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  1. #1
    dsds1's Avatar
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    Red face 2 questions plz help

    question 1:how to make sniper gun with no sway(do not move when ADS)?
    question 2:how to make for example when I press right click to ADS, then I ADS, but then I right click again but it didn't toggled ADS(returned to hip fire) until player go to this place(but I want in variable inetger) to toggle again, I want this happened but how?

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    Yamato's Avatar
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    Quote Originally Posted by dsds1 View Post
    question 1:how to make sniper gun with no sway(do not move when ADS)?
    question 2:how to make for example when I press right click to ADS, then I ADS, but then I right click again but it didn't toggled ADS(returned to hip fire) until player go to this place(but I want in variable inetger) to toggle again, I want this happened but how?
    I think that the second can be changed in player options,

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    dsds1 (08-28-2011)

  4. #3
    dsds1's Avatar
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    Quote Originally Posted by Yamato View Post
    I think that the second can be changed in player options,
    and what is answer for question 1?
    anyway you didn't under stand question 2, I mean I want anti-quickscope in sniper

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    self allowADS(false);
    Last edited by mathieutje12; 08-28-2011 at 11:31 AM.

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    dsds1's Avatar
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    Quote Originally Posted by mathieutje12 View Post
    self allowADS(false);
    isn't this to return to hip fire? and what the heck is the answer of question 1?!!!!!!

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    Quote Originally Posted by dsds1 View Post
    isn't this to return to hip fire? and what the heck is the answer of question 1?!!!!!!
    Thats for anti qs in ur sniper..
    And this: self player_recoilScaleOn(0); wont let the sniper move.
    Last edited by mathieutje12; 08-28-2011 at 11:34 AM.

  8. #7
    dsds1's Avatar
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    Quote Originally Posted by mathieutje12 View Post
    Thats for anti qs in ur sniper..
    And this: self player_recoilScaleOn(0); wont let the sniper move.
    thnks lemme try

  9. #8
    Nachos's Avatar
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    Quote Originally Posted by mathieutje12
    self allowADS(false);


    Quote Originally Posted by mathieutje12
    Thats for anti qs in ur sniper..
    And this: self player_recoilScaleOn(0); wont let the sniper move.
    again. Not as much this time. I do't know about you but to me it is pretty obvious that self player_recoilScaleOn(0); is no recoil. It says "recoilScale".

    Super-duper-hardscope:
    Code:
    setDvar ("player_breath_fire_delay", 0);
    setDvar ("player_breath_gasp_lerp", 0);
    setDvar ("player_breath_gasp_scale", 0);
    setDvar ("player_breath_gasp_time", 0);
    setDvar ("player_breath_hold_lerp", 9999);
    setDvar ("player_breath_hold_time", 9999);
    And then you can add recoilScaleOn(0); too if you want it even more hardscopy.


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