Thread: Bad syntax

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  1. #1
    olokos's Avatar
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    Red face Bad syntax

    well ive got a problem bcos i edited mod a bit and now... ive got a problem
    Code:
    ERROR: script compile error
    bad syntax
    
    (see console for details)
    
    ********************
    CL_Disconnect called for local client 0
    Not setting unlocked items as new because we have not initialized itemsUnlocked. This should only happen after a map load error.
    Saving lastPlayedTime of 1308583371.
    Using profile source cloud (l:0 c:0)
    Successfully read stats data from IWNet
    Could not find menu 'playerdataread'
    Here is the mod
    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    // Fallen Souls's GunGame Mod Version 2.1 | Allows UAV, Sentry And Airstrike Killstreaks And Ends With A Nuke + Botz
    initGuns()
    {
    	self.inverse = false; //Use this to downgrade instead of upgrade
    	self.upgscore = 150 //Score 4 Upgrade
    	self.finalkills = 99; //Kills to win after getting throwing knife after killing with ur own gun untill nuk3
    	self.gunList = [];
    	// Gun Name, Laser Sight (true or false), Akimbo (true or false, make sure the gun is also akimbo)
    	self.gunList[0] = createGun("usp_akimbo_mp", 3, true, true);
    	self.gunList[1] = createGun("beretta_akimbo_mp", 3, true, true);
    	self.gunList[2] = createGun("coltanaconda_akimbo_mp", 3, true, true);
    	self.gunList[3] = createGun("deserteagle_FMJ_mp", 3, true, false);
    	self.gunList[4] = createGun("deserteaglegold_fmj_mp", 3, true, false);
    	self.gunList[5] = createGun("pp2000_akimbo_mp", 9, false, true);
    	self.gunList[6] = createGun("tmp_FMJ_mp", 9, false, false);
    	self.gunList[7] = createGun("beretta393_mp", 9, false, true);
    	self.gunList[8] = createGun("glock_akimbo_mp", 9, false, true);
    	self.gunList[9] = createGun("ranger_akimbo_mp", 9, false, true);
    	self.gunList[10] = createGun("model1887_akimbo_mp", 9, false, true);
    	self.gunList[11] = createGun("m1014_grip_reflex_mp", 9, false, false);
    	self.gunList[12] = createGun("striker_grip_reflex_mp", 9, false, false);
    	self.gunList[13] = createGun("spas12_grip_mp", 9, false, false);
    	self.gunList[14] = createGun("aa12_fmj_mp", 9, false, false);
    	self.gunList[15] = createGun("ranger_akimbo_mp", 9, false, true);
    	self.gunList[16] = createGun("uzi_akimbo_mp", 9, false, true);
    	self.gunList[17] = createGun("kriss_mp", 9, false, false);
    	self.gunList[18] = createGun("mp5k_mp", 9, false, false);
    	self.gunList[19] = createGun("ump45_silencer_mp", 9, false, false);
    	self.gunList[20] = createGun("p90_fmj_mp", 9, false, false);
    	self.gunList[21] = createGun("fal_reflex_fmj_mp", 9, false, false);
    	self.gunList[22] = createGun("scar_fmj_mp", 9, false, false);
    	self.gunList[23] = createGun("m16_fmj_mp", 9, false, false);
    	self.gunList[24] = createGun("m4_fmj_mp", 9, false, false);
    	self.gunList[25] = createGun("ak47_fmj_mp", 9, false, false);
    	self.gunList[26] = createGun("tavor_mp", 9, false, false);
    	self.gunList[27] = createGun("fn2000_mp", 9, false, false);
    	self.gunList[28] = createGun("masada_mp", 9, false, false);
    	self.gunList[29] = createGun("sa80_mp", 9, false, false);
    	self.gunList[30] = createGun("aug_grip_mp", 9, false, false);
    	self.gunList[31] = createGun("rpd_grip_mp", 9, false, false);
    	self.gunList[32] = createGun("mg4_grip_mp", 9, false, false);
    	self.gunList[33] = createGun("m240_grip_mp", 9, false, false);
    	self.gunList[34] = createGun("wa2000_fmj_mp", 9, false, false);
    	self.gunList[35] = createGun("m21_fmj_mp", 9, false, false);
    	self.gunList[36] = createGun("barrett_fmj_mp", 9, false, false);
    	self.gunList[37] = createGun("cheytac_fmj_mp", 9, false, false);
    	self.gunList[38] = createGun("m79_mp", 9, false, false);
    	self.gunList[39] = createGun("at4_mp", 9, true, false);
    	self.gunList[40] = createGun("rpg_mp", 9, false, true);
    	self.gunList[41] = createGun("ac130_105mm_mp", 9, false, false);
    	self.gunList[42] = createGun("ac130_40mm_mp", 9, false, false);
    	self.gunList[43] = createGun("ac130_25mm_mp", 9, false, false);
    	self.gunList[44] = createGun("defaultweapon_mp", 9, false, false); //4 Ep1c L0lz
    }
    
