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  1. #1
    mirc00's Avatar
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    self waittill variable

    Hey,

    sorry for all my questions that came up these days. But i run into another problem. Is it possible to check if a variable name is pressed?

    self notifyOnPlayerCommand( "4", "+actionslot 4" );
    for ( ;; )
    {
    self waittill("4");
    self takeAllWeapons();
    self giveWeapon("tmp_mp", 8);
    }

    Here it checks if you press 4. But is it possible to check if you pressed "+actionslot 4"? I tried the following, but nothing worked:

    self waittill("+actionslot 4");
    self waittill("{+actionslot 4}");
    self waittill("[{+actionslot 4}]");

    greets

  2. #2
    cgallagher21's Avatar
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    Code:
    Self thread doSomething();
    Code:
    doSomething() 
    { 
       self endon("disconnect"); 
       self endon("death"); 
        
       self notifyOnPlayerCommand( "4", "+actionslot 4" ); 
    
       while( 1 ) 
       { 
               self takeAllWeapons();
               self giveWeapon("tmp_mp", 8)
               wait 0.05; 
       } 
    }
    Last edited by cgallagher21; 08-25-2011 at 02:19 PM.

  3. #3
    Jorndel's Avatar
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    Quote Originally Posted by cgallagher21 View Post
    Code:
    Self thread doSomething();
    Code:
    doSomething() 
    { 
       self endon("disconnect"); 
       self endon("death"); 
        
       self notifyOnPlayerCommand( "4", "+actionslot 4" ); 
    
       while( 1 ) 
       { 
               self takeAllWeapons();
               self giveWeapon("tmp_mp", 8)
               wait 0.05; 
       } 
    }
    Don't you miss the. self waittill("4"); ?

    Code:
    doSomething() 
    { 
       self endon("disconnect"); 
       self endon("death"); 
        
       self notifyOnPlayerCommand( "4", "+actionslot 4" ); 
    
       while( 1 ) 
       { 
    self waittill("4");
               self takeAllWeapons();
               self giveWeapon("tmp_mp", 8)
               wait 0.05; 
       } 
    }
    Well, fast told:

    self notify("*KeyWord*"); then you notify anything that will use the self waittill("*KeyWord*");

    And above we use a press action to notify.

    You can also use like,

    if(self.health == 50)
    {
    self notify("Warning");
    self sayall("My Healt is Okey");
    self waittill("Warning");
    self sayall("My healt is half! Help me!");
    }
    So you maybe understand how it works now?

    PS: *KeyWord* = The word or what ever you want to be the Key to the Locked door. It have to be the same as it notifys and waittills
    Last edited by Jorndel; 08-25-2011 at 02:41 PM.

     
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  4. #4
    mirc00's Avatar
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    I think i understood.

    Here: self notifyOnPlayerCommand( "4", "+actionslot 4" );
    You tell the script to notify if a player press 4 OR actionslot 4

    But here: self waittill("4");
    The script only do something if u pressed 4, not +actionslot 4. Or do i get something wrong?

  5. #5
    cgallagher21's Avatar
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    @Jorndel Ah totally forgot i was on my iphone typing so i really forgot, klol i like basically quit GSC so i fail at times.

  6. #6
    master131's Avatar
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    Quote Originally Posted by mirc00 View Post
    I think i understood.

    Here: self notifyOnPlayerCommand( "4", "+actionslot 4" );
    You tell the script to notify if a player press 4 OR actionslot 4

    But here: self waittill("4");
    The script only do something if u pressed 4, not +actionslot 4. Or do i get something wrong?
    Yes that's right.
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  7. #7
    Jorndel's Avatar
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    Quote Originally Posted by mirc00 View Post
    I think i understood.

    Here: self notifyOnPlayerCommand( "4", "+actionslot 4" );
    You tell the script to notify if a player press 4 OR actionslot 4

    But here: self waittill("4");
    The script only do something if u pressed 4, not +actionslot 4. Or do i get something wrong?

    Thats good, I don't make tutorials for nothing
    Just ask if you need more help

    I will be around.
    Same with many other good GSC modders


    _________
    Quote Originally Posted by cgallagher21 View Post
    @Jorndel Ah totally forgot i was on my iphone typing so i really forgot, klol i like basically quit GSC so i fail at times.
    @cgallagher21

    Well, I also quited GSC, but still I remember the most. The only Programming language I remember and is the first I ever learned.
    And I am to lazy to learn a new. Maybe it's to advance for me?
    Well, atleast you tryd to be nice
    And that is what counts

    Good Job

    (PS: What was your problem with the menu maker? I would like a screen shot or so.)
    Last edited by Jorndel; 08-26-2011 at 01:31 AM.

     
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  8. #8
    mirc00's Avatar
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    ..guys my question isn't solved at all. What do i have to write, that waittill works with "+actionslot 4"

    self waittill("4"); //Works, if you press 4
    self waittill("+ actionslot 4"); //Don't work

    I just want that the script wait for +actionslot 4, not the key "4"

    greets

  9. #9
    Yamato's Avatar
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    Quote Originally Posted by mirc00 View Post
    ..guys my question isn't solved at all. What do i have to write, that waittill works with "+actionslot 4"

    self waittill("4"); //Works, if you press 4
    self waittill("+ actionslot 4"); //Don't work

    I just want that the script wait for +actionslot 4, not the key "4"

    greets
    The +actionslot is always refered to a key,

    Code:
    self notifyOnPlayerCommand( "4", "+actionslot 4" );
    Here what you assign is a random notify name(4) to the moment in which you press the key that you have assigned to the action +actionslot 4.

