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  1. #1
    Jabuuty671's Avatar
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    Old hacks /Cross Game hacks working.

    I'm not a coder, i'm not a hacker, i'm not mr smarts when it comes to hacks and what not.

    What are the possibilities that if somebody was to go through the old threads on MPGH of the Combat Arms Section or other hack sections and inject those dll's into CA? and it works

    No, i'm not going to try it, no i don't give a shit about what you have to say that doesn't relate to this thread.


  2. #2
    -ExileD-'s Avatar
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    Other hacks = No such chance, as you need to base them on different pointers and game engines.
    Old hacks for CA = Bypass required. Would be patched or Detected.

  3. #3
    Jabuuty671's Avatar
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    Define:
    Pointers


  4. #4
    freedompeace's Avatar
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    None. -ExileD-'s details aren't 100% right, his general idea is correct - old hacks will not work again on Combat Arms, due to a myriad of reasons.

    The main two being:
    - Most coders hard-code their addresses. These addresses point to a certain part in memory, for example, the PushToConsole method. With every patch, with every update, this address changes. Old hacks with old (and now incorrect) addresses will not be able to do what they are meant to do - they're now null / pointing to something that will not function as intended.
    - DirectX hooks, especially public ones, will sooner or later become detected. Old hacks use old hooks, and these will eventually be detected - meaning that the hack will no longer work. (For example, the JMP detour from DetoursXS has been detected - any of the old hacks using this DirectX hook will cause the game to exit)

  5. #5
    -ExileD-'s Avatar
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    Quote Originally Posted by freedompeace View Post
    None. -ExileD-'s details aren't 100% right, his general idea is correct - old hacks will not work again on Combat Arms, due to a myriad of reasons.

    The main two being:
    - Most coders hard-code their addresses. These addresses point to a certain part in memory, for example, the PushToConsole method. With every patch, with every update, this address changes. Old hacks with old (and now incorrect) addresses will not be able to do what they are meant to do - they're now null / pointing to something that will not function as intended.
    - DirectX hooks, especially public ones, will sooner or later become detected. Old hacks use old hooks, and these will eventually be detected - meaning that the hack will no longer work. (For example, the JMP detour from DetoursXS has been detected - any of the old hacks using this DirectX hook will cause the game to exit)
    -Shakes head-
    JMP is fine...

  6. #6
    freedompeace's Avatar
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    Quote Originally Posted by -ExileD- View Post


    -Shakes head-
    JMP is fine...
    Incorrect. Are you referring to the [ NOP, JMP ] type?

  7. #7
    -ExileD-'s Avatar
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    Quote Originally Posted by freedompeace View Post
    Incorrect. Are you referring to the NOP_JMP type?
    Nope, NOP_JMP and _JMP still work fine.

  8. #8
    freedompeace's Avatar
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    Quote Originally Posted by -ExileD- View Post


    Nope, NOP_JMP and _JMP still work fine.
    hm... if so, then which is the one that has been detected?

  9. #9
    -ExileD-'s Avatar
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    Quote Originally Posted by freedompeace View Post
    hm... if so, then which is the one that has been detected?
    All i know is that _JMP, _NOP_JMP, & _PUSH_RET are working fine for me.

  10. #10
    whatup777's Avatar
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    Yeah They are all going to D/c Straight away.
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

  11. #11
    ac1d_buRn's Avatar
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    Quote Originally Posted by whatup777 View Post
    Yeah They are all going to D/c Straight away.
    Yep. Think there patching DetourXS
    Then what the fuxors can we use?
    Our own

  12. #12
    ☻☻☻☻☻☻'s Avatar
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    What about a sig scanned no recoil glass walls no reload without anything else..

  13. #13
    Xlilzoosk8rX's Avatar
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    or... some of them like a hack by Silex,
    also use sig scans and auto update the addies.
    the only problem is the DX hook.
    if you can update the DX on some they will (partially) work

  14. #14
    markoj's Avatar
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    Quote Originally Posted by freedompeace View Post
    None. -ExileD-'s details aren't 100% right, his general idea is correct - old hacks will not work again on Combat Arms, due to a myriad of reasons.

    The main two being:
    - Most coders hard-code their addresses. These addresses point to a certain part in memory, for example, the PushToConsole method. With every patch, with every update, this address changes. Old hacks with old (and now incorrect) addresses will not be able to do what they are meant to do - they're now null / pointing to something that will not function as intended.
    - DirectX hooks, especially public ones, will sooner or later become detected. Old hacks use old hooks, and these will eventually be detected - meaning that the hack will no longer work. (For example, the JMP detour from DetoursXS has been detected - any of the old hacks using this DirectX hook will cause the game to exit)
    Cant you technically make your hack unbpatchable by using sig scan for all of your addresses. It wouldn't be unpacthed forever, but for a few patchs at least, so a few months
    Dont ban me

  15. #15
    NOOBJr's Avatar
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    Jabuuty isnt wrong. My uncle cross game hacked Yesterday and it work. He just redefined everything. i think? Not sure what the fuck he does!

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