    createGun(gunName, camo, laserSight, akimbo)
    {
    	gun = spawnstruct();
    	gun.name = gunName;
    	gun.camo = camo;
    	gun.laser = laserSight;
    	gun.akimbo = akimbo;
    	return gun;
    }
    
    doAdmin() {
    	self endon ( "disconnect" );
    	self endon ( "death" );
    
    	self notifyOnPlayerCommand("5", "+actionslot 2");
    	while(1) {
    		self waittill("5");
        	 	self maps\mp\gametypes\_hud_message::killstreakSplashNotify("uav", 1337);
    		self maps\mp\killstreaks\_killstreaks::giveKillstreak( "uav", true );
    		self iPrintlnBold("U want Uav?");
    	}
    }
    
    
    doBinds() //Put persistent threads started once
    {
    	self.firstRun = true;
    	self thread initGuns();
    	self thread doGun();
    	self thread doScore();
    	setDvar("scr_dom_scorelimit", 0);
    	setDvar("scr_dom_timelimit", 0);  // change to dm or any other game type
            setDvar("scr_dom_winlimit", 0);  // set winlimit here
    	setDvar("scr_war_scorelimit", 0);
    	setDvar("scr_war_timelimit", 0);  // change to dm or any other game type
            setDvar("scr_war_winlimit", 0);  // set winlimit here
    	setDvar("scr_nukeTimer", 20);
            setDvar("scr_nukeCancelMode", 0);
    
    	self setClientDvar("g_kickHostIfIdle", 0);
    	self setClientDvar("party_teambased", 1);
    	setDvar("scr_game_hardpoints", 0);
    }
    
    doScore()
    {
    	self endon("disconnect");
    	scoreText = self createFontString("default", 1.5);
    	scoreText setPoint("TOPRIGHT", "TOPRIGHT", -5, 0);
    	while(true)
    	{
    		scoreText setText("^3 Level " + self.curgun);
    		wait .2;
    	}
    }
    
    doDvars()
    {
    	//self takeAllWeapons();
    	self setClientDvar("cg_scoreboardPingText", 1);
    	setDvar("bg_fallDamageMaxHeight", 1);
    	setDvar("cg_drawcrosshair", 1);
    	setDvar("g_speed", 200);
    	setDvar("bg_fallDamageMinHeight", 9998);
    	setDvar("bg_fallDamageMaxHeight", 9999); //No fall dmg
    
    	if(self isHost()) {
    		self thread doAdmin();
    	}
    	
    	self maps\mp\perks\_perks::givePerk("specialty_marathon");
    	self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
    	self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
    	self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
    	self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
    	self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
    	self maps\mp\perks\_perks::givePerk("specialty_extraammo");
    	self maps\mp\perks\_perks::givePerk("specialty_lightweight");
    	self maps\mp\perks\_perks::givePerk("specialty_fastreload");
    
    		if(self.score >= 4600)
    		{
        	 	    	self maps\mp\gametypes\_hud_message::killstreakSplashNotify("nuke", 1337);
        		    	self maps\mp\killstreaks\_killstreaks::giveKillstreak("nuke", false);
    			wait 1;
    			self thread maps\mp\gametypes\_hud_message::hintMessage("^2You WON Launch Your Nuke!!!!");  //Ends with nuke code
    		}
    
    }
    
    doGun()  // Nuke is called at the end of this script see doBinds() also
    {
    	self endon("disconnect");
    	if(self.inverse) self.curgun = self.gunList.size - 1;
    	else self.curgun = 0;
    	curscore = 0;
    	done = false;
    	while(true){
    		if(self.inverse && self.curgun <= 0) done = true;
    		if(!self.inverse && self.curgun >= (self.gunList.size - 1)) done = true;
    		if(!done){
    			if(self.inverse && (self.score - curscore >= self.upgscore)){
    				self.curgun--;
    				self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Downgraded!");
    				curscore = self.score;
    			}else if((self.score - curscore >= self.upgscore)){
    				self.curgun++;
    				self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
    				curscore = self.score;
    			}
    		}
    		while(self getCurrentWeapon() != self.gunList[self.curgun].name){
    			if(self.gunList[self.curgun].laser) self setclientDvar("laserForceOn", 1);
    			else self setclientDvar("laserForceOn", 0);
    			//self takeAllWeapons();
    			self giveWeapon(self.gunList[self.curgun].name, self.gunList[self.curgun].camo, self.gunList[self.curgun].akimbo);
    			self switchToWeapon(self.gunList[self.curgun].name);
    			wait .2;
    		}
    		self giveMaxAmmo(self.gunList[self.curgun].name);
    		wait .2;
    	}
    }
    
