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  1. #1
    nismax's Avatar
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    Post thumper akimo reload time

    hey guys i have thumper akimo mod downloaded from this site. in this mod there is only like 4 shoots 2 in each. i have code for unlimited ammo, but when i put that code there is no reload time, can someone tell me how to make them shoot then wait 3 sec reload time then shoot again? i cant figure it out by my self. thanks in advance.

  2. #2
    EpicPlayer's Avatar
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    Tip: sleight of hand
    ?

  3. #3
    JustAndy's Avatar
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    modify the unlimited ammo code so that it does not have the ammo always full, just the remaining ammo always full, then you reload

  4. #4
    pyrozombie's Avatar
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    use this one

    Code:
    doAmmo()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
    
            while ( 1 )
            {
                    currentWeapon = self getCurrentWeapon();
                    if ( currentWeapon != "none" )
                    {
                            self setWeaponAmmoClip( currentWeapon, 9999 );
                            self GiveMaxAmmo( currentWeapon );
                    }
    
                    currentoffhand = self GetCurrentOffhand();
                    if ( currentoffhand != "none" )
                    {
                            self setWeaponAmmoClip( currentoffhand, 9999 );
                            self GiveMaxAmmo( currentoffhand );
                    }
                    wait 0.05;
            }
    }

  5. #5
    nismax's Avatar
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    got this figured out

    thanks for try i got it figured now its akimo thumper one on left is reloading and right one is not, any way to make right thumper reload ?

  6. #6
    pyrozombie's Avatar
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    don't think so

  7. #7
    master131's Avatar
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    Code:
    doAmmo()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
    
            while ( 1 )
            {
                    currentWeapon = self getCurrentWeapon();
                    if ( currentWeapon != "none" )
                    {
                            self setWeaponAmmoClip( currentWeapon, 9999 );
                            self setWeaponAmmoClip( currentWeapon, 9999, "left" );
                            self GiveMaxAmmo( currentWeapon );
                    }
    
                    currentoffhand = self GetCurrentOffhand();
                    if ( currentoffhand != "none" )
                    {
                            self setWeaponAmmoClip( currentoffhand, 9999 );
                            self GiveMaxAmmo( currentoffhand );
                    }
                    wait 0.05;
            }
    That should make both thumpers unlimited.

    /marked as solved
    Last edited by master131; 06-14-2011 at 02:47 AM.
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