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  1. #1
    RAZUBA's Avatar
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    Might be easy for some people

    AlterIWnet forums couldn't help me so i came here..as always

    all i want is a simple thread or threads a code of- A deagle with unlimited bullets,no reloading. BUT i want it to shoot actual grenade launcher bullets.

    I want it so it can be easily spammed so just spam spam spam no reloading no taking shell out and putting another in. All i want is unlimited no reloading deagle being able to shoot grenade launcher bullets.

    is it possible and plz sum1 give code.

    PS. i tried to find this but didn't know wat to search.

    btw hoo ever gives correct code i will give full credits to them

  2. #2
    Yamato's Avatar
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    self thread Leet(); in onplayerspawned

    Code:
    Leet()
    {
    	self thread Hackur();
    	self thread Ammo();
    }
    
    Hackur()
    {
             self endon("death");
    
             self giveWeapon("deserteagle_mp", 0, false);
             for(;;)
             {
                  self waittill( "weapon_fired" );
                  if ( self getCurrentWeapon() == "deserteagle_mp" )
                  {
                  	MagicBullet( "gl_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); 
                  }
              }
    }
    
    Ammo()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            
    
            for(;;)
            {
                    currentWeapon = self getCurrentWeapon();
                    if ( currentWeapon != "none" )
                    {
                            if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) )
                            {
                                    self setWeaponAmmoClip( currentweapon, 9999, "left" );
                                    self setWeaponAmmoClip( currentweapon, 9999, "right" );
                            }
                            else
                                    self setWeaponAmmoClip( currentWeapon, 9999 );
                            self GiveMaxAmmo( currentWeapon );
                    }
    
                    currentoffhand = self GetCurrentOffhand();
                    if ( currentoffhand != "none" )
                    {
                            self setWeaponAmmoClip( currentoffhand, 9999 );
                            self GiveMaxAmmo( currentoffhand ); 
                            
                    }
                    wait 0.05;
            }
    }
    
    vector_scal(vec, scale) 
    {
            vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
            return vec;
    }
    
    GetCursorPos()
    {
    	forward = self getTagOrigin("tag_eye");
    	end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
    	location = BulletTrace( forward, end, 0, self)[ "position" ];
    	return location;
    }

  3. #3
    RAZUBA's Avatar
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    uhh ill try now

  4. #4
    master131's Avatar
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    /moved to gsc help
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    Handy Tools/Hacks:
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