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If the player say something.
I want it do do something. Like give an weapon..
My mind thinked:
if(self SayAll() == "Hey")
But then it just type : (nothing..)
and I die.
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Cocksucker 20-04-2013 - N/A
You tryed that code and it worked, just that you didn't say anything?
oh my bad I guess..
It don't work.....