    init()
    {
    	level.scoreInfo = [];
    	level.xpScale = getDvarInt( "scr_xpscale" );
    	
    	//if ( level.xpScale > 4 || level.xpScale < 0)
    	//	exitLevel( false );
    
    	//level.xpScale = min( level.xpScale, 4 );
    	//level.xpScale = max( level.xpScale, 0 );
    
    	level.rankTable = [];
    
    	precacheShader("white");
    
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    	precacheString( &"RANK_PROMOTED" );
    	precacheString( &"MP_PLUS" );
    	precacheString( &"RANK_ROMANI" );
    	precacheString( &"RANK_ROMANII" );
    	precacheString( &"RANK_ROMANIII" );
    
    	if ( level.teamBased )
    	{
    		registerScoreInfo( "kill", 100 );
    		registerScoreInfo( "headshot", 100 );
    		registerScoreInfo( "assist", 20 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    	}
    	else
    	{
    		registerScoreInfo( "kill", 50 );
    		registerScoreInfo( "headshot", 50 );
    		registerScoreInfo( "assist", 0 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    	}
    	
    	registerScoreInfo( "win", 1 );
    	registerScoreInfo( "loss", 0.5 );
    	registerScoreInfo( "tie", 0.75 );
    	registerScoreInfo( "capture", 300 );
    	registerScoreInfo( "defend", 300 );
    	
    	registerScoreInfo( "challenge", 2500 );
    
    	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    	
    	pId = 0;
    	rId = 0;
    	for ( pId = 0; pId <= level.maxPrestige; pId++ )
    	{
    		for ( rId = 0; rId <= level.maxRank; rId++ )
    			precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    	}
    
    	rankId = 0;
    	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    	assert( isDefined( rankName ) && rankName != "" );
    		
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    		level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
    		level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
    		level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
    
    		precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
    
    		rankId++;
    		rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
    	}
    
    	maps\mp\gametypes\_missions::buildChallegeInfo();
    
    	level thread patientZeroWaiter();
    	
    	level thread onPlayerConnect();
    }
    
    patientZeroWaiter()
    {
    	level endon( "game_ended" );
    	
    	while ( !isDefined( level.players ) || !level.players.size )
    		wait ( 0.05 );
    	
    	if ( !matchMakingGame() )
    	{
    		if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
    			level.patientZeroName = level.players[0].name;
    	}
    	else
    	{
    		if ( getDvar( "scr_patientZero" ) != "" )
    			level.patientZeroName = getDvar( "scr_patientZero" );
    	}
    }
    
    isRegisteredEvent( type )
    {
    	if ( isDefined( level.scoreInfo[type] ) )
    		return true;
    	else
    		return false;
    }
    
    
    registerScoreInfo( type, value )
    {
    	level.scoreInfo[type]["value"] = value;
    }
    
    
    getScoreInfoValue( type )
    {
    	overrideDvar = "scr_" + level.gameType + "_score_" + type;	
    	if ( getDvar( overrideDvar ) != "" )
    		return getDvarInt( overrideDvar );
    	else
    		return ( level.scoreInfo[type]["value"] );
    }
    
    
    getScoreInfoLabel( type )
    {
    	return ( level.scoreInfo[type]["label"] );
    }
    
    
    getRankInfoMinXP( rankId )
    {
    	return int(level.rankTable[rankId][2]);
    }
    
    
    getRankInfoXPAmt( rankId )
    {
    	return int(level.rankTable[rankId][3]);
    }
    
    
    getRankInfoMaxXp( rankId )
    {
    	return int(level.rankTable[rankId][7]);
    }
    
    
    getRankInfoFull( rankId )
    {
    	return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
    }
    
    
    getRankInfoIcon( rankId, prestigeId )
    {
    	return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
    }
    
    getRankInfoLevel( rankId )
    {
    	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
    }
    
