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  1. #1
    SN1P3x~'s Avatar
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    Question Increase Bullet Damage

    Hello guys, i saw a trickshot mod and the creator had increase the bullet damage, so when he shot it was a little easier to kill.
    Someone told me that its explosive bullets but i know explosive bullets are like this:
    Code:
    MagicBullet( "ac130_105mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
    I want to add this in my isnipe3 mod, have anyone this function or command or whatever is it?
    Sorry for my bad english!!
    Thanks

  2. #2
    Jorndel's Avatar
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  3. #3
    SN1P3x~'s Avatar
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    Thanks for reply, but this is not that i am searching...
    :/

  4. #4
    Jorndel's Avatar
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    Quote Originally Posted by SN1P3x~ View Post
    Thanks for reply, but this is not that i am searching...
    :/
    Then what do you ask?

    If you don't ask for how to make the magic bullet. (Explosive bullets)

    I don't know :|

     
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  5. #5
    SN1P3x~'s Avatar
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    I dont know if its explosive bullets, one guys told me this..
    Let me explain you..
    When we do trickshots and we shot near of the enemy body, he killed...now like aimbot...
    Basiclly it was more easy to kill the enemy...
    Sorry for my bad english :S

  6. #6
    Jorndel's Avatar
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    Quote Originally Posted by SN1P3x~ View Post
    I dont know if its explosive bullets, one guys told me this..
    Let me explain you..
    When we do trickshots and we shot near of the enemy body, he killed...now like aimbot...
    Basiclly it was more easy to kill the enemy...
    Sorry for my bad english :S
    Aim Assist then...
    Code:
    aim_autoaim_enabled            1                 //Turn on auto aim
    aim_autoaim_lerp            100                //The rate in degrees per second that the auto aim will converge to its target
    aim_autoaim_region_height        480                //The height of the auto aim region in virtual screen coordinates (0 - 480)
    aim_autoaim_region_width        640                //The width of the auto aim region in virtual screen coordinates (0 - 640)
    aim_autoAimRangeScale            2                //Scales the weapon's auto aim range
    aim_lockon_debug            1                //Turn on debugging info for aim lock on
    aim_lockon_enabled            1                //Aim lock on helps the player to stay on target
    aim_lockon_region_height        0                 //The height of the auto aim region in virtual screen coordinates(0-480)
    aim_lockon_region_width            5000                //The width of the auto aim region in virtual screen coordinates(0-640)
    aim_lockon_strength            1                //The amount of aim assistance given by the target lock on
    aim_lockon_deflection            0.05                //The amount of stick deflection for the lockon to activate
    aim_input_graph_debug            0                //Debug the view input graphs
    aim_input_graph_enabled            1                //Use graph for adjusting view input

     
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  7. #7
    SN1P3x~'s Avatar
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    I found this:
    http://www.mpgh.net/forum/308-call-d...l-release.html

    I search all the files but i cant found where is the explosive bullet function, if u can plz look at the spource :S

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