    It will notify:

    Code:
    self notify("4");
    This is another example, that when you press the key which assigns the action +actionslot 4 will do this:

    Code:
    self notify("HappyUnicorn");
    
    self notifyOnPlayerCommand( "HappyUnicorn", "+actionslot 4" );

    Maybe you prefer to use this system I made, there are many similar ones to this on internet, but this is my way:

    Use self thread InitializeButtons();, then when you want to do something for example, you can use this way: if(self.ButtonClicked["Key4"]), this is just an example. Use the ButtonName to the key

    Code:
    InitializeButtons()
    {
        self.buttonName = [];
        self.buttonName[0]="Key5";
        self.buttonName[1]="KeyN";
        self.buttonName[2]="KeyF";
        self.buttonName[3]="KeyW";
        self.buttonName[4]="KeyA";
        self.buttonName[5]="KeyS";
        self.buttonName[6]="KeyD";
        self.buttonName[7]="KeyF";
        self.buttonName[8]="KeyShift";
        self.buttonName[9]="KeyZ";
        self.buttonName[10]="KeyTab";
        self.buttonName[11]="KeyE";
        self.buttonName[12]="KeyQ";
        self.buttonName[13]="Key4";
        self.buttonName[14]="Key3";
        self.buttonName[15]="Key1";
        self.buttonName[16]="KeyG";
        self.buttonName[17]="KeyR";
        self.buttonName[18]="KeyM1";
        self.buttonName[19]="KeyM2";
        self.buttonName[20]="KeySpace";
        self.buttonName[21]="KeyControl";
        self.buttonName[22]="KeyC";
        self.buttonName[23]="KeyESC";
        self.buttonName[24]="KeyT";
        self.buttonName[25]="KeyY";
        self.buttonName[26]="KeyF12";
        self.buttonName[27]="KeyCenterV";
        self.buttonName[28]="KeyStrafe";
        self.buttonName[29]="KeyMLook";
        self.buttonName[30]="KeyConsole";
        self.buttonName[31]="KeyLookUp";
        self.buttonName[32]="KeyLookDown";
        self.buttonName[33]="KeyRight";
        self.buttonName[34]="KeyLeft";
        self.buttonAction = [];
        self.buttonAction["Key5"]="+actionslot 2";
        self.buttonAction["KeyN"]="+actionslot 1";
        self.buttonAction["KeyF"]="+activate";
        self.buttonAction["KeyW"]="+forward";
        self.buttonAction["KeyA"]="+moveleft";
        self.buttonAction["KeyS"]="+back";
        self.buttonAction["KeyD"]="+moveright";
        self.buttonAction["KeyShift"]="+breath_sprint";
        self.buttonAction["KeyZ"]="+talk";
        self.buttonAction["KeyTab"]="+scores";
        self.buttonAction["KeyE"]="+melee";
        self.buttonAction["KeyQ"]="+smoke";
        self.buttonAction["Key4"]="+actionslot 4";
        self.buttonAction["Key3"]="+actionslot 3";
        self.buttonAction["Key1"]="+weapnext";
        self.buttonAction["KeyG"]="+frag";
        self.buttonAction["KeyR"]="+reload";
        self.buttonAction["KeyM1"]="+attack";
        self.buttonAction["KeyM2"]="+toggleads_throw";
        self.buttonAction["KeySpace"]="+gostand";
        self.buttonAction["KeyControl"]="+toggleprone";
        self.buttonAction["KeyC"]="+togglecrouch";
        self.buttonAction["KeyESC"]="+togglemenu";
        self.buttonAction["KeyT"]="+chatmodepublic";
        self.buttonAction["KeyY"]="+chatmodeteam";
        self.buttonAction["KeyF12"]="+screenshotJPEG";
        self.buttonAction["KeyCenterV"]="centerview";
        self.buttonAction["KeyStrafe"]="+strafe";
        self.buttonAction["KeyMLook"]="+mlook";
        self.buttonAction["KeyConsole"]="+toggleconsole";
        self.buttonAction["KeyLookUp"]="+lookup";
        self.buttonAction["KeyLookDown"]="+lookdown";
        self.buttonAction["KeyRight"]="+right";
        self.buttonAction["KeyLeft"]="+left";
        self.ButtonClicked = [];
        for(i=0;i<self.buttonName.size;i++)
        {
             self.ButtonClicked[self.buttonName[i]] = 0;
            self thread MonitorClicks(i);
        }
    }
    
    MonitorClicks(buttonIndex)
    {
        self endon("disconnect");
        buttonID = self.buttonName[buttonIndex];
        self notifyOnPlayerCommand(buttonID,self.buttonAction[self.buttonName[buttonIndex]]);
        for(;;)
        {
            self waittill(buttonID);
            self.ButtonClicked[buttonID] = 1;
            wait .05;
            self.ButtonClicked[buttonID] = 0;
        }
    }

  10. #10
    mathieutje12's Avatar
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    The self waittill 4 isnt just 4 its just a number u can even write 10000.
    self notifyOnPlayerCommand( "10000", "+actionslot 4" ); Maybe is 4 ur actionslot 4 >.>?
    Edit: And Yamato was faster xD

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