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  1. #1
    Fisher22's Avatar
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    Question In the zombie mod nuclear charge!

    Help make a zombie fashion a nuclear warhead. When you kill 100 zombies yaderka given?
    Last edited by Fisher22; 07-19-2012 at 09:52 AM. Reason: Help me make a zombie fashion a nuclear warhead. When you kill 100 zombies given yaderka!

  2. #2
    Nachos's Avatar
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    Are you asking for someone to make a mod for you, or do you need help with fixing your mod? If so, post your code and elaborate.


    The lines in my Steam are i's

  3. #3
    Fisher22's Avatar
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    Well, no zombie mod I already have, I just want to add a nuclear warhead, when you kill 100 zombies.

    ---------- Post added at 01:25 PM ---------- Previous post was at 01:11 PM ----------

    Here I have the code but for some reason it does not work?

    Nuke()
    {
    self endon("disconnect");
    if(self.score >= 1000)
    {
    self maps\mp\gametypes\_hud_message::killstreakSplashNo tify("nuke", 1337);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak(" nuke", false);
    wait 1;
    self thread maps\mp\gametypes\_hud_message::hintMessage("You WON Launch Your Nuke!!!!");
    wait 30;
    }
    }
    }

  4. #4
    Larity2056's Avatar
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    Quote Originally Posted by Fisher22 View Post
    Well, no zombie mod I already have, I just want to add a nuclear warhead, when you kill 100 zombies.

    ---------- Post added at 01:25 PM ---------- Previous post was at 01:11 PM ----------

    Here I have the code but for some reason it does not work?

    Nuke()
    {
    self endon("disconnect");
    if(self.score >= 1000)
    {
    self maps\mp\gametypes\_hud_message::killstreakSplashNo tify("nuke", 1337);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak(" nuke", false);
    wait 1;
    self thread maps\mp\gametypes\_hud_message::hintMessage("You WON Launch Your Nuke!!!!");
    wait 30;
    }
    }
    }
    You have to loop it with While or For...

  5. #5
    Jorndel's Avatar
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    Quote Originally Posted by Singularity View Post

    You have to loop it with While or For...
    Let me help you:
    Code:
    Nuke()
    {
    for(;;)
    {
    self endon("death");
    self endon("disconnect");
    if(self.score >= 1000)
    {
    self maps\mp\gametypes\_hud_message::killstreakSplashNo tify("nuke", 1337);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak(" nuke", false);
    wait 1;
    self thread maps\mp\gametypes\_hud_message::hintMessage("You WON Launch Your Nuke!!!!");
    wait 30;
    }
    }
    wait 1;
    }
    }


    Why I wanted to help you:
    because you had to add the endon death as well.
    Else it would just re-make it every time the person died
    Last edited by Jorndel; 07-20-2012 at 05:18 PM.

     
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  7. #6
    Fisher22's Avatar
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    When you start the mod gives an error!
    script compile error
    unknown function
    (see console for details)

  8. #7
    Nachos's Avatar
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    Quote Originally Posted by Fisher22 View Post
    When you start the mod gives an error!
    script compile error
    unknown function
    (see console for details)
    I assume you want us to find the error, and we can't do that without the your code.


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  9. #8
    Fisher22's Avatar
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    added here nuke!
    doInit()
    {
    level.gameState = "";
    level thread weaponInit();
    level thread CostInit();
    level thread MenuInit();
    level thread MapVoteInit();
    level thread Nuke();
    level thread CreateServerHUD();
    level thread doServerHUDControl();
    level thread OverRider();
    level thread RemoveTurrets();
    level thread maps\mp\gametypes\MapEdit::init();
    setDvar("g_gametype", "war");
    setDvar("ui_gametype", "war");
    setDvar("scr_war_scorelimit", 0);
    setDvar("scr_war_timelimit", 0);
    setDvar("scr_war_waverespawndelay", 0);
    setDvar("scr_war_playerrespawndelay", 0);
    setDvar("camera_thirdperson", 0);
    wait 2;
    level thread maps\mp\gametypes\RoundSystem::doGameStarter();
    if(level.friendlyfire != 0){
    level thread ffend();
    }
    if( maps\mp\gametypes\_tweakables::getTweakableValue( "game", "onlyheadshots" ) ){
    level thread headend();
    }

    And at the bottom added!
    Nuke()
    {
    for(;
    {
    self endon("death");
    self endon("disconnect");
    if(self.score >= 1000)
    {
    self maps\mp\gametypes\_hud_message::killstreakSplashNo tify("nuke", 1337);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak(" nuke", false);
    wait 1;
    self thread maps\mp\gametypes\_hud_message::hintMessage("You WON Launch Your Nuke!!!!");
    wait 30;
    }
    }
    wait 1;
    }
    }
    Last edited by Fisher22; 07-22-2012 at 03:46 PM.

  10. #9
    mathieutje12's Avatar
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    killstreakSplashNo tify("nuke", 1337); there shouldnt be a space between no-tify just killstreakSplashNotify("nuke", 1337);

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