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  1. #16
    freedompeace's Avatar
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    Here's something for you.

    The Jupiter Engine supports a maximum of nine players. Combat Arms supports 8 per team, 2 teams... That's....

  2. #17
    HL-SDK's Avatar
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    Quote Originally Posted by josue18 View Post
    Hey guys, I see pro coders reversing CA structs from the scratch. Why they don't just use the SDK's source code to compile their hacks and then modify the classes offsets in case its needed?
    Is it really necessary to reverse all the craps from 0?
    Because I had not heard the words FEAR SDK.

  3. #18
    Xlilzoosk8rX's Avatar
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    OMG again for the second time,
    READ... Lithtech Engine (combat arms) is a hybrid engine.
    it is based off of the FEAR engine and QuakeIII Engine.
    they just took the two and combined then edited, just like whit did
    with hans and gellins base. so to figure out the full LithTech build, search up on
    QuakeIII and FEAR engines. the stuff that nexon modified is up to you to
    figure out/ modify yourself.

  4. #19
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    Quote Originally Posted by HL-SDK View Post
    Because I had not heard the words FEAR SDK.
    that's one good reason ^^

    Quote Originally Posted by Xlilzoosk8rX;2e823372
    OMG again for the second time,
    READ... Lithtech Engine (combat arms) is a hybrid engine.
    it is based off of the FEAR engine and QuakeIII Engine.
    they just took the two and combined then edited, just like whit did
    with hans and gellins base. so to figure out the full LithTech build, search up on
    QuakeIII and FEAR engines. the stuff that nexon modified is up to you to
    figure out/ modify yourself.
    yes, it's up to us to figure out what's different and modify it, this is what I said previously. But why the cheat makers don't enjoy the SDK interfaces? Just copy-paste them and you don't need to figure out all of its fields of that class. It's up to us to change its members offsets which may be different, with some additional fields, to make it work as expected. In general, lot's of interfaces that CA uses have exactly the same version as the No One Live Forever 2 engine (it also uses LithTech SDK of course).

  5. #20
    Gordon`'s Avatar
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    Quote Originally Posted by josue18 View Post
    that's one good reason ^^


    yes, it's up to us to figure out what's different and modify it, this is what I said previously. But why the cheat makers don't enjoy the SDK interfaces? Just copy-paste them and you don't need to figure out all of its fields of that class. It's up to us to change its members offsets which may be different, with some additional fields, to make it work as expected. In general, lot's of interfaces that CA uses have exactly the same version as the No One Live Forever 2 engine (it also uses LithTech SDK of course).
    As everyone said above, the classes are changed alot. Nothing is there where it should be. The SDK comes only handy to use it as reference - to find some functions and how this and that works.

    BTW I dont think CA is also using the Q3 SDK.. I know the Q3 SDK good and I didn't see anything from it.


  6. #21
    freedompeace's Avatar
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    Quote Originally Posted by Xlilzoosk8rX View Post
    OMG again for the second time,
    READ... Lithtech Engine (combat arms) is a hybrid engine.
    it is based off of the FEAR engine and QuakeIII Engine.
    they just took the two and combined then edited, just like whit did
    with hans and gellins base. so to figure out the full LithTech build, search up on
    QuakeIII and FEAR engines. the stuff that nexon modified is up to you to
    figure out/ modify yourself.
    Not the LitchTech Engine, the (plain old) Jupiter Engine

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