So, i want to give players an increased melee range when they reach a 5 killstreak.
Im using this:
But when testing it only works for me(so it's a host only dvar?), not for my friend.
setDvar( "player_meleeRange", 900); //Or maybe self setClientDvar ? We tried that, but same results.
Killstreak5 = spawnstruct();
Killstreak5.titleText = "5 KILL STREAK!";
Killstreak5.notifyText = "^1You are now a long range ninja!";
Killstreak5.sound = "mp_capture_flag";
Killstreak5.glowColor = (0.3, 0.8, 0.3);
self thread maps\mp\gametypes\_hud_message::notifyMessage( Killstreak5 );
Means, he gets the "5 Kill Steak" message, but not the "extended" melee.
Is there any other way to do it or is this not possible to do?
Any help is appreciated!