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  1. #1
    darkorlegend's Avatar
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    Unhappy CreateMoneywalls [ Help !!! please =( ]

    hello, we have advanced a little on the wall.

    We do not know to do is add you can buy a wall.

    Can you help me please?


    CreateMoneyWalls(start, end)
    {
    D = Distance((start[0], start[1], 0), (end[0], end[1], 0));
    H = Distance((0, 0, start[2]), (0, 0, end[2]));
    blocks = roundUp(D/55);
    height = roundUp(H/30);
    CX = end[0] - start[0];
    CY = end[1] - start[1];
    CZ = end[2] - start[2];
    XA = (CX/blocks);
    YA = (CY/blocks);
    ZA = (CZ/height);
    TXA = (XA/4);
    TYA = (YA/4);


    Temp = VectorToAngles(end - start);
    Angle = (0, Temp[1], 90);
    for(h = 0; h < height; h++){
    block = spawn("script_model", (start + (TXA, TYA, 10) + ((0, 0, ZA) * h)));
    block setModel("com_plasticcase_friendly");
    block.angles = Angle;
    block Solid();
    //block hide();
    block CloneBrushmodelToScriptmodel(level.airDropCrateCol lision);
    wait 0.0001;
    for(i = 1; i < blocks; i++){
    block = spawn("script_model", (start + ((XA, YA, 0) * i) + (0, 0, 10) + ((0, 0, ZA) * h)));
    block setModel("com_plasticcase_friendly");
    block.angles = Angle;
    block Solid();
    //block hide();
    block CloneBrushmodelToScriptmodel(level.airDropCrateCol lision );
    wait 0.0001;
    }
    block = spawn("script_model", ((end[0], end[1], start[2]) + (TXA * -1, TYA * -1, 10) + ((0, 0, ZA) * h)));
    block setModel("com_plasticcase_friendly");
    pos = (start + (TXA, TYA, 10) + ((0, 0, ZA) * h)+((XA, YA, 0) * i) + (0, 0, 10) + ((0, 0, ZA) * h)+(end[0], end[1], start[2]) + (TXA * -1, TYA * -1, 10) + ((0, 0, ZA) * h));//grax
    block.angles = Angle;
    block Solid();
    level.mwall = 0;
    //block hide();
    block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    block.headIcon = newHudElem();
    block.headIcon.x = block.origin[0];
    block.headIcon.y = block.origin[1];
    block.headIcon.z = block.origin[2] + 50;
    block.headIcon.alpha = 0.85;
    block.headIcon setShader( "cardicon_juggernaut_2", 10,10 );
    block.headIcon setWaypoint( true, true, false );
    trigger = spawn( "trigger_radius", pos, 0, 75, 50 );
    trigger.angles = angle;
    trigger thread MoneyWallThink(pos, angle);
    block thread MoneyWallDestroy();
    wait 0.0001;
    }
    }

    MoneyWallThink(pos, angle)
    {
    self endon("disconnect");
    level endon("Destroy");

    while(1)
    {
    self waittill( "trigger", player );
    if(Distance(pos, Player.origin) <= 75){
    Player setLowerMessage("activate", "Hold ^3[{+activate}]^7 to activate power [^2$^1100^7]" );}
    if(Distance(pos, Player.origin) >50){
    Player ClearLowerMessage("activate", 1);}
    if(Distance(pos, Player.origin) <= 75 && player.money >= 100 && player.pers["team"] == "allies" && player useButtonPressed())
    {
    player ClearLowerMessage("activate", 1);
    player.money -= 100;
    player notify("MONEY");
    player playSound("nuke_explosion");
    player thread maps\mp\gametypes\_rank::scorePopup( -10000, 0, (1,0,0), 1 );
    Announcement( "^2" + self.name + "^3Has activated the power." );
    level.mwall = 1;
    level thread PowerSpawner();
    level notify("power_activated");
    level notify("Destroy");
    wait 0.1;
    }
    else if(Distance(pos, Player.origin) <= 10000 && player.money <= 90 && player useButtonPressed())
    {
    player iPrintln("^1Not enough money for Power Need 10000!");
    wait 1;
    }
    wait .8;
    }
    }

    MoneyWallDestroy()
    {
    while(1)
    {
    if(level.mwall == 1)
    {
    self delete();
    self.headIcon destroy();
    }
    wait 0.1;
    }
    }
    Last edited by darkorlegend; 10-29-2011 at 02:47 PM.

  2. #2
    cgallagher21's Avatar
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    Can we see what it looks like in game?

  3. #3
    darkorlegend's Avatar
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    I get the wall.

    But I get to buy it

  4. #4
    krijnrien's Avatar
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    money wall? what u mean with that

  5. #5
    cgallagher21's Avatar
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    To buy a wall in the shop menu?

  6. #6
    darkorlegend's Avatar
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    to buy the wall.
    for example:

    Minutes 00:30 at 00:35

  7. #7
    SneakyPete's Avatar
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    you mean a buyable wall where in nazi zombies it lifts or moves something like that or a shop where it says buy wall and a wall pop up?

    Waiting between worlds that divide through a choice undefined
    A break in the line where all paths intertwine
    And no roads lead or progress behind
    And all signs read: "Know The Way. Decide"



  8. #8
    darkorlegend's Avatar
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    A wall that moves when you buy

  9. #9
    krijnrien's Avatar
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    just like doors in zombie mod, but here you need to buy it to let you get to the next point?

  10. #10
    darkorlegend's Avatar
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    just like doors in zombie mod, but here you need to buy it to let you get to the next point?

    ---> YES

  11. #11
    hgmoa's Avatar
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    No more problem raiikonn, darkolegend i made it this weekend with blocks linked between
    We have it I give you all the code before cause im in my mobile

  12. #12
    krijnrien's Avatar
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    before you cause im in my mobile? xD normal english plz?
    u mean you're on your mobile
    you have the code but you can't send it?

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