Thread: _minefield.gsc

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  1. #1
    TechnoX's Avatar
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    _minefield.gsc

    Anyone knows how to use those mines? Spawn them?

  2. #2
    Jorndel's Avatar
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    Quote Originally Posted by TechnoX View Post
    Anyone knows how to use those mines? Spawn them?


    First of all, learn the GSC.
    And you would see AND know that this is SP..
    Not MP

     
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    pyrozombie's Avatar
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    you could create your own mine field i think

    by making a mapedit where you place mines in every map

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    EpicPlayer's Avatar
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    Quote Originally Posted by pyrozombie View Post
    you could create your own mine field i think

    by making a mapedit where you place mines in every map
    Could be made, yes.

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    mathieutje12's Avatar
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    u can spawn some objects and i you are closer then 200 or smth then playFX(level.rcxd_explode_fx["explode"]["medium"], self.origin);

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    Jorndel's Avatar
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    Quote Originally Posted by mathieutje12 View Post
    u can spawn some objects and i you are closer then 200 or smth then playFX(level.rcxd_explode_fx["explode"]["medium"], self.origin);
    Remember.
    This is just the FX, so you won't take any damage.

     
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  7. #7
    TechnoX's Avatar
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    Radius damage, this should be easy to make. Is it possible to use the mine model?
    Last edited by TechnoX; 06-10-2011 at 12:31 PM.

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    pyrozombie's Avatar
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    make a modd from this would be cool:P

  9. #9
    EpicPlayer's Avatar
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    Quote Originally Posted by TechnoX View Post
    Radius damage, this should be easy to make. Is it possible to use the mine model?
    Is there a mine model?

  10. #10
    TechnoX's Avatar
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    Yes in singleplayer, where Makarov's friends attack you and mine pop up out of nowhere. Btw Ghost died at there

  11. #11
    mathieutje12's Avatar
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    its an explosing fx xD if you add this to
    RadiusDamage( self.origin, range, maxdamage, mindamage, self );

  12. #12
    TechnoX's Avatar
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    It uses a model...

  13. #13
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    yeah add a model with a fx and damage and u got a mine =D
    Azumikkel:
    Code:
    self.mines = 2;
    			max = self.mines;
    			i = 0;
    			for(;;){
    			self waittill("F");
    			if(self.mines > 0 && self isOnGround()){
    			i++;
    			self PlayLocalSound( "javelin_clu_aquiring_lock" );
    			self.mines--;
    			self.mine[i] = spawn( "script_model", self.origin-(0,0,20) );
    			self.mine[i] setModel("c130_zoomrig");
    			self.mine[i] thread mines(self);}
    			else { self iPrintLnBold("Wait until a mine explodes - max mines at once: ",max); }}
    Code:
    mines(owner)
    {
    self endon("mine_exploded");
    wait 5;
    owner PlayLocalSound( "javelin_clu_lock" );
    overcross = 0;
    self setNormalHealth( 10 );
    for(;;){
    foreach(player in level.players)
    if(distance(player.origin, self.origin) < 150)
    overcross = 1;
    if(overcross){
    self playSound( "claymore_activated" );
    owner PlayLocalSound( "javelin_clu_aquiring_lock" );
    wait 0.10;
    self playSound( "claymore_activated" );
    owner PlayLocalSound( "javelin_clu_aquiring_lock" );
    wait 0.10;
    self playSound( "claymore_activated" );
    owner PlayLocalSound( "javelin_clu_aquiring_lock" );
    wait 0.30;
    MagicBullet("ac130_40mm_mp", self.origin+(0,0,30), self.origin, owner);
    owner.mines++;
    wait 0.10;
    self delete();
    self notify("mine_exploded");}
    wait 0.05;}
    }
    Last edited by mathieutje12; 06-10-2011 at 03:23 PM.

  14. The Following User Says Thank You to mathieutje12 For This Useful Post:

    TechnoX (06-11-2011)

  15. #14
    cgallagher21's Avatar
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    Hello I would like to inform you that this mod had been released a long time ago lol why don't you download it.

  16. #15
    TechnoX's Avatar
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    Where, link?
    I have big mess.

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