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  1. #406
    Nubzgetkillz's Avatar
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    Quote Originally Posted by ᴺᴼᴼᴮ View Post


    lol That one is original so I don't care love you noob

    Quote Originally Posted by supercarz1991 View Post
    mods are easier than hax....i mean seriously

    how hard is it to click a few things lol!



    and i only just started reading tutorials on D3d so its gonna be awhile before i make hack chams
    oo looks very fun clicking a few hundred things

    Member since September 25, 2010

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  2. #407
    Crash's Avatar
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    Quote Originally Posted by topblast View Post


    I dont have a Hack. so yes. Mine isnt.




    TOPBLAST IS ALL THINGS D3D
    I am not all things D3D for i am still learning but I think i know more than you guys.

    I advice not to use Sprites it is unsafe and slower to render than Texture Mapping. Also with texture mapping you can use alpha and so ur textures can fade in and out. I highly recomment using Texture Mapping.

    This is 100% your appoint but if u want to go against me (The Direct 3D guy) I really dont care.
    Better lrn2engrisdh b4 d3d

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    ac1d_buRn (01-10-2011),markoj (01-09-2011)

  4. #408
    topblast's Avatar
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    Quote Originally Posted by Crash View Post
    Better lrn2engrisdh b4 d3d
    I am a Coder I can Code my Apps to Talk for me. :P (Microsoft OFFICE API will do word correction in the app)


    U JUST GOT BLASTED

    Ur English is so good. Tell me what is this "lrn2engrisdh"
    Last edited by topblast; 01-09-2011 at 04:15 PM.
    I just like programming, that is all.

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  5. #409
    mmbob's Avatar
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    Quote Originally Posted by topblast View Post


    I dont have a Hack. so yes. Mine isnt.




    TOPBLAST IS ALL THINGS D3D
    I am not all things D3D for i am still learning but I think i know more than you guys.

    I advice not to use Sprites it is unsafe and slower to render than Texture Mapping. Also with texture mapping you can use alpha and so ur textures can fade in and out. I highly recomment using Texture Mapping.

    This is 100% your appoint but if u want to go against me (The Direct 3D guy) I really dont care.
    No. You need a sprite in order to set the correct render states for you and to restore them when you are done. And sprites support changeable alpha as well.

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  7. #410
    topblast's Avatar
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    Quote Originally Posted by mmbob View Post
    No. You need a sprite in order to set the correct render states for you and to restore them when you are done. And sprites support changeable alpha as well.
    You do not need sprites to set render state. most important thing u need are ur UI coords pDevice->SetTexture(0, pTexture);
    DrawPrimitive
    SetTexture(0, NULL);

    I did it on the DrawBox function(Not the one with pDevice->Clear)
    I just like programming, that is all.

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  8. #411
    mmbob's Avatar
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    Quote Originally Posted by topblast View Post


    You do not need sprites to set render state. most important thing u need are ur UI coords pDevice->SetTexture(0, pTexture);
    DrawPrimitive
    SetTexture(0, NULL);

    I did it on the DrawBox function(Not the one with pDevice->Clear)
    You need to set the render states; you can't rely on them being what you want. You have to set the render states you need to provide a consistent box/primitive.

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  10. #412
    topblast's Avatar
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    Quote Originally Posted by mmbob View Post
    You need to set the render states; you can't rely on them being what you want. You have to set the render states you need to provide a consistent box/primitive.
    You might of had to use sprites because of the RenderState u used. but in my case i didnt had to use any sprites, With and without light. I used these

    [php]pDevice->SetRenderState(D3DRS_LIGHTING, TRUE); // turn on the 3D lighting
    pDevice->SetRenderState(D3DRS_ZENABLE, FALSE); // turn off the z-buffer
    pDevice->SetRenderState(D3DRS_CULLMODE,D3DCULL_CCW);
    pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_XRGB(100,100,100));// My Light Effects stuff[/php]

    Alone with INIT_Light and stuff

    Thats what i used in my 3D Animation also
    Last edited by topblast; 01-09-2011 at 04:53 PM.
    I just like programming, that is all.

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  11. #413
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    MY NEWEST CREATION!
    Last edited by seaplusplus; 01-09-2011 at 07:30 PM.

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  13. #414
    supercarz1991's Avatar
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    Quote Originally Posted by Nubzgetkillz View Post
    oo looks very fun clicking a few hundred things
    its only a few hundred if you go for quad or triple cham (like my NPC being 1 color and the soldiers another color)


    My newest release

    [youtube=zyKDYG2nHuk]Unlimited Range/Through wall pickup[tube]

    commando: You're probably the best non-coder coder I know LOL


  14. #415
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    Quote Originally Posted by supercarz1991 View Post
    its only a few hundred if you go for quad or triple cham (like my NPC being 1 color and the soldiers another color)


    My newest release

    [youtube=zyKDYG2nHuk]Unlimited Range/Through wall pickup[tube]
    all i can say is...wow





    beat this bitches ^^^^^^^

    Current Stats : Bored :/


    Respect list :
    Crash !
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  15. #416
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    Quote Originally Posted by GodHack2 View Post
    all i can say is...wow
    ikr wtf?
    didn't know you could do that with mods

  16. #417
    supercarz1991's Avatar
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    Quote Originally Posted by swatfx View Post
    ikr wtf?
    didn't know you could do that with mods
    neither did i

    commando: You're probably the best non-coder coder I know LOL


  17. #418
    ac1d_buRn's Avatar
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    Quote Originally Posted by GodHack2 View Post
    all i can say is...wow
    i agree. that is quite cool man

  18. #419
    supercarz1991's Avatar
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    Quote Originally Posted by ac1d_buRn View Post


    i agree. that is quite cool man
    best thing about it is its a simple rename haha

    commando: You're probably the best non-coder coder I know LOL


  19. #420
    topblast's Avatar
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    That is texture mapping(i hope he did draw it on circle( but i dont kno for sure it could all be a sprite.)
    I just like programming, that is all.

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    • GPU Programmer (Cuda)
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