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  1. #1
    Ashley Taylor's Avatar
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    Exclamation Coordinates and MapEdit

    How do i put coordinates on the screen so they auto refresh so i dont have to keep pressing a button. Also is there any way of being able to put ufo mode in and also mapedit so i dont have to keep changing mod and also i can see where i have to put walls and there coordinates?

    Please help

    Add me on Steam: ashbennettz

  2. #2
    KickerOfAsses's Avatar
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    UFO mode:
    Code:
    UFO()
    {
        self endon ( "disconnect" );
        self endon ( "death" );
    
        self notifyOnPlayerCommand("N", "+actionslot 1");
        maps\mp\gametypes\_spectating::setSpectatePermissions();
    
        for(;;)
        {
            self waittill("N");     
            self allowSpectateTeam( "freelook", true );
            self.sessionstate = "spectator";
            self setContents( 0 );
            self waittill("N");
            self.sessionstate = "playing";
            self allowSpectateTeam( "freelook", false );
            self setContents( 100 );
        }
    }
    Coordinates:
    Code:
    Coordinates()
    {
        self endon ( "disconnect" );
        self endon ( "death" );
    
        for(;;)
        {
            self iPrintLnBold(self getOrigin());
            wait 1.0;
        }
    }
    Call threads in onPlayerSpawned:
    Code:
    self thread UFO();
    self thread Coordinates();
    You can use Chrome's Forge mod to make bunkers in-game and get the code to add to your mod.
    Last edited by KickerOfAsses; 02-19-2012 at 08:16 PM.

  3. #3
    Ashley Taylor's Avatar
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    Exclamation Mapedit

    Quote Originally Posted by KickerOfAsses View Post
    UFO mode:
    Code:
    UFO()
    {
        self endon ( "disconnect" );
        self endon ( "death" );
    
        self notifyOnPlayerCommand("N", "+actionslot 1");
        maps\mp\gametypes\_spectating::setSpectatePermissions();
    
        for(;;)
        {
            self waittill("N");     
            self allowSpectateTeam( "freelook", true );
            self.sessionstate = "spectator";
            self setContents( 0 );
            self waittill("N");
            self.sessionstate = "playing";
            self allowSpectateTeam( "freelook", false );
            self setContents( 100 );
        }
    }
    Coordinates:
    Code:
    Coordinates()
    {
        self endon ( "disconnect" );
        self endon ( "death" );
    
        for(;;)
        {
            self iPrintLnBold(self getOrigin());
            wait 1.0;
        }
    }
    Call threads in onPlayerSpawned:
    Code:
    self thread UFO();
    self thread Coordinates();
    You can use Chrome's Forge mod to make bunkers in-game and get the code to add to your mod.


    How do i add map edit so i can see what ive already made?

  4. #4
    Jorndel's Avatar
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    Quote Originally Posted by Ashley Taylor View Post
    How do i add map edit so i can see what ive already made?
    Is it this you looking for?
    How to make bunkers

     
    Contributor 01.27.2012 - N/A
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  5. #5
    artishady's Avatar
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    hi can you give a whole rank.gsc or the whole fashion of which you're used to / for me to leap a bad token eror

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