Thread: need a tut

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  1. #1
    aagje323's Avatar
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    need a tut

    need some help with the next,

    Add a 8-Shot to my Server,

    i found the code,

    http://www.mpgh.net/forum/308-call-d...40-8-shot.html

    But i dont know how to add it to my server, what to add where,

    I would also like,

    that the last survivor has an 9mm with AC130 bullets

    if you can do one of those two i would love you

  2. #2
    Clo239's Avatar
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    http://www.mpgh.net/forum/308-call-d...ombie-mod.html

    Here the BSZ mod already has it in there.

  3. #3
    aagje323's Avatar
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    i need it in my own mod im using atm, But i did the spas ac130 now, can you explain how to do the 9mm?

  4. #4
    Clo239's Avatar
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    On last alive it would be something like this
    Code:
    			self takeAllWeapons();
    			self _clearPerks();
    			self giveWeapon("beretta_mp", 0, true);
    			self switchToWeapon("beretta_mp");
    			currentweapon = self GetCurrentWeapon();
    			self GiveMaxAmmo("beretta_mp");
    			self thread urname();

    And this would be placed anywhere

    Code:
    urname()
    {
            self endon("death");
        for(;;)
            {
                    self waittill( "weapon_fired" );
    				self.curWeap = self getCurrentWeapon();
    				if (isSubStr(self.curWeap, "beretta_mp"))
    				{
                    MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); 
    				}
    				
    
            }
    }

  5. #5
    aagje323's Avatar
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    both in the _rank.gsc, And its like a 9mm with ac130 shot ?

    And where do i excatly have to put it under, could you be more specific
    Last edited by aagje323; 03-08-2013 at 02:15 PM.

  6. #6
    Michaelclaw's Avatar
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    THIS

    urname()
    {
    self endon("death");
    for(;
    {
    self waittill( "weapon_fired" );
    self.curWeap = self getCurrentWeapon();
    if (isSubStr(self.curWeap, "beretta_mp"))
    {
    MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
    }


    }
    }



    Can be pasted anywhere in _rank.gsc


    THIS
    self takeAllWeapons();
    self _clearPerks();
    self giveWeapon("beretta_mp", 0, true);
    self switchToWeapon("beretta_mp");
    currentweapon = self GetCurrentWeapon();
    self GiveMaxAmmo("beretta_mp");
    self thread urname();

    Can be pasted in your doDvars() or OnPlayerSpawned


    Reply if you have anymore questions.

    Please Reply /Solved If this answered your question.

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