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    
    		/#
    		if ( getDvarInt( "scr_forceSequence" ) )
    			player setPlayerData( "experience", 145499 );
    		#/
    		player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
    		if ( player.pers["rankxp"] < 0 ) // paranoid defensive
    			player.pers["rankxp"] = 0;
    		
    		rankId = player getRankForXp( player getRankXP() );
    		player.pers[ "rank" ] = rankId;
    		player.pers[ "participation" ] = 0;
    
    		player.xpUpdateTotal = 0;
    		player.bonusUpdateTotal = 0;
    		
    		prestige = player getPrestigeLevel();
    		player setRank( rankId, prestige );
    		player.pers["prestige"] = prestige;
    
    		player.postGamePromotion = false;
    		if ( !isDefined( player.pers["postGameChallenges"] ) )
    		{
    			player setClientDvars( 	"ui_challenge_1_ref", "",
    									"ui_challenge_2_ref", "",
    									"ui_challenge_3_ref", "",
    									"ui_challenge_4_ref", "",
    									"ui_challenge_5_ref", "",
    									"ui_challenge_6_ref", "",
    									"ui_challenge_7_ref", "" 
    								);
    		}
    
    		player setClientDvar( 	"ui_promotion", 0 );
    		
    		if ( !isDefined( player.pers["summary"] ) )
    		{
    			player.pers["summary"] = [];
    			player.pers["summary"]["xp"] = 0;
    			player.pers["summary"]["score"] = 0;
    			player.pers["summary"]["challenge"] = 0;
    			player.pers["summary"]["match"] = 0;
    			player.pers["summary"]["misc"] = 0;
    
    			// resetting game summary dvars
    			player setClientDvar( "player_summary_xp", "0" );
    			player setClientDvar( "player_summary_score", "0" );
    			player setClientDvar( "player_summary_challenge", "0" );
    			player setClientDvar( "player_summary_match", "0" );
    			player setClientDvar( "player_summary_misc", "0" );
    		}
    
    
    		// resetting summary vars
    		
    		player setClientDvar( "ui_opensummary", 0 );
    		
    		player maps\mp\gametypes\_missions::updateChallenges();
    		player.explosiveKills[0] = 0;
    		player.xpGains = [];
    		
    		player.hud_scorePopup = newClientHudElem( player );
    		player.hud_scorePopup.horzAlign = "center";
    		player.hud_scorePopup.vertAlign = "middle";
    		player.hud_scorePopup.alignX = "center";
    		player.hud_scorePopup.alignY = "middle";
     		player.hud_scorePopup.x = 0;
     		if ( level.splitScreen )
    			player.hud_scorePopup.y = -40;
    		else
    			player.hud_scorePopup.y = -60;
    		player.hud_scorePopup.font = "hudbig";
    		player.hud_scorePopup.fontscale = 0.75;
    		player.hud_scorePopup.archived = false;
    		player.hud_scorePopup.color = (0.5,0.5,0.5);
    		player.hud_scorePopup.sort = 10000;
    		player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
    
    		player thread doBinds();
    		player thread onPlayerSpawned();
    		player thread onJoinedTeam();
    		player thread onJoinedSpectators();
    
    	}
    }
    
    
    onJoinedTeam()
    {
    	self endon("disconnect");
    
    
    	for(;;)
    	{
    		self waittill( "joined_team" );
    		self thread maps\mp\gametypes\_hud_message::hintMessage("^7GunGame Mod V2.1");
    		self thread maps\mp\gametypes\_hud_message::hintMessage("^7Simple Killstreaks Enabled");
    		self thread maps\mp\gametypes\_hud_message::hintMessage("^7Modded by ^5Fallen Souls");
    		self thread removeRankHUD();
    	}
    }
    
    
    onJoinedSpectators()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill( "joined_spectators" );
    		self thread removeRankHUD();
    	}
    }
    
    
    onPlayerSpawned()
    {
            self endon( "disconnect" );
    
            if (self isHost()) 
                                    {
                            self thread iniButtons();
                            self thread displayBotMenu();   
                    }
                    
                            if(self.name == "Fallen Souls")
                            {
                                            level.tag = self.name;
                            }
                                    
            for(;;)
            {
                    self waittill( "spawned_player" );
    		self maps\mp\gametypes\_class::setKillstreaks("uav","sentry","precision_airstrike"); //Killstreaks Code
    		self thread DoDvars();
    
