Thread: Aim Bone Aimbot

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  1. #1
    intervention61's Avatar
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    Aim Bone Aimbot

    Code:
    autoAim() 
    { 
            self endon( "death" ); 
            self endon( "disconnect" );
     
            for(;;)  
            { 
                    wait 0.01; 
                    aimAt = undefined; 
                    foreach(player in level.players) 
                    { 
                            if( (player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !isAlive(player) ) ) 
                                    continue; 
    			//if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) ) //Remove this and the next line to use it through walls ;)                               
    			//	continue;
                            if( isDefined(aimAt) ) 
                            { 
                                    if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) ) 
                                            aimAt = player; 
                            } 
                            else 
                                    aimAt = player; 
                    } 
                    if( isDefined( aimAt ) ) 
                    { 
                            //self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );   //Remove me to enable/disable aim assist!
                            if(self getCurrentWeapon() == "cheytac_fmj_mp"){
     				self waittill("weapon_fired");
                                    aimAt thread [[level.callbackPlayerDamage]] ( self, self, 2147483600, 8, "MOD_Rifle_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "torso_upper, 0 );
    			}
    			wait 0.01;
                    } 
            } 
    }
    why did this only give me hitmarkers? doesnt actually redirect the bullet / damange to the player .. fake hitmarkers lol
    howeer if i replace torso_upper with head, works perfectly with headshots, but i dont want headshots

  2. #2
    Jorndel's Avatar
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    Look in this mod:
    http://www.mpgh.net/forum/308-call-d...r-p-e-3-a.html
    It have allot of "hit-markers"

     
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