setDvar( "player_breath_fire_delay", "0" );
setDvar( "player_breath_gasp_lerp", "0" );
setDvar( "player_breath_gasp_scale", "0.0" );
setDvar( "player_breath_gasp_time", "0" );
setDvar( "player_breath_snd_delay", "0" );

^^ this puts no sawy on the normal scope but not the acog scope?