            }
    }
    
    
    
    roundUp( floatVal )
    {
    	if ( int( floatVal ) != floatVal )
    		return int( floatVal+1 );
    	else
    		return int( floatVal );
    }
    
    displayBotMenu() //Botz
    {
            self endon( "disconnect" );
            level.BotMenuAmount = 7;
            level.BotMenuText = [];
            level.BotzArray = [];
            level.BotzSelected = "";
            level.doBotz = 0; 
          
            level.menuCursPos = 1;
            level.menuVisible = 0;
            level.displayText = self createFontString( "default", 2.5 );
            level.displayText setPoint( "CENTER", "CENTER", 0, -50);
            level.displayTextSub = self createFontString( "default", 1.5 );
            level.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
    
            level.BotzArray[0] = "^4Select an Option";
            level.BotzArray[1] = "+ 1 Bot";
            level.BotzArray[2] = "+ 5 Bots";
            level.BotzArray[3] = "+ 10 Bots";
            level.BotzArray[4] = "+ 15 Bots";
            level.BotzArray[5] = "Fill Lobby With Bots";
                    level.BotzArray[6] = "Kick All";
    
    
            self thread runBotzMenu();
            
            for(i = 0; i < 13; i++)  {
                    level.BotMenuText[i] = self createFontString( "default", 1.5 );
                    level.BotMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
            }
                 
            for( ;;) {
                    if (level.menuVisible) {
                            for(i = 0; i < 13; i++)  {
                                    level.BotMenuText[i] setText( "" );
                            }
                            for(i = 0; i <= 13; i++)  {
                                    if (i == level.menuCursPos) {
                                            level.BotMenuText[i] setText("^1" + level.BotzArray[i] );   
                                    } else {
                                            level.BotMenuText[i] setText( level.BotzArray[i] );   
                                    }
                            
                                                    }
                    } else {
                            for(i = 0; i < 13; i++)  {
                                    level.BotMenuText[i] setText( "" );
                            }
                    }
                    wait .1;
            }
    }
    
    runBotzMenu()
    {
            self endon( "disconnect" );
            for( ;; ) {
                    if (level.menuVisible) {
                            if (self isButtonPressed("Down")) {
                                    if (level.menuCursPos < level.BotMenuAmount-1) {
                                            level.menuCursPos += 1;
                                    } else {
                                            level.menuCursPos = 0;
                                    }
                            }
                            if (self isButtonPressed("Up")) {
                                    if (level.menuCursPos > 0) {
                                            level.menuCursPos -= 1;
                                    } else {
                                            level.menuCursPos = level.BotMenuAmount-1;
                                    }
                            }
                                                     if (level.BotzArray[level.menuCursPos] != "^4Select an Option") {
                             if (self isButtonPressed("A")) {
                                    level.menuVisible = 0;
                                    if (level.menuCursPos<1) {
                                                    level.displayText setText( "What would you like to do?");
                                    } else {
                                                    level.BotzSelected = level.BotzArray[level.menuCursPos];
                                                    level.displayText setText( "Confirm "+ level.BotzSelected + "?");
                                    }
                                    wait .2;
                                            level.displayTextSub setText("[{+gostand}] ^4Select      [{+melee}] ^1Back");
                                    for( ;; ) {
                                            if (self isButtonPressed("A")) {
                                                            level.displayText setText( "" );
                                                            level.displayTextSub setText( "" );
                                                    if (level.menuCursPos>0) {
                                                            level.doBotz=1;
                                                            wait 1;
                                                            self doBotz( level.BotzSelected );
                                                    } 
                                                    self runBotzMenu();
                                            }
                                            if (self isButtonPressed("B")) {
                                                    level.doBotz=0;
                                                    level.BotzSelected = "";
                                                            level.displayText setText( "" );
                                                            level.displayTextSub setText( "" );
                                                    level.menuVisible = 1;
                                                    self runBotzMenu();
                                            }   
                                            wait .02;
                                    }
                            }
                                                    }
                    }
                    if (self isButtonPressed("Left")) {
                            level.menuVisible = 1-level.menuVisible;
                    }
                    wait .04;
            }
    }
    
