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  1. #1
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    MAT Automaton (1.0.2.0) [Date: 04/01/2011]

    MAT Automaton
    Version: 1.0.2.0
    By dB




    Introduction

    MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

    Instructions

    1. Start the launcher via the shortcut in the start menu.
    2. If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)

    • Press END to access the menu.
    • Press INSERT to access the console.

    Notes
    • The scripts are located in the directory "Scripts" accessible from the installation path and in the profile application data path "%AppData%\MAT Automaton\Scripts".
    • For an introduction to Python refer to The Python Tutorial
    • For a reference on the Unreal Engine refer to Unreal Wiki


    I would love to see others contribute scripts, as the goal of this project is to see what types of creative things people come up with.

    Here is a snippet of the included script, just to whet your appetite:
    Code:
    # Get required game objects
    Canvas       = canvas
    PC           = self.Viewport.Actor
    AlphaBlended = self.AlphaBlended
    Texture      = self.Texture
    
    # Reset the canvas
    Canvas.Reset ()
    
    # Draw the background
    self.RenderPanel ( canvas )
    
    # Calculate player location
    PlayerLocation = PC.Pawn.Location
    CenterLocation = Vector ( PlayerLocation[0], PlayerLocation[1], 0 )
    
    # Gather some geometry about panel
    Border      = Vector ( self.Border, self.Border, 0 )
    PanelSize   = self.Size - Border * 2
    PanelCenter = self.Position + Border + PanelSize/2
    
    # Setup the colors
    colors = {-1        : self.Colors [ 'self'      ],
              TEAM_Blue : self.Colors [ 'team_blue' ],
              TEAM_Red  : self.Colors [ 'team_red'  ]}
    
    # Find angle for transformation
    CameraRotation = PC.CalcViewRotation
    RotationRadians = -CameraRotation.Yaw * (math.pi/32768) + math.pi/2
    
    # Render the pawn nodes
    for Pawn in Master.Pawns ():
        # Skip dead pawns
        if ( Pawn.Health <= 0 ): continue
    
        # Get team information
        Team = -1 if Pawn == PC.Pawn else self.GetTeam ( Pawn )
    
        # Calculate normalized marker location for pawn
        PawnLocation = Vector ( Pawn.Location[0], Pawn.Location[1], 0 )
        Marker = (CenterLocation - PawnLocation) / self.Radius
        Marker = self****tate ( Marker, RotationRadians )
        for i in [0, 1]: Marker[i] = max ( min ( Marker[i], 1 ), -1 )
    
        # Calculate marker position on panel
        Marker = PanelCenter + (Marker/2) * PanelSize
    
        # Draw the marker on the panel
        Canvas.DrawColor = self.Colors['shadow']
        Canvas.SetPos ( Marker[0] - 3, Marker[1] - 3 )
        Canvas.DrawTile ( AlphaBlended, 7, 7, 0, 0, Texture.USize, Texture.VSize )
        Canvas.DrawColor = colors[Team]
        Canvas.SetPos ( Marker[0] - 2, Marker[1] - 2 )
        Canvas.DrawTile ( AlphaBlended, 5, 5, 0, 0, Texture.USize, Texture.VSize )
    VirSCAN Results

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  3. #16
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    Dbased would you like to join me ?

    L33T Haxor Crew

    we have many fans

    We can support you !

    im not interisting your hacks but i interisting your works !

  4. #17
    Leecher Alfie Dussel's Avatar
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    Quote Originally Posted by dBased View Post
    Yes, of course it still needs to be approved!
    XD ok didt know when was posted XD

  5. #18
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    Quote Originally Posted by dBased View Post
    Most of the work went into refactoring the code. As you will see the "Aiming" script has now been split into modular pieces. Also there are behind the scenes updates to the core. Mainly the changes consisted of improvements to Pyreal and changing the processors list to an ordered one by processor level.
    hahaha that made soo much sense to me *extreme sarcasm*

  6. #19
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    why MPGH blitz so early off line....yesterday i see he on9 so late,today so early

  7. #20

  8. The Following 3 Users Say Thank You to Blitz For This Useful Post:

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  9. #21
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    why i can't download it ?

  10. #22
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    [MPGH]Blitz thanks... so much

  11. #23
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    can u remove the redirect >.>
    i'll play on the holiday edition till the admin updates it

  12. #24
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    [MPGH]Blitz i oso thank u so much ......

  13. #25

  14. #26
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    kk i will wait~

  15. #27
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    Dose anyone have any hack ?

  16. #28
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    Alright. Did basic tests, everything looks okay. If there's anything wrong (security wise) send me a PM. File Approved. By the way, @dBased -- next time, upload the file scan of the .rar and not the .exe. It makes it a lot easier on my part.

    And at that, I leave you with the musical stylings of Uncle Rukas:

  17. The Following 2 Users Say Thank You to Blitz For This Useful Post:

    Andrew Wibawa (01-04-2012), saddam_Hussien (01-04-2012)

  18. #29
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    I forgot to sai thnx so thnx

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    cant use...????

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