so i'm currently working on a LAN offline bots server for mw2. this includes being able to start matchmaking and begin a ranked match, as if it was real, only you spawn with AI bots to play against.
so far, i have been able to get the playlist Free-for-all working great, but all of the other game modes do not work. this is because once you begin searching, the client insists on finding one more player to balance the teams. this isn't a problem for Free-for-all because the teams do not need to be balanced. there is a command used in defining each playlist within the mp_playlists.ff file.
this is the code. removing that simple code from the playlist script allows me to begin a team-based match (such as Domination or Headquarters) but when i spawn, the HUD is broken. probably because the game now thinks it should be Free-for-all. so removing "teambased" from the script is not a solution.
the only other command i could find that had an affect was "party_autoteams".
"rule party_autoteams 0"
putting that line in the playlist script had the same affect as removing "teambased". the match starts but the HUD is completely messed up.
Last edited by applepiejr; 07-25-2013 at 03:58 PM.
if there was some way to find the "teambased" script and modify it. if it was some kind of gsc file. because i need "teambased" to be active in order for team modes to work right, but keeping it active prevents the match from starting because it insists on finding one more player to balance teams.
Last edited by applepiejr; 08-03-2013 at 11:51 AM.
Are you using Steam or IW4M version?
Because scr_teambalance works for dedicated servers in IW4M, don't know anything about Steam version though.
i'm using alter rev client with a LAN server. i thinks its based on early IW4M, or so the version text in the bottom right corner says. well technically i tried that command on a AlterIWNet 1.3.37 client