I think its PlayerGravity 0
That way you dont go up or down, just float
You forgot velocity, and if you try that, if you go up a slope, you will just keep going up.
It's more like if you say have a float that you use to store your position. if your y is ever less than(higher than) the float, then you would set the float to your new y, otherwise set your y to the float.
As for the PTC for player velocity I wouldn't know how that works exactly, but I assume you would not want to push it constantly.
Originally Posted by AVGN
i dont know the source..
but dont you just freeze the Z axis?
and hover is in your menu in your sig.. wdf? its in your menu but you dont have the source?
Yea you can freeze the y value in the local player struct.