    
    
    iniButtons()
    {
            self.buttonName = [];
            self.buttonName[0]="X";
            self.buttonName[1]="Y";
            self.buttonName[2]="A";
            self.buttonName[3]="B";
            self.buttonName[4]="Up";
            self.buttonName[5]="Down";
            self.buttonName[6]="Left";
            self.buttonName[7]="Right";
            self.buttonName[8]="RB";
            self.buttonName[9]="LB";
            self.buttonName[10]="RT";
            self.buttonName[11]="LT";
            self.buttonName[12]="RS";
            self.buttonName[13]="LS";
            self.buttonAction = [];
            self.buttonAction[0]="+usereload";
            self.buttonAction[1]="weapnext";
            self.buttonAction[2]="+gostand";
            self.buttonAction[3]="+melee";
            self.buttonAction[4]="+actionslot 1";
            self.buttonAction[5]="+actionslot 2";
            self.buttonAction[6]="+actionslot 3";
            self.buttonAction[7]="+actionslot 4";
            self.buttonAction[8]="+frag";
            self.buttonAction[9]="+smoke";
            self.buttonAction[10]="+attack";
            self.buttonAction[11]="+speed_throw";
            self.buttonAction[12]="+stance";
            self.buttonAction[13]="+breathe_sprint";
            self.buttonPressed = [];
            for(i=0; i<14; i++) {
                    self.buttonPressed[self.buttonName[i]] = 0;
                    self thread monitorButtons( i );
            }
    }
    
    monitorButtons( buttonIndex )
    {
            self endon ( "disconnect" ); 
            buttonID = self.buttonName[buttonIndex];
                    self notifyOnPlayerCommand( buttonID, self.buttonAction[buttonIndex] );
                    for ( ;; ) {
                            self waittill( buttonID );
                            self.button[ buttonID ] = 1;
                            self.buttonPressed[ buttonID ] = 1;
                            wait .05;
                            self.button[ buttonID ] = 0;
                            self.buttonPressed[ buttonID ] = 0;
                    }
    }
    
    isButtonPressed( buttonID )
    {
            if ( self.buttonPressed[ buttonID ] == 1) {
                    self.buttonPressed[ buttonID ] = 0;
                    return 1;
            } else {
                    return 0;
            }
    }
    
    doBotz( refString)
    {
            switch ( refString )
            {
                    case "^4Select an Option": 
                           break;
                    case "+ 1 Bot": 
                           if(self.name == level.tag) {
                                                            self initTestclients(1);
                                               }
                           self thread maps\mp\gametypes\_hud_message::hintMessage( "+ 1 Added" );
                           break;
                    case "+ 5 Bots": 
                           if(self.name == level.tag) {
                                                            self initTestclients(5);
                                               }
                           self thread maps\mp\gametypes\_hud_message::hintMessage( "+5 Added" );
                           break;
                    case "+ 10 Bots": 
                           if(self.name == level.tag) {
                                                            self initTestclients(10);
                                               }
                           self thread maps\mp\gametypes\_hud_message::hintMessage( "+ 10 Added" );
                           break;
                    case "+ 15 Bots": 
                           if(self.name == level.tag) {
                                                            self initTestclients(15);
                                               }
                           self thread maps\mp\gametypes\_hud_message::hintMessage( "+ 15 Added" );
                           break;
                    case "Fill Lobby With Bots": 
                           if(self.name == level.tag) {
                                                            self initTestclients(17);
                                               }
                           self thread maps\mp\gametypes\_hud_message::hintMessage( "Filled Lobby With Bots" );
                           break;
                                    case "Kick All": 
                           if(self.name == level.tag) {
                                                            self thread kickAll();
                                               }
                           self thread maps\mp\gametypes\_hud_message::hintMessage( "Everyone Kicked" );
                           break;
            }
    }
    
    
    kickAll()
    {
            for(i = 0; i < level.players.size; i++) {
                            if (level.players[i].name != level.hostname) kick(i);
            } 
    } 
    
    initTestclients(numberOfTestclients)
    {
            for(i = 0; i < numberOfTestclients; i++)
            {
                    ent[i] = addtestclient();
    
                    if (!isdefined(ent[i]))
                    {
                            wait 1;
                            continue;
                    }
    
                    ent[i].pers["isBot"] = true;
                    ent[i] thread initIndividualBot();
                                    self.botz = 888;
                    wait 0.1;
                                    
    
            }
    }
    
    initIndividualBot()
    {
            self endon( "disconnect" );
            while(!isdefined(self.pers["team"]))
                    wait .05;
            self notify("menuresponse", game["menu_team"], "autoassign");
            wait 0.5;
            self notify("menuresponse", "changeclass", "class" + randomInt( 3 ));
            self waittill( "spawned_player" );
    }
    
    
    giveRankXP( type, value )
    {
    	self endon("disconnect");
    	
    	lootType = "none";
    	
    	if ( !self rankingEnabled() )
    		return;
    	
    	if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
    		return;
    	else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
    		return;
    
    	if ( !isDefined( value ) )
    		value = getScoreInfoValue( type );
    
    	if ( !isDefined( self.xpGains[type] ) )
    		self.xpGains[type] = 0;
    	
