enemyflag_drop
    enemyflag_return
    enemyflag_capt
    capturing_a
    capturing_b
    capturing_c
    capture_a
    capture_b
    capture_c
    securing_a
    securing_b
    securing_c
    secure_a
    secure_b
    secure_c
    losing_a
    losing_b
    losing_c
    lost_a
    lost_b
    lost_c
    enemy_take_a
    enemy_take_b
    enemy_take_c
    enemy_has_a
    enemy_has_b
    enemy_has_c
    take_positions
    positions_lock
    dest_sentrygun
    nuke_music
    sentry_gone
    ti_cancelled
    ti_blocked
    cobra_helicopter_hit
    cobra_helicopter_secondary_exp
    cobra_helicopter_damaged
    cobra_helicopter_dying_loop
    cobra_helicopter_dying_layer
    cobra_helicopter_crash
    weap_cobra_missile_fire
    spinloop
    spinstart
    weap_cobra_20mm_fire_npc
    weap_c4detpack_trigger_plr
    littlebird_move
    ammo_crate_use

  7. #7
    Jorndel's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Location
    Norway
    Posts
    8,674
    Reputation
    905
    Thanks
    18,540
    My Mood
    Angelic
    Quote Originally Posted by pyrozombie View Post
    custom sounds only be hearable for the maker

    otherwise u can use some gamesounds

    Code:
    self playSound("sound");

    ripped list from daryl
    Code:
    mp_level_up
    mp_defeat
    mp_time_running_out_winning
    mp_time_running_out_losing
    mp_suspense_01
    mp_suspense_02
    mp_suspense_03
    mp_suspense_04
    mp_suspense_05
    mp_suspense_06
    mp_war_objective_lost
    mp_war_objective_taken
    mp_bomb_plant
    mp_bomb_defuse
    ui_mp_suitcasebomb_timer
    veh_mig29_dist_loop
    veh_ac130_sonic_boom
    //I found out that in the 3 big lines of text, only the sounds with 'mp' in it works. And 'veh' also works.
    spawn_music
    defeat_music
    victory_music
    winning_music
    losing_music
    mission_succes
    mission_fail
    draw
    encourage_win
    encourage_lost
    timesup
    winning
    losing
    winning_fight
    losing_fight
    lead_lost
    tied
    lead_taken
    lastalive
    boost
    hardcore
    highspeed
    tactical
    challengecomplete
    promotion
    acheive_bomb
    bomb_taken
    bomb_defused
    bomb_planted
    securedobj
    lostobj
    obj_defend
    obj_destroy
    capture_obj
    capture_objs
    hq_located
    hq_captured
    hq_destroyed
    hq_offline
    hq_online
    new_positions
    pushforward
    attack
    defend
    offense
    defense
    halftime
    overtime
    switching
    ourflag
    ourflag_drop
    ourflag_return
    ourflag_capt
    getback_ourflag
    enemyflag_tobase
    enemyflag
    enemyflag_drop
    enemyflag_return
    enemyflag_capt
    capturing_a
    capturing_b
    capturing_c
    capture_a
    capture_b
    capture_c
    securing_a
    securing_b
    securing_c
    secure_a
    secure_b
    secure_c
    losing_a
    losing_b
    losing_c
    lost_a
    lost_b
    lost_c
    enemy_take_a
    enemy_take_b
    enemy_take_c
    enemy_has_a
    enemy_has_b
    enemy_has_c
    take_positions
    positions_lock
    dest_sentrygun
    nuke_music
    sentry_gone
    ti_cancelled
    ti_blocked
    cobra_helicopter_hit
    cobra_helicopter_secondary_exp
    cobra_helicopter_damaged
    cobra_helicopter_dying_loop
    cobra_helicopter_dying_layer
    cobra_helicopter_crash
    weap_cobra_missile_fire
    spinloop
    spinstart
    weap_cobra_20mm_fire_npc
    weap_c4detpack_trigger_plr
    littlebird_move
    ammo_crate_use
    Well, I guess he didn't ask for that...
    And I guess he allready knew the,.

    Maybe say where you copy & past this from?

     
    Contributor 01.27.2012 - N/A
    Donator 07-17-2012 - Current
    Editor/Manager 12-16-12 - N/A
    Minion 01-10-2013 - 07.17.13
    Former Staff 09-20-2012 - 01-10-2013 / 07-17-2013 - Current
    Cocksucker 20-04-2013 - N/A