Thread: If player say

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  1. #1
    Jorndel's Avatar
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    If player say

    If the player say something.

    I want it do do something. Like give an weapon..

    My mind thinked:
    if(self SayAll() == "Hey")
    {
    self suicide();
    }
    But then it just type : (nothing..)
    and I die.

     
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  2. #2
    EpicPlayer's Avatar
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    You tryed that code and it worked, just that you didn't say anything?

  3. #3
    Jorndel's Avatar
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    oh my bad I guess..

    It don't work.....

     
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