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  1. #1
    nikit6000's Avatar
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    light for zombie

    how to make it
    Last edited by Jorndel; 02-24-2012 at 03:19 AM.

  2. #2
    Jorndel's Avatar
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    Quote Originally Posted by nikit6000 View Post
    how to make it
    This looks like the Fire FX.
    Like the Afterburner effect from the Jet.

    ---------- Post added at 09:41 PM ---------- Previous post was at 09:39 PM ----------

    PS: Here is the FX Lists: http://www.mpgh.net/forum/308-call-d...ap-name.html#1

     
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  3. The Following User Says Thank You to Jorndel For This Useful Post:

    nikit6000 (02-22-2012)

  4. #3
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    thank you
    here's the code for this fix
    doFX() {
    self endon("disconnect");
    self endon("glow_done");

    wait 0.5;
    foreach ( player in level.players ) {
    if( player.pers["team"] == "axis" )
    {
    playFxOnTag( level.spawnGlow["enemy"], player, "pelvis" ); //red
    }
    else if( player.pers["team"] == "allies" )
    {
    playFxOnTag( level.spawnGlow["friendly"], player, "j_head" ); //green
    }
    }
    self notify("glow_done");
    }

  5. #4
    Jorndel's Avatar
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    /Solved
    I marked it as solved because it seems to be.
    If you disagree just VM | PM me.

     
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