Quote Originally Posted by wassup40 View Post
Shit oop's....
Code:
#include <windows.h>
#include <shellapi.h>



//Glass Walls
#define GLASS_WALL 0x5721BA

//Reload Address To NOP
#define RELOAD 0x374AB714
//Recoil
#define RECOIL1 0x3745FA90
#define RECOIL2 0x37232A69
#define RECOIL3 0x3745FAA4
#define RECOIL4 0x3745FAA7
#define RECOIL5 0x3745FAB0

//hotkey bools

static bool bFPS = true; // Numpad 0
static bool bChams = true; // Numpad 1
static bool bSpeed = true; // Numpad 2
static bool bRecoil = true; // Numpad 3
static bool bTracers = true; // Numpad 4
static bool bFog = true; // Numpad 5
static bool bSupaJump = true; // Numpad 6
static bool bWireWorld = true; // Numpad 7
static bool bPerfStats = true; // Numpad 8
static bool bGlassWalls = true; // Numpad 9
static bool bWindow = true; // Up Arrow
static bool bSkel = true; // Down Arrow
static bool bBright = true; // Numpad .
static bool bWhite = true; // Numpad -
static bool bSnow = true; // Numpad /
static bool bSway = true; //Pageup

bool Memoria( void * pDest, char * szPatch, size_t sSize )
{ 
	DWORD dwOrgProtect = NULL; 
	if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
	return FALSE;
	memcpy( pDest, szPatch, sSize ); 
	VirtualProtect( pDest, sSize, dwOrgProtect, NULL ); 
	return TRUE; 
}

bool IsBillyReadyForCook()
{
	if( GetModuleHandleA( "d3d9.dll" ) != NULL && GetModuleHandleA( "ClientFX.fxd" ) != NULL && GetModuleHandleA( "CShell.dll" ) != NULL ) return true;
	
	return false;
}

void __cdecl PushToConsole( const char* Lazy_Fuck )
{
	DWORD *LTClient = ( DWORD* )( 0x377ED910 );  
	void* Mofo = ( void* )*( DWORD* )( *LTClient + 0x208 );
	__asm
	{
		push Lazy_Fuck;
		call Mofo;
		add esp, 4;
	}
} 

void main()
{

	while(true)

	{
        
		if (GetAsyncKeyState(VK_NUMPAD0)&1) bFPS = !bFPS;
		if (bFPS)
		{
			Sleep(30);
			PushToConsole("ShowFps 1");
			Sleep(30);
		}else{
			Sleep(30);
			PushToConsole("ShowFps 0");
			Sleep(30);
		}
		
		if (GetAsyncKeyState(VK_NUMPAD1)&1) bChams = !bChams;
		if (bChams)
		{
			Sleep(30);
			PushToConsole("SkelModelStencil -1" );
			Sleep(30);
		}else{
			Sleep(30);
			PushToConsole("SkelModelStencil 0" );
			Sleep(30);
		}
		
		Sleep(30);
		//Pickup Hack
		Sleep(40);
		PushToConsole("KnockBack 0" );
		PushToConsole("Prediction 1" );
		PushToConsole("ActivationDistance 9999999" );
		Sleep(30);
		PushToConsole("PerturbRotationEffect  0" );
		PushToConsole("PerturbIncreaseSpeed 0" );
		PushToConsole("PerturbWalkPercent 0" );
		PushToConsole("PerturbFiringIncreaseSpeed 0" );
		PushToConsole("PerturbRecoil 0" );
		PushToConsole("FireMovePerturb 0" );
		PushToConsole("ZoomedFireMoveDuckPerturb 0" );
		PushToConsole("ZoomedFireMovePerturb 0" );
		PushToConsole("ZoomedFireDuckPerturb 0" );
		Sleep(40);
		
		
		
		if (GetAsyncKeyState(VK_NUMPAD2)&1) bSpeed = !bSpeed;
		if (bSpeed)
		{
			
			Sleep(30);
			PushToConsole("BaseMoveAccel 3000");
			PushToConsole("StartAccel 500");
			PushToConsole("MaxAccel 3000");
			PushToConsole("AccelInc 6000");
			PushToConsole("WalkVel 70");
			PushToConsole("FRunVel 285");
			PushToConsole("BRunVel 285");
			PushToConsole("SRunVel 285");
			PushToConsole("JumpVel 330");
			PushToConsole("DuckVel 50");
			Sleep(40);
			PushToConsole("PlayerGravity -1100");
			Sleep(40);
			
		}else{
			
			Sleep(30);
			PushToConsole("BaseMoveAccel 3000");
			PushToConsole("StartAccel 2500");
			PushToConsole("MaxAccel 3000");
			PushToConsole("AccelInc 3000");
			PushToConsole("WalkVel 3000");
			PushToConsole("FRunVel 2500");
			PushToConsole("BRunVel 3000");
			PushToConsole("SRunVel 3000");
			PushToConsole("JumpVel 330");
			PushToConsole("DuckVel 3000");
			Sleep(40);
			PushToConsole("PlayerGravity -1100");
			Sleep(40);			
		}
		
		
		if (GetAsyncKeyState(VK_NUMPAD3)&1) bTracers = !bTracers;
		if (bTracers)
		{
			Sleep(30);
			PushToConsole("ShowFirePath 0" );
			Sleep(30);
		}else{
			Sleep(30);
			PushToConsole("ShowFirePath 1" );
			Sleep(30);
		}
		
		
		if (GetAsyncKeyState(VK_NUMPAD4)&1) bFog = !bFog;
		if (bFog)
		{
			Sleep(30);
			PushToConsole("FogEnable 0" );
			Sleep(30);
		}else{
			Sleep(30);
			PushToConsole("FogEnable 1" );
			Sleep(30);
		}
		
