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  1. #1
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    MAT Automaton (1.0.0.9) [Date: 29/04/2011]

    MAT Automaton
    Version: 1.0.0.9
    By dB


    Announcements
    • NO SUPPORT FOR CIBMALL*

    *CIBMALL support is available for Windows 7 x64 (64-bit edition) users.



    Introduction

    MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

    Changes in this version
    • New language and runtime linker for static builds of MAT
    • Better region detection mechanisms


    Instructions

    1. Start the launcher via the shortcut in the start menu.
    2. If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)

    • Press END to access the menu.
    • Press INSERT to access the console.
    • Press NUMPAD 0 to toggle auto aim.
    • Press NUMPAD 1 to toggle indicator wallhack.
    • Press NUMPAD 2 to toggle wireframe wallhack.
    • Press NUMPAD 3 to toggle auto firing.


    Notes
    • The scripts are located in the directory "Scripts" accessible from the installation path and in the profile application data path "%AppData%\MAT Automaton\Scripts".
    • For an introduction to Python refer to The Python Tutorial
    • For a reference on the Unreal Engine refer to Unreal Wiki


    I would love to see others contribute scripts, as the goal of this project is to see what types of creative things people come up with.

    Here is a snippet of the included script, just to whet your appetite:
    Code:
    # Look for the best target
    BestPawn     = None
    BestLocation = None
    for Pawn in PC.DynamicActors ( PawnClass, PC ):
        # Check if the pawn is valid
        if ( Pawn == PC.Pawn or not self.Damagable ( Pawn ) ): continue
    
        # If it is a team game make sure we are on a different team
        if ( not self.FriendlyFire and self.SameTeam ( Pawn ) ): continue
    
        # Setup bones list
        BoneList = ( self.BonePrecedence == BONE_Root ) \
            and [Pawn****otBone, Pawn.HeadBone] \
            or  [Pawn.HeadBone, Pawn****otBone]
    
        # Find a visible bone
        for bone in BoneList:
            # Fetch the bone coords
            BoneCoords = Pawn.GetBoneCoords ( bone )
    
            # Calculate the location
            BoneLocation = BoneCoords.Origin + BoneCoords.XAxis + BoneCoords.YAxis + BoneCoords.ZAxis
    
            # Conditionally apply latency correction
            if ( self.LatencyCorrection ):
                BoneLocation += self.Correction ( PC, Pawn, deltatime )
    
            # Adjust according to projectile physics
            if ( PC.Pawn.Weapon and PC.Pawn.Weapon.FireMode [ FireMode ] and PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass ):
                Projectile = PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass.Default
                if ( Projectile and Projectile.Speed != 0 and Projectile.Physics != PHYS_Falling ):
                    BoneLocation += Pawn.Velocity * ( abs ( BoneLocation - CameraLocation ) / Projectile.Speed )
    
            # Do the check
            if ( Pawn.FastTrace ( BoneLocation, CameraLocation ) ):
                # Is this the best one?
                if ( not BestPawn or self.Compare ( BestPawn, Pawn ) ):
                    BestPawn     = Pawn
                    BestLocation = BoneLocation
                break
    if ( BestPawn ):
        # We've found a valid target, so lets set the rotation and fire as required
        PC.ClientSetRotation ( ( BestLocation - CameraLocation )****tation () )
        if ( self.AutoFire and PC.Pawn.Weapon ): PC.Pawn.Weapon.ClientStartFire ( FireMode )
    VirusTotal Results
    Last edited by dBased; 04-30-2011 at 04:46 PM.

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  3. #31
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    Quote Originally Posted by baunero View Post
    give me screenshot or explain what's the problem
    Code:
    Problem signature:
      Problem Event Name:	APPCRASH
      Application Name:	MAT.exe
      Application Version:	0.0.0.0
      Application Timestamp:	4d88fdb6
      Fault Module Name:	SysLoad.dll
      Fault Module Version:	0.0.0.0
      Fault Module Timestamp:	4d65f9b0
      Exception Code:	c0000005
      Exception Offset:	00023768
      OS Version:	6.1.7601.2.1.0.256.1
      Locale ID:	1086
      Additional Information 1:	23f1
      Additional Information 2:	23f1511134ec77a48bafd650ac7a9d6c
      Additional Information 3:	62af
      Additional Information 4:	62af4aed056cb0b9132fc34007215347
    
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  4. #32
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    It may not work with "MAT Shield" active. MAT Shield does not run on W7 X64 so I don't have a test environment to work with right now.

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  6. #33
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    Haha you finally out of the top of your new friends

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    Quote Originally Posted by dBased View Post
    It may not work with "MAT Shield" active. MAT Shield does not run on W7 X64 so I don't have a test environment to work with right now.
    thank dBased..... i cannot play this version...because my windows 7 32 bit....so sad...

    FOR WINDOWS XP 64bit? WORK OR NOT WORK?

  8. #35
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    CIBMALL's anticheat system, MAT Shield, does not seem to be compatible with x64 editions of Windows. This is certainly true for Windows 7 x64, but I have not tested it on Windows XP x64. Windows 7 x64 would be the best choice if you want to run MAT Automaton in the CIBMALL version without problems.

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  10. #36
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    Quote Originally Posted by baunero View Post
    disable UAC my dear
    how to disable it ??? I need help
    wazzup dude =P


    Fuck the patch

    fuck noobi






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  11. #37
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    my computer windows 7 x32 can change to x64?
    and mat automaton cannot inject....
    CIB MAT...
    fucking shit!!!!

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    OMG THANK YOU DBASED
    OMG U SAVED THE WORLD GOD THANKS YOU
    LOLZ

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    ITS WORKING but when i use god mod it kick me out and scale?

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    i dont even know this guy but i love him thanx dude much apreciated

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    but why its not working on widows7 32 bit but works with 64 bit (wtf is that shit XD) first time a hack dont work on my computer XD
    wazzup dude =P


    Fuck the patch

    fuck noobi






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    dBased watch tis b one of the top hit in 2 hours
    u got like a 1000 post already man
    omg keep up the good work thanks for the
    awesome automaton i love it

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    ohh...thx dbased..i luveu so much

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    Quote Originally Posted by dBased View Post
    CIBMALL's anticheat system, MAT Shield, does not seem to be compatible with x64 editions of Windows. This is certainly true for Windows 7 x64, but I have not tested it on Windows XP x64. Windows 7 x64 would be the best choice if you want to run MAT Automaton in the CIBMALL version without problems.
    i have windows7 32bits and its wokrs

    edit: mat subagames :/

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    THANK YOU DBASED BLESS YOU DBASED

    and please when gm update the game and you have to get new automaton
    plez make automaton next time desame as this cuz its works for me

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