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  1. #1
    444866's Avatar
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    prof_end/prof_begin

    What do prof_end / prof_begin function?

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    Heartview's Avatar
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    Moved to GSC Help.
    Texture Mods


    Obedear, the sky is low

  3. #3
    444866's Avatar
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    who can help me?

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    What is that even...?

  5. #5
    444866's Avatar
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    for example

    context_Sensative_Dialog_Guy_In_Sight_Check()
    {
    prof_begin( "AI_in_sight_check" );

    //enemies = getaiarray( "axis" );
    //replace with level of enemy team members?
    enemies = [];

    for( i = 0 ; i < enemies.size ; i++ )
    {
    if ( !isdefined( enemies[ i ] ) )
    continue;

    if ( !isalive( enemies[ i ] ) )
    continue;

    if ( within_fov( level.ac130player getEye(), level.ac130player getPlayerAngles(), enemies[ i ].origin, level.cosine[ "5" ] ) )
    {
    prof_end( "AI_in_sight_check" );
    return true;
    }
    wait 0.05;
    }

    prof_end( "AI_in_sight_check" );
    return false;
    }

  6. #6
    Jorndel's Avatar
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    Put it in a code. ( [CODE ]{TEXT}[/CODE ] ) Remove space at end...

    If you link me to where you got this "code" I will look.

    For now it just look like an other kind of
    self waittill("prof");
    self notify("prof");
    self endon("prof");



    Are you sure that the mod you take this off have't "dimed" it?
    "Dim" Exemple:
    ed = self waittill("death");
    means that the user just type ed instead of self waittill("death");
    Last edited by Jorndel; 08-11-2011 at 04:41 AM.

     
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