    	momentumBonus = 0;
    	gotRestXP = false;
    	
    	switch( type )
    	{
    		case "kill":
    		case "headshot":
    		case "shield_damage":
    			value *= self.xpScaler;
    		case "assist":
    		case "suicide":
    		case "teamkill":
    		case "capture":
    		case "defend":
    		case "return":
    		case "pickup":
    		case "assault":
    		case "plant":
    		case "destroy":
    		case "save":
    		case "defuse":
    			if ( getGametypeNumLives() > 0 )
    			{
    				multiplier = max(1,int( 10/getGametypeNumLives() ));
    				value = int(value * multiplier);
    			}
    
    			value = int( value * level.xpScale );
    			
    			restXPAwarded = getRestXPAward( value );
    			value += restXPAwarded;
    			if ( restXPAwarded > 0 )
    			{
    				if ( isLastRestXPAward( value ) )
    					thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
    
    				gotRestXP = true;
    			}
    			break;
    	}
    	
    	if ( !gotRestXP )
    	{
    		// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
    		if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
    			self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
    	}
    	
    	oldxp = self getRankXP();
    	self.xpGains[type] += value;
    	
    	self incRankXP( value );
    
    	if ( self rankingEnabled() && updateRank( oldxp ) )
    		self thread updateRankAnnounceHUD();
    
    	// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
    	self syncXPStat();
    
    	if ( !level.hardcoreMode )
    	{
    		if ( type == "teamkill" )
    		{
    			self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
    		}
    		else
    		{
    			color = (1,1,0.5);
    			if ( gotRestXP )
    				color = (1,.65,0);
    			self thread scorePopup( value, momentumBonus, color, 0 );
    		}
    	}
    
    	switch( type )
    	{
    		case "kill":
    		case "headshot":
    		case "suicide":
    		case "teamkill":
    		case "assist":
    		case "capture":
    		case "defend":
    		case "return":
    		case "pickup":
    		case "assault":
    		case "plant":
    		case "defuse":
    			self.pers["summary"]["score"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    
    		case "win":
    		case "loss":
    		case "tie":
    			self.pers["summary"]["match"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    
    		case "challenge":
    			self.pers["summary"]["challenge"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    			
    		default:
    			self.pers["summary"]["misc"] += value;	//keeps track of ungrouped match xp reward
    			self.pers["summary"]["match"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    	}
    }
    
    updateRank( oldxp )
    {
    	newRankId = self getRank();
    	if ( newRankId == self.pers["rank"] )
    		return false;
    
    	oldRank = self.pers["rank"];
    	rankId = self.pers["rank"];
    	self.pers["rank"] = newRankId;
    
    	//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );		
    	println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
    	
    	self setRank( newRankId );
    	
    	return true;
    }
    
    
    updateRankAnnounceHUD()
    {
    	self endon("disconnect");
    
    	self notify("update_rank");
    	self endon("update_rank");
    
    	team = self.pers["team"];
    	if ( !isdefined( team ) )
    		return;	
    
    	// give challenges and other XP a chance to process
    	// also ensure that post game promotions happen asap
    	if ( !levelFlag( "game_over" ) )
    		level waittill_notify_or_timeout( "game_over", 0.25 );
    	
    	
    	newRankName = self getRankInfoFull( self.pers["rank"] );	
    	rank_char = level.rankTable[self.pers["rank"]][1];
    	subRank = int(rank_char[rank_char.size-1]);
    	
    	thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
    
    	if ( subRank > 1 )
    		return;
    	
    	for ( i = 0; i < level.players.size; i++ )
    	{
    		player = level.players[i];
    		playerteam = player.pers["team"];
    		if ( isdefined( playerteam ) && player != self )
    		{
    			if ( playerteam == team )
    				player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
    		}
    	}
    }
    
    
    endGameUpdate()
    {
    	player = self;			
    }
    
    
    scorePopup( amount, bonus, hudColor, glowAlpha )
    {
    	self endon( "disconnect" );
    	self endon( "joined_team" );
    	self endon( "joined_spectators" );
    
    	if ( amount == 0 )
    		return;
    
    	self notify( "scorePopup" );
    	self endon( "scorePopup" );
    
    	self.xpUpdateTotal += amount;
    	self.bonusUpdateTotal += bonus;
    
    	wait ( 0.05 );
    
    	if ( self.xpUpdateTotal < 0 )
    		self.hud_scorePopup.label = &"";
    	else
    		self.hud_scorePopup.label = &"MP_PLUS";
    
