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  1. #1
    dsds1's Avatar
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    Post Hello, so anyone knows full list of button commands?

    Hello, I have problem

    I found this function
    Code:
    self notifyOnPlayerCommand("n", "+actionslot 1");
    but I want key commands other than this like left or right
    Press thanks if I helped you
    my English grammar not good

  2. #2
    Yamato's Avatar
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    Quote Originally Posted by dsds1 View Post
    Hello, I have problem

    I found this function
    Code:
    self notifyOnPlayerCommand("n", "+actionslot 1");
    but I want key commands other than this like left or right
    You can see them in config_mp.cfg

  3. #3
    writeoffz's Avatar
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    Code:
     TAB "+scores"
     ESCAPE "togglemenu"
     SPACE "+gostand"
     3 "+actionslot 3"
     4 "+actionslot 4"
     5 "+actionslot 2"
     A "+moveleft"
     C "toggleprone"
     D "+moveright"
     F "+activate"
     E "+melee"
     N "+actionslot 1"
     Q "+smoke"
     R "+reload"  // make it "+usereload" for consoles other then PC :)
     S "+back"
     Y "chatmodeteam"
     Z "+talk"
     W "+forward"
     T "chatmodepublic"
     CTRL "togglecrouch"
     SHIFT "+breath_sprint"
     MOUSE1 "+attack"
     MOUSE2 "+speed_throw"
     MOUSE3 "+frag"
     MWHEELDOWN "weapnext"
     MWHEELUP "weapnext"
    I think this is what you wanted? :P

  4. #4
    KickerOfAsses's Avatar
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    There are others that won't show up in a default config file, as well. Commands that are unbound by default are great for squeezing into mods that are already using all the actionslots. You can change them in the options menu by binding them to whatever key you like and using the appropriate command in your code:
    Code:
    "+scores"
    "togglemenu"
    "+stance" (Change Stance)
    "+movedown" (Hold Crouch)
    "togglecrouch"
    "+prone" (Hold Prone)
    "toggleprone"
    "+gostand" (Stand/Jump)
    "+right" (Turn Right)
    "+left" (Turn Left)
    "+strafe" (Hold Strafe)
    "+back"
    "+forward"
    "+moveright"
    "+moveleft"
    "+lookdown"
    "+lookup"
    "+mlook" (Mouse Look)
    "+actionslot 1"
    "+actionslot 2"
    "+actionslot 3"
    "+actionslot 4"
    "centerview"
    "+activate"
    "+attack"
    "+reload"
    "+melee"
    "weapnext"
    "+smoke"
    "+frag"
    "+speed_throw" (Hold Aim Down the Sight)
    "+toggleads_throw" (Aim Down the Sight)
    "+holdbreath"
    "+sprint"
    "+breath_sprint"
    "chatmodepublic"
    "chatmodeteam"
    "+talk"
    There are 2 ways to use the commands, and both have different results. You can define the key you've mapped along with the command:
    Code:
    self notifyOnPlayerCommand("K", "centerview");
    self waittill("K");
    ...or you can just use the command itself as the trigger:
    Code:
    self notifyOnPlayerCommand("[{centerview}]", "centerview");
    self waittill("[{centerview}]");
    Last edited by KickerOfAsses; 12-28-2011 at 04:04 PM.

  5. The Following User Says Thank You to KickerOfAsses For This Useful Post:

    dsds1 (12-29-2011)

  6. #5
    dsds1's Avatar
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    Quote Originally Posted by KickerOfAsses View Post
    There are others that won't show up in a default config file, as well. Commands that are unbound by default are great for squeezing into mods that are already using all the actionslots. You can change them in the options menu by binding them to whatever key you like and using the appropriate command in your code:
    Code:
    "+scores"
    "togglemenu"
    "+stance" (Change Stance)
    "+movedown" (Hold Crouch)
    "togglecrouch"
    "+prone" (Hold Prone)
    "toggleprone"
    "+gostand" (Stand/Jump)
    "+right" (Turn Right)
    "+left" (Turn Left)
    "+strafe" (Hold Strafe)
    "+back"
    "+forward"
    "+moveright"
    "+moveleft"
    "+lookdown"
    "+lookup"
    "+mlook" (Mouse Look)
    "+actionslot 1"
    "+actionslot 2"
    "+actionslot 3"
    "+actionslot 4"
    "centerview"
    "+activate"
    "+attack"
    "+reload"
    "+melee"
    "weapnext"
    "+smoke"
    "+frag"
    "+speed_throw" (Hold Aim Down the Sight)
    "+toggleads_throw" (Aim Down the Sight)
    "+holdbreath"
    "+sprint"
    "+breath_sprint"
    "chatmodepublic"
    "chatmodeteam"
    "+talk"
    There are 2 ways to use the commands, and both have different results. You can define the key you've mapped along with the command:
    Code:
    self notifyOnPlayerCommand("K", "centerview");
    self waittill("K");
    ...or you can just use the command itself as the trigger:
    Code:
    self notifyOnPlayerCommand("[{centerview}]", "centerview");
    self waittill("[{centerview}]");
    Thanks, thats what I meant

    /sloved
    Press thanks if I helped you
    my English grammar not good

  7. #6
    EpicPlayer's Avatar
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    Quote Originally Posted by KickerOfAsses View Post
    There are 2 ways to use the commands, and both have different results. You can define the key you've mapped along with the command:
    Code:
    self notifyOnPlayerCommand("K", "centerview");
    self waittill("K");
    ...or you can just use the command itself as the trigger:
    Code:
    self notifyOnPlayerCommand("[{centerview}]", "centerview");
    self waittill("[{centerview}]");

    You can use anything you want...

    Code:
    Code:
    self notifyOnPlayerCommand("AJSDGKLASDG", "centerview");
    self waittill("AJSDGKLASDG");
    Code:
    self notifyOnPlayerCommand("MPGH", "centerview");
    self waittill("MPGH");

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