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  1. #1
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    MAT Automaton (1.0.0.9) [Date: 29/04/2011]

    MAT Automaton
    Version: 1.0.0.9
    By dB


    Announcements
    • NO SUPPORT FOR CIBMALL*

    *CIBMALL support is available for Windows 7 x64 (64-bit edition) users.



    Introduction

    MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

    Changes in this version
    • New language and runtime linker for static builds of MAT
    • Better region detection mechanisms


    Instructions

    1. Start the launcher via the shortcut in the start menu.
    2. If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)

    • Press END to access the menu.
    • Press INSERT to access the console.
    • Press NUMPAD 0 to toggle auto aim.
    • Press NUMPAD 1 to toggle indicator wallhack.
    • Press NUMPAD 2 to toggle wireframe wallhack.
    • Press NUMPAD 3 to toggle auto firing.


    Notes
    • The scripts are located in the directory "Scripts" accessible from the installation path and in the profile application data path "%AppData%\MAT Automaton\Scripts".
    • For an introduction to Python refer to The Python Tutorial
    • For a reference on the Unreal Engine refer to Unreal Wiki


    I would love to see others contribute scripts, as the goal of this project is to see what types of creative things people come up with.

    Here is a snippet of the included script, just to whet your appetite:
    Code:
    # Look for the best target
    BestPawn     = None
    BestLocation = None
    for Pawn in PC.DynamicActors ( PawnClass, PC ):
        # Check if the pawn is valid
        if ( Pawn == PC.Pawn or not self.Damagable ( Pawn ) ): continue
    
        # If it is a team game make sure we are on a different team
        if ( not self.FriendlyFire and self.SameTeam ( Pawn ) ): continue
    
        # Setup bones list
        BoneList = ( self.BonePrecedence == BONE_Root ) \
            and [Pawn****otBone, Pawn.HeadBone] \
            or  [Pawn.HeadBone, Pawn****otBone]
    
        # Find a visible bone
        for bone in BoneList:
            # Fetch the bone coords
            BoneCoords = Pawn.GetBoneCoords ( bone )
    
            # Calculate the location
            BoneLocation = BoneCoords.Origin + BoneCoords.XAxis + BoneCoords.YAxis + BoneCoords.ZAxis
    
            # Conditionally apply latency correction
            if ( self.LatencyCorrection ):
                BoneLocation += self.Correction ( PC, Pawn, deltatime )
    
            # Adjust according to projectile physics
            if ( PC.Pawn.Weapon and PC.Pawn.Weapon.FireMode [ FireMode ] and PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass ):
                Projectile = PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass.Default
                if ( Projectile and Projectile.Speed != 0 and Projectile.Physics != PHYS_Falling ):
                    BoneLocation += Pawn.Velocity * ( abs ( BoneLocation - CameraLocation ) / Projectile.Speed )
    
            # Do the check
            if ( Pawn.FastTrace ( BoneLocation, CameraLocation ) ):
                # Is this the best one?
                if ( not BestPawn or self.Compare ( BestPawn, Pawn ) ):
                    BestPawn     = Pawn
                    BestLocation = BoneLocation
                break
    if ( BestPawn ):
        # We've found a valid target, so lets set the rotation and fire as required
        PC.ClientSetRotation ( ( BestLocation - CameraLocation )****tation () )
        if ( self.AutoFire and PC.Pawn.Weapon ): PC.Pawn.Weapon.ClientStartFire ( FireMode )
    VirusTotal Results
    Last edited by dBased; 04-30-2011 at 04:46 PM.

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  3. #331
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    does this work for mat suba ?

  4. #332
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    Quote Originally Posted by hahaV2 View Post
    does this work for mat suba ?
    nope not anymore. but the 1.0.1.0 does but its now a vip made hack. unless we got some intelligent peeps here that can create one using the script from that hack and update it. which they are working on at the moment so be patient for now.

  5. The Following User Says Thank You to MeganFoxx For This Useful Post:

    hahaV2 (05-25-2011)

  6. #333
    Leecher guntongket's Avatar
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    Thanks you

  7. #334
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    guys no more post in here

    Shawnly Naraja

  8. #335
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    BANNED!
    Brownie's Avatar
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    MPGH will miss you bye dude

  9. #336
    Choob
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    lol where he going?...."just a questin :O"
    LET THE DARK POWERS RELEASE

    just a random pic i did


  10. #337
    Leecher LINSOVATHARA's Avatar
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    HI I NEED HACK MAT AUTOMATON 1.0.1.2 OR 1.0.1.3

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