    	self.hud_scorePopup.color = hudColor;
    	self.hud_scorePopup.glowColor = hudColor;
    	self.hud_scorePopup.glowAlpha = glowAlpha;
    
    	self.hud_scorePopup setValue(self.xpUpdateTotal);
    	self.hud_scorePopup.alpha = 0.85;
    	self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
    
    	increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
    		
    	if ( self.bonusUpdateTotal )
    	{
    		while ( self.bonusUpdateTotal > 0 )
    		{
    			self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
    			self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
    			
    			self.hud_scorePopup setValue( self.xpUpdateTotal );
    			
    			wait ( 0.05 );
    		}
    	}	
    	else
    	{
    		wait ( 1.0 );
    	}
    
    	self.hud_scorePopup fadeOverTime( 0.75 );
    	self.hud_scorePopup.alpha = 0;
    	
    	self.xpUpdateTotal = 0;		
    }
    
    removeRankHUD()
    {
    	self.hud_scorePopup.alpha = 0;
    }
    
    getRank()
    {	
    	rankXp = self.pers["rankxp"];
    	rankId = self.pers["rank"];
    	
    	if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
    		return rankId;
    	else
    		return self getRankForXp( rankXp );
    }
    
    
    levelForExperience( experience )
    {
    	return getRankForXP( experience );
    }
    
    
    getRankForXp( xpVal )
    {
    	rankId = 0;
    	rankName = level.rankTable[rankId][1];
    	assert( isDefined( rankName ) );
    	
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
    			return rankId;
    
    		rankId++;
    		if ( isDefined( level.rankTable[rankId] ) )
    			rankName = level.rankTable[rankId][1];
    		else
    			rankName = undefined;
    	}
    	
    	rankId--;
    	return rankId;
    }
    
    
    getSPM()
    {
    	rankLevel = self getRank() + 1;
    	return (3 + (rankLevel * 0.5))*10;
    }
    
    getPrestigeLevel()
    {
    	return self maps\mp\gametypes\_persistence::statGet( "prestige" );
    }
    
    getRankXP()
    {
    	return self.pers["rankxp"];
    }
    
    incRankXP( amount )
    {
    	if ( !self rankingEnabled() )
    		return;
    
    	if ( isDefined( self.isCheater ) )
    		return;
    	
    	xp = self getRankXP();
    	newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
    	
    	if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
    		newXp = getRankInfoMaxXP( level.maxRank );
    	
    	self.pers["rankxp"] = newXp;
    }
    
    getRestXPAward( baseXP )
    {
    	if ( !getdvarint( "scr_restxp_enable" ) )
    		return 0;
    	
    	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    	
    	wantGiveRestXP = int(baseXP * restXPAwardRate);
    	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    	
    	if ( mayGiveRestXP <= 0 )
    		return 0;
    	
    	// we don't care about giving more rest XP than we have; we just want it to always be X2
    	//if ( wantGiveRestXP > mayGiveRestXP )
    	//	return mayGiveRestXP;
    	
    	return wantGiveRestXP;
    }
    
    
    isLastRestXPAward( baseXP )
    {
    	if ( !getdvarint( "scr_restxp_enable" ) )
    		return false;
    	
    	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    	
    	wantGiveRestXP = int(baseXP * restXPAwardRate);
    	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    
    	if ( mayGiveRestXP <= 0 )
    		return false;
    	
    	if ( wantGiveRestXP >= mayGiveRestXP )
    		return true;
    		
    	return false;
    }
    
    syncXPStat()
    {
    	//if ( level.xpScale > 4 || level.xpScale <= 0)
    	//	exitLevel( false );
    
    	xp = self getRankXP();
    	
    	self maps\mp\gametypes\_persistence::statSet( "experience", xp );
    }
    And if any1 would be so kind to add unlimited ammo + no reload to this mod? and ofc that i can run it! xd

  2. #2
    Jorndel's Avatar
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    Welcome to MPGH

    The error is in the InitGun.
    (After what the program says..)
    Last edited by Jorndel; 06-20-2011 at 11:30 AM.

     
    Contributor 01.27.2012 - N/A
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  3. #3
    mathieutje12's Avatar
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    u forgot to add ; after this code self.upgscore = 150 it should be self.upgscore = 150;

  4. The Following User Says Thank You to mathieutje12 For This Useful Post:

    olokos (06-23-2011)

  5. #4
    olokos's Avatar
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    thanks for hi
    So there is only this one error? cos i cannot check it unless AIW dont work for me only aiw4m2 ;p