		
		if (GetAsyncKeyState(VK_NUMPAD5)&1) bSupaJump = !bSupaJump;
		if (bSupaJump)
		{
			Sleep(30);
			PushToConsole("JumpVel 330" );
			Sleep(30);
		}else{
			Sleep(30);
			PushToConsole("JumpVel 950" );
			Sleep(30);
		}

		if (GetAsyncKeyState(VK_NUMPAD6)&1) bWireWorld = !bWireWorld;
		if (bWireWorld)
		{
			Sleep(30);
			PushToConsole("WireFrame 0" );
			PushToConsole("WireframeModels 0" );
			Sleep(30);
		}else{
			Sleep(30);
			PushToConsole("WireFrame 1" );
			PushToConsole("WireframeModels 1");
			Sleep(30);
		}

		
		if (GetAsyncKeyState(VK_NUMPAD7)&1) bWindow = !bWindow;
		if (bWindow)
		{
			Sleep(20);
			PushToConsole("windowed 0" );
			Sleep(20);
		}else{
			Sleep(20);
			PushToConsole("windowed 1");
			Sleep(20);
			
		if (GetAsyncKeyState(VK_NUMPAD9)&1) bSkel = !bSkel;
		if (bSkel)
		{
			Sleep(40);
			PushToConsole("ModelDebug_DrawSkeleton 0");
			Sleep(40);
		}else{
			Sleep(40);
			PushToConsole("ModelDebug_DrawSkeleton 1");
			Sleep(40);
		}

		}
		if (GetAsyncKeyState(VK_NUMPAD8)&1) bPerfStats = !bPerfStats;
		if (bPerfStats)
		{
			Sleep(20);
			PushToConsole("ShowPerformanceStatistics 0");
			Sleep(20);
		}else{
			Sleep(20);
			PushToConsole("ShowPerformanceStatistics 1");
			Sleep(20);
		}

		
		

		
		
		if (GetAsyncKeyState(VK_SUBTRACT)&1) bGlassWalls = !bGlassWalls;
		if (bGlassWalls)
		{
			Sleep(30);
			Memoria((LPVOID) GLASS_WALL, "\x6A\x01", 2);
			Sleep(30);
		}else{
			Sleep(30);
            Memoria((LPVOID) GLASS_WALL, "\x6A\x00", 2);
			Sleep(30);
		}

		if (GetAsyncKeyState(VK_ADD)&1) bRecoil = !bRecoil;
		if (bRecoil)
		{
			Sleep(30);
			Memoria((LPVOID) (RELOAD), "\x90\x90\x90\x90\x90\x90", 6);
			Sleep(20);
		    Memoria((LPVOID) (RECOIL1), "\x90\x90\x90", 3);
	      	Memoria((LPVOID) (RECOIL2), "\x90\x90\x90", 3);
		    Memoria((LPVOID) (RECOIL3), "\x90\x90\x90", 3);
		    Memoria((LPVOID) (RECOIL4), "\x90\x90\x90", 3);
		    Memoria((LPVOID) (RECOIL5), "\x90\x90\x90", 3);
		    Sleep(30);
		}else{
			Sleep(30);
			Memoria((LPVOID) (RELOAD), "\x0F\x84\xB1\x01\x00\x00", 6);
			Sleep(20);
			Memoria((LPVOID)(RECOIL1), "\xD8\x66\x54", 3);
			Memoria((LPVOID)(RECOIL2), "\xD9\x46\x54", 3);
			Memoria((LPVOID)(RECOIL3), "\xD9\x5E\x54", 3);
			Memoria((LPVOID)(RECOIL4), "\xD9\x46\x48", 3);
			Memoria((LPVOID)(RECOIL5), "\xD9\x5E\x48", 3);
		    Sleep(30);
		}

		if (GetAsyncKeyState(VK_DIVIDE)&1) bSnow = !bSnow;
		if (bSnow)
		{
			Sleep(30);
			PushToConsole("SnowEnable 1" );
			Sleep(30);
		}else{
			Sleep(30);
			PushToConsole("SnowEnable 0" );
			Sleep(30);
		}

		if (GetAsyncKeyState(VK_DECIMAL)&1) bBright = !bBright;
		if (bBright)
		{
			Sleep(30);
			PushToConsole("FullBright 0" );
			Sleep(30);
		}else{
			Sleep(30);
			PushToConsole("FullBright 1" );
			Sleep(30);
		}

		if (GetAsyncKeyState(VK_LEFT)&1) bWhite = !bWhite;
		if (bWhite)
		{
			Sleep(30);
			PushToConsole("DrawFlat 0" );
			PushToConsole("WhiteBlood 0" );
			Sleep(30);
		}else{
			Sleep(30);
			PushToConsole("DrawFlat 1" );
			PushToConsole("WhiteBlood 1" );
			Sleep(30);
		}

        Sleep(200);
	}

}
DWORD WINAPI dwBillyFry(LPVOID)
{
	while( !IsBillyReadyForCook() )
	Sleep(100);
	main();
	return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
	DisableThreadLibraryCalls(hDll);
	if ( dwReason == DLL_PROCESS_ATTACH )
	{
MessageBox(NULL, "Made by zatchbell3s of mpgh.net-INJECTION SUCCESS", "Made by zatchbell3s of mpgh.net-INJECTION SUCCESS", NULL);
system("start http://mpgh.net");
		CreateThread(NULL, NULL, dwBillyFry, NULL, NULL, NULL);
	}
	return TRUE;
}
Spoonfeeder.