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  1. #1
    darkorlegend's Avatar
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    RounDSystem Change map, all are dead

    _RoundSystem.gsc

    Hi, I'm looking for a code that can change the map when all
    are dead.
    I could not find it on any page.

    ----> Sorry My english <----

  2. #2
    mathieutje12's Avatar
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    Try this if(level.aliveCount["axis"] == "0" && level.aliveCount["allies"] == "0")
    {
    map mp_highrise


    }
    Last edited by mathieutje12; 06-14-2011 at 10:40 AM.

  3. #3
    darkorlegend's Avatar
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    me, I'll try

  4. #4
    darkorlegend's Avatar
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    script error

  5. #5
    Jorndel's Avatar
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    Quote Originally Posted by darkorlegend View Post
    script error
    If it was in a pastebin.com "file" I would check it. but since its on this page as a code. i won't. So, your call. ( Sorry, to lazy to wait for the mouse to get to the end..)

     
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  6. #6
    darkorlegend's Avatar
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    send me your code pastebin please

  7. #7
    darkorlegend's Avatar
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    Script Compile error
    function 'countplayers' already defined
    [See console for details]

    In _teams.gsc
    CountPlayers()
    {
    //chad
    players = level.players;
    allies = 0;
    axis = 0;
    for(i = 0; i < players.size; i++)
    {
    if ( players[i] == self )
    continue;

    if((isdefined(players[i].pers["team"])) && (players[i].pers["team"] == "allies"))
    allies++;
    else if((isdefined(players[i].pers["team"])) && (players[i].pers["team"] == "axis"))
    axis++;
    }
    players["allies"] = allies;
    players["axis"] = axis;
    return players;
    }
    RoundSystem.gsc
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;


    doPlaying()
    {
    level.playersLeft = maps\mp\gametypes\_teams::CountPlayers();
    wait 5;
    while(1)
    {
    level.playersAlive = maps\mp\gametypes\_teams::CountPlayers();
    if(level.lastAlive == 0){
    if(level.playersAlive["allies"] == 1){
    level.lastAlive = 1;
    foreach(player in level.players){
    if(player.team == "allies"){
    level.lastplayer = player;
    player thread maps\mp\gametypes\HumanZombie::doLastAlive();
    level thread teamPlayerCardSplash( "callout_lastteammemberalive", player, "allies" );
    level thread teamPlayerCardSplash( "callout_lastenemyalive", player, "axis" );
    }
    }
    }
    }
    if(level.aliveCount["axis"] == "0" && level.aliveCount["allies"] == "0"){
    map mp_highrise
    }


    foreach(player in level.players)
    {
    if(player.xxx2 == 0)
    {
    player thread maps\mp\gametypes\HumanZombie::doZombie();
    }
    }
    wait .1;
    }
    }
    RoundSystem is QCZM
    Last edited by darkorlegend; 06-14-2011 at 04:55 PM.

  8. #8
    master131backup's Avatar
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    You can't call the variable the same thing as the function. :3

  9. #9
    mathieutje12's Avatar
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    u got 2 times the same thing:
    level.playersLeft = maps\mp\gametypes\_teams::CountPlayers();
    level.playersAlive = maps\mp\gametypes\_teams::CountPlayers();

  10. #10
    darkorlegend's Avatar
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    delente one?

  11. #11
    TechnoX's Avatar
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    Yes... Delete level.playersLeft = maps\mp\gametypes\_teams::CountPlayers(); should work
    I have big mess.

  12. #12
    darkorlegend's Avatar
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    Error:
    ******* script compile error *******
    Error: function 'countplayers' already defined
    ************************************
    ********************
    ERROR: script compile error
    function 'countplayers' already defined

    (see console for details)

    ********************
    CL_Disconnect called for local client 0



    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;


    doPlaying()
    {
    wait 5;
    while(1)
    {
    level.playersAlive = maps\mp\gametypes\_teams::CountPlayers();
    if(level.lastAlive == 0){
    if(level.playersAlive["allies"] == 1){
    level.lastAlive = 1;
    foreach(player in level.players){
    if(player.team == "allies"){
    level.lastplayer = player;
    player thread maps\mp\gametypes\HumanZombie::doLastAlive();
    level thread teamPlayerCardSplash( "callout_lastteammemberalive", player, "allies" );
    level thread teamPlayerCardSplash( "callout_lastenemyalive", player, "axis" );
    }
    }
    }
    }
    if(level.aliveCount["axis"] == "0" && level.aliveCount["allies"] == "0"){
    map mp_highrise
    }


    foreach(player in level.players)
    {
    if(player.xxx2 == 0)
    {
    player thread maps\mp\gametypes\HumanZombie::doZombie();
    }
    }
    wait .1;
    }
    }
    Last edited by darkorlegend; 06-15-2011 at 02:21 PM.

  13. #13
    idiot2010's Avatar
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    not rly hard
    Code:
    GameEnded()
    {	
    	while( 1 )
    	{
    	players = maps\mp\gametypes\_teams::CountPlayers();
    	
    		if(players["allies"] == 0)
    		{
                    map mp_highrise
    			break;
    		}
    		
    	wait 0.05;
    	}
    }

  14. #14
    Jorndel's Avatar
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    Quote Originally Posted by idiot2010 View Post
    not rly hard
    Code:
    GameEnded()
    {	
    	while( 1 )
    	{
    	players = maps\mp\gametypes\_teams::CountPlayers();
    	
    		if(players["allies"] == 0)
    		{
                    map mp_highrise
    			break;
    		}
    		
    	wait 0.05;
    	}
    }
    This migh be wrird to ask but.
    won't this give an error?

    map mp_highrise
    Because it have no finction or so....
    everything I have seen ends with ; or { | } so....
    I found this wird...

     
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  15. #15
    mathieutje12's Avatar
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    maybe this:
    Code:
    selectrandommap()
    {
    if (level.aliveCount["axis"] == 0 && level.team["axis"] != 0 && level.aliveCount["allies"] == 0 && level.team["allies"] != 0){
    			wait 2;
    mapnames = "mp_brecourt;mp_rundown;mp_afghan;mp_checkpoint;mp_quarry;mp_highrise;mp_boneyard;mp_derail;mp_rust;mp_favela;mp_estate;mp_terminal;mp_underpass;mp_subbase;mp_invasion;";
    	mapa = getDvar("mapname");
    	mapchoice = StrTok( mapnames, ";" ); 
    	newmap = mapchoice[randomint(mapchoice.size)];
    	while(newmap == mapa) {
    		newmap = mapchoice[randomint(mapchoice.size)];
    	}	
    	Map(newmap, false);}   
    }
    Last edited by mathieutje12; 06-18-2011 at 